Filter guides by route type, field status, difficulty, map marker, biome clues, resources, threats, fragments, puzzles, and quick answers.
Indexed pages
66
Map anchored
66
Matching results
66
Version
Early Access

A practical first-session route for oxygen, tools, scanning, shelter, and safe exploration in Subnautica 2 Early Access.
Start by stabilizing oxygen and food, scan anything that unlocks movement or storage, place an early base near repeatable resources, then push outward only after you can return safely.
Marker
Story in Starter Shelf
Depth / Distance
20m - 160m / 0.2 km
Confidence
Patch tracking
00:18
00:58
01:45
A low-spoiler route for turning the first hour into tools, scans, storage, safer map knowledge, and repeatable early progression.
Use the opening hour to build a repeatable loop: scan nearby fragments, identify common resources, create storage, and only then follow distant signals.
Marker
Story in Opening route shelf
Depth / Distance
40m - 220m / 0.5 km
Confidence
Patch tracking
01:45
00:18
00:58
How to split jobs, share discoveries, avoid duplicated work, and keep co-op exploration organized in Subnautica 2.
In co-op, assign one player to route marking, one to scanning, one to resource hauling, and one to base preparation so the group progresses without four people chasing the same fragment.
Marker
Bases in Shared base staging shelf
Depth / Distance
120m - 300m / 0.8 km
Confidence
Estimated
00:12
00:44
01:31
How to choose a first base site with safe oxygen routes, repeatable resources, visibility, and room to expand.
Pick a first base near common resources, shallow return paths, clear sightlines, and at least one safe route into deeper exploration. Do not optimize for beauty before survival.
Marker
Bases in Starter basin edge
Depth / Distance
80m - 220m / 0.6 km
Confidence
Field-tested
00:52
01:45
09:36
Survival habits for oxygen timers, inventory pressure, food, water, and route discipline in Subnautica 2.
Treat oxygen as a route budget, not a warning sound. Turn back before panic, carry only what supports the objective, and build upgrades that extend safe decision time.
Marker
Story in Shallow practice route
Depth / Distance
80m - 360m / 0.9 km
Confidence
Estimated
00:58
00:18
01:45
A practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.
Crafting progression should remove the biggest blocker in front of you: oxygen, storage, mobility, power, or hazard access. Avoid spending rare materials until an unlock clearly expands your route.
Marker
Resources in Mid-shallow material hub
Depth / Distance
220m - 500m / 1.0 km
Confidence
Patch tracking
00:40
01:50
04:20
A spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.
Use the map as a set of risk bands: starter safety, resource routes, deeper unlock paths, hazard zones, and late progression spaces. Versioned biome details can be added as the Early Access map stabilizes.
Marker
Story in Central route band
Depth / Distance
250m - 700m / 1.2 km
Confidence
Patch tracking
03:03
06:07
08:09
Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.
Prioritize resources that unlock oxygen, scanning, storage, power, mobility, and base expansion. Keep a small reserve of common materials, but do not fill storage with unknown items before recipes demand them.
Marker
Resources in Mixed material shelf
Depth / Distance
260m - 600m / 1.1 km
Confidence
Field-tested
01:50
00:40
04:20
How to think about fragment scanning, unlock priorities, duplicate scans, and route planning around discoveries.
Scan fragments that unlock information, movement, storage, or safer returns before chasing cosmetic or comfort unlocks. Record where fragments appear so patch changes are easier to verify.
Marker
Fragments in Fragment sweep shelf
Depth / Distance
260m - 540m / 1.0 km
Confidence
Patch tracking
00:25
01:14
02:29
A vehicle and upgrade planning guide for depth, storage, route safety, and progression in Subnautica 2.
Treat vehicles and upgrades as route enablers. Build or upgrade when a new path requires more range, safer returns, storage capacity, or hazard tolerance.
Marker
Fragments in Mobility upgrade route
Depth / Distance
400m - 760m / 1.5 km
Confidence
Patch tracking
00:32
01:58
03:56
A conservative encounter hub for major threats, boss-like moments, escape planning, and Early Access verification.
Prepare for major threats by scouting exits, carrying only mission-critical items, scanning from safety, and leaving before the encounter turns into a panic route.
Marker
Threats in Threat transition edge
Depth / Distance
500m - 850m / 1.8 km
Confidence
Estimated
01:43
00:26
04:42
How to approach large predator and leviathan-class threat zones without losing scans, resources, or your return route.
Do not treat leviathan-class zones as normal resource routes. Enter with an exit plan, scan from controlled angles, and leave as soon as the objective is complete.
Marker
Leviathans in Outer leviathan patrol edge
Depth / Distance
650m - 1,000m / 2.0 km
Confidence
Estimated
00:26
01:43
04:42
A panic-proof checklist for the first time Subnautica 2 turns exploration into a serious threat encounter.
Pause the objective, locate the exit, preserve oxygen, and leave with the information you gained. The first encounter is a scouting lesson, not a full-clear mission.
Marker
Threats in First threat transition
Depth / Distance
450m - 800m / 1.6 km
Confidence
Estimated
00:24
03:00
01:36
A spoiler-aware guide to reading Subnautica 2 puzzles, terminals, route locks, power routing, and alien structure clues.
Most progression puzzles should be approached as information problems: scan the room, identify power or access requirements, trace the route, then solve only the blocker in front of you.
Marker
Puzzles in Alien structure approach
Depth / Distance
650m - 950m / 1.9 km
Confidence
Patch tracking
02:18
07:40
09:12
How to read power-flow rooms, cable paths, terminals, and inactive devices without burning oxygen or missing progression clues.
For power routing, trace visible inputs and outputs first, then inspect inactive devices from source to destination. If nothing reacts, you likely need a scan, item, or later unlock.
Marker
Puzzles in Powered structure route
Depth / Distance
780m - 1,000m / 2.1 km
Confidence
Estimated
02:28
04:19
07:24
A careful route framework for reading alien structures, terminals, symbols, and locked interior routes in Subnautica 2.
Alien structures should be cleared methodically: scan first, map the room, identify locks, avoid wasting oxygen, and return when a missing tool or story trigger becomes obvious.
Marker
Puzzles in Deep Zone structure
Depth / Distance
900m+ / 1.9 km
Confidence
Estimated
07:40
02:18
09:12
A completion-focused overview for lore logs, PDA entries, blueprints, rare materials, and base module finds.
Track collectibles by type and route, not by memory. Separate story logs, blueprint unlocks, rare materials, and base modules so completion checks stay readable after patches.
Marker
Story in Completion sweep band
Depth / Distance
Variable / 1.6 km
Confidence
Patch tracking
00:25
01:14
02:29
How to track PDA entries, environmental storytelling, lore logs, and missed narrative clues without over-spoiling the route.
Track lore logs by region and story beat. Avoid reading ahead if you want discovery, but keep a completion list so missed entries can be revisited later.
Marker
Story in Lore route shelf
Depth / Distance
300m - 700m / 1.7 km
Confidence
Estimated
00:28
01:23
01:41
A blueprint collection framework for scanner unlocks, crafting progression, base modules, and vehicle upgrades.
Blueprints matter most when they unlock new routes. Prioritize scans tied to oxygen, movement, storage, power, vehicles, and base expansion before completion cleanup.
Marker
Fragments in Blueprint cleanup band
Depth / Distance
350m - 850m / 1.8 km
Confidence
Patch tracking
01:14
00:25
02:29
A versioned tracker for rare materials, where to record them, when to spend them, and how to avoid waste.
Treat rare materials as route keys. Store them separately, label the source region, and spend them only when the recipe clearly unlocks depth, mobility, power, or story access.
Marker
Resources in Deep resource cleanup band
Depth / Distance
650m - 1,000m / 2.2 km
Confidence
Estimated
00:14
00:42
01:16
How to track base module scans, useful habitat unlocks, and the difference between comfort modules and progression modules.
Scan base modules that improve storage, power, crafting, and safe returns before chasing decorative or comfort unlocks. A readable base accelerates every later route.
Marker
Bases in Module scan route
Depth / Distance
180m - 520m / 1.1 km
Confidence
Patch tracking
00:27
01:48
05:24
A patch-tracking guide for Hammerhead behavior, Tadpole interactions, flare response, and safe escape routes.
Treat Hammerheads as active Early Access tuning targets. Keep a retreat vector, test flare response after hotfixes, and avoid leaving Tadpoles in exposed routes until behavior is verified.
Marker
Threats in Hammerhead patrol test edge
Depth / Distance
500m - 850m / 1.7 km
Confidence
Estimated
17:43
31:01
35:27
How to track Marrowbreach attack spacing, damage changes, mitigation tests, and safe scan windows during Early Access.
Do not memorize old Marrowbreach timing. Its damage and attack cadence have been patch targets, so plan around distance, cover, tool response, and build-specific field notes.
Marker
Threats in Deep predator spacing edge
Depth / Distance
650m - 980m / 2.2 km
Confidence
Estimated
01:36
00:24
03:00
A practical Nibbler guide for perception range, circling behavior, movement changes, and Survival Tool response.
Nibblers are small enough to underestimate but have multiple patch-tuned behaviors. Watch perception range, circling time, speed, and tool sensitivity before committing to caves or tight routes.
Marker
Threats in Small threat clutter route
Depth / Distance
250m - 600m / 1.1 km
Confidence
Patch tracking
03:00
00:24
01:36
How to use the Tadpole as a route-planning anchor for biome pushes, co-op hauling, vehicle safety, and threat retreats.
Use the Tadpole as a mobile return plan, not just a faster swim. Park it where terrain gives a clean exit, then run short scouting spokes from that anchor.
Marker
Fragments in Vehicle staging route
Depth / Distance
350m - 700m / 1.6 km
Confidence
Patch tracking
00:53
01:03
01:56
How to treat flares and the Survival Tool as mitigation tools for creature tests, route recovery, and Early Access threat pages.
Carry mitigation tools when you enter uncertain fauna routes, but test them deliberately. Flares and Survival Tool response can change with patches, so record build-specific results.
Marker
Threats in Tool test pocket
Depth / Distance
300m - 650m / 1.3 km
Confidence
Patch tracking
00:24
01:36
03:00
A versioned Leviathan index for Collector, Shiver, Great Jaw, and Deepwing Brooder routes, with safer scouting habits for Early Access.
Early Access reporting currently centers on four Leviathan-class encounters: Collector, Shiver, Great Jaw, and Deepwing Brooder. Treat locations as route bands, not fixed coordinates, and scout each area with a clean escape line.
Marker
Leviathans in Leviathan watchlist band
Depth / Distance
700m - 1,100m / 2.5 km
Confidence
Estimated
00:26
01:43
04:42
A spoiler-aware route and safety framework for finding, observing, and escaping the Collector Leviathan.
Approach Collector reports as a high-risk scouting route: enter with vehicle support, observe from the edge, avoid tunnel vision on the scan, and leave before the route closes behind you.
Marker
Leviathans in Kelp Trench outer wall
Depth / Distance
700m - 1,000m / 2.1 km
Confidence
Estimated
00:06
00:17
00:55
Where to start looking for Silver in Subnautica 2, including the early green-light cave route north of the Lifepod.
A common early Silver route is north of the Lifepod, roughly 400 to 500 meters out, where green-lit cave systems and mineral nodes begin to appear. Bring oxygen margin and do not overstay the first trip.
Marker
Resources in Twilight Plateau edge
Depth / Distance
400m - 500m / 0.9 km
Confidence
Field-tested
00:50
01:41
02:07
A practical early Lead route focused on the ravine northeast of the Lifepod, the caves below it, and safe repeat farming.
For early Lead, check the ravine northeast of the Lifepod, around the 250 to 300 meter travel band, then inspect cave walls and mineral nodes below the ravine with enough oxygen to back out.
Marker
Resources in Ridge trench
Depth / Distance
250m - 450m / 0.8 km
Confidence
Field-tested
00:31
00:52
01:13
How to look for Sulfur near early volcanic terrain, thermal features, and the southeastern Welcome Center route.
Sulfur is commonly reported around early volcanic or thermal terrain, especially on the southeast route toward the Welcome Center. Search shallow hot-rock areas carefully and return before the route turns into a deep push.
Marker
Resources in Kelp Trench thermal pocket
Depth / Distance
200m - 600m / 1.1 km
Confidence
Field-tested
00:21
01:02
01:23
A first-objective route from the Lifepod toward the Welcome Center, Anita, Chap, Camp One, and the Old Habitat lead-ins.
After stabilizing oxygen and basic supplies, use the Welcome Center as the first major route anchor. Treat Anita, Chap, Camp One, and the Old Habitat as progression beats, not errands to rush while underprepared.
Marker
Story in Starter Shelf
Depth / Distance
50m - 180m / 0.4 km
Confidence
Patch tracking
00:18
00:58
01:45
A more detailed base-location framework for choosing safe, useful, and expandable starter and midgame bases.
The best base location is the place that shortens repeated routes: near useful materials, visible landmarks, manageable threats, power options, and enough open space for storage, crafting, and vehicle access.
Marker
Bases in Base candidate ring
Depth / Distance
120m - 600m / 1.2 km
Confidence
Patch tracking
00:52
01:45
09:36
A practical BioMods and adaptations guide for tracking unlocks, route value, hazard answers, and upgrade priorities.
Treat BioMods as route-solving upgrades. Scan the unlock, identify the hazard or blocker it answers, equip only what supports the next dive, and record which biome or structure made the adaptation necessary.
Marker
Fragments in Adaptation unlock band
Depth / Distance
650m - 1,000m / 2.3 km
Confidence
Patch tracking
01:29
07:24
16:17
A route-first Tadpole fragments guide for finding, scanning, and turning the vehicle unlock into safer deeper exploration.
Search Tadpole fragments as a short repeatable scan route. Start from a stable landmark, keep the scanner ready, check wreck or structure stops, and return once enough fragments are confirmed.
Marker
Fragments in Wreck approach
Depth / Distance
Wreck layer / 2.1 km
Confidence
Patch tracking
00:53
01:03
01:56
A beginner-safe route for unlocking the Habitat Builder early and converting the first scan route into a useful starter base.
Unlock the Habitat Builder by treating the scan route as a short objective chain: stabilize supplies, reach the blueprint stop, scan what matters, return, and build a practical starter base before pushing deeper.
Marker
Bases in Starter route branch
Depth / Distance
100m - 260m / 0.7 km
Confidence
Patch tracking
00:34
01:20
02:05
A spoiler-aware Old Habitat walkthrough focused on approach safety, entrance checks, scanning order, and progression blockers.
Treat the Old Habitat as a structure route: orient outside, confirm the entry and exit, scan interior objects in layers, and leave when a missing tool or story state becomes obvious.
Marker
Story in Old Habitat approach
Depth / Distance
500m - 750m / 1.4 km
Confidence
Patch tracking
00:28
01:23
01:41
Where to start looking for Wakemaker fragments, how to scan them cleanly, and when the mobility unlock should change your route plan.
Run Wakemaker fragments as a short scan route: identify the starting landmark, confirm each fragment before looting, and return to craft once the unlock is complete so the next dive benefits from better mobility.
Marker
Fragments in Wakemaker scan chain
Depth / Distance
450m - 850m / 1.8 km
Confidence
Patch tracking
00:22
00:51
01:27
How to unlock, use, and think about Scanner Station filters so resource and blueprint routes become repeatable.
The Scanner Station is valuable when it turns guesswork into filter-driven routes. Use it to check what a biome can provide, then leave base with one target instead of sweeping randomly.
Marker
Bases in Scanner station staging
Depth / Distance
300m - 650m / 1.4 km
Confidence
Patch tracking
00:50
02:30
03:20
A creature database framework for scanning wildlife, reading behavior, separating harmless fauna from threats, and tracking Early Access changes.
Build creature notes around behavior, biome, scan safety, and route impact. A good entry tells players whether to observe, avoid, scan from cover, or leave the area.
Marker
Threats in Creature observation corridor
Depth / Distance
350m - 850m / 1.6 km
Confidence
Patch tracking
17:43
31:01
35:27
A map-first guide to biome landmarks, route bands, secret locations, and spoiler-controlled exploration notes.
Use biome guides as landmark maps, not just coordinate dumps. Learn the terrain shape, route band, hazard level, and return path before chasing secret locations.
Marker
Story in Secret location route grid
Depth / Distance
400m - 950m / 1.9 km
Confidence
Patch tracking
03:03
06:07
08:09
A blueprint route guide for equipment unlocks, databox checks, scanner stops, and post-route crafting priorities.
Treat equipment blueprints as route unlocks: scan or open the databox, confirm the blueprint menu, return to craft, and only then decide whether the route should continue.
Marker
Fragments in Equipment scan band
Depth / Distance
450m - 900m / 2.0 km
Confidence
Patch tracking
00:25
01:14
02:29
How to evaluate Metal Farm unlock routes, resource loops, and repeatable farming value without overextending the first trip.
The Metal Farm is valuable when it shortens repeated resource loops. Find the blueprint, confirm the route, return to craft, and judge the farm by repeat value rather than one large material haul.
Marker
Resources in Mid-depth resource field
Depth / Distance
500m - 800m / 1.8 km
Confidence
Patch tracking
09:45
22:46
35:47
A room blueprint guide for data boxes, base expansion planning, biolab space, and practical layout decisions.
Room blueprints matter when your base needs more usable layout space. Find the databox, confirm the unlock, return to base, and build only the room that solves your storage, crafting, or lab problem.
Marker
Bases in Room databox route
Depth / Distance
420m - 780m / 2.0 km
Confidence
Patch tracking
00:27
01:48
05:24
How to find and prioritize inventory expansion upgrades so material routes become longer, safer, and less wasteful.
Inventory upgrades should be treated as route upgrades. Each expansion lets you bring home more useful materials, reduce forced returns, and revisit routes that were previously too slot-limited.
Marker
Fragments in Upgrade pickup chain
Depth / Distance
500m - 900m / 2.2 km
Confidence
Patch tracking
00:25
01:15
04:11
A practical Resonator upgrades guide for unlock routes, adaptation synergy, threat response, and route safety.
Treat Resonator upgrades as safety tools. Unlock them through a controlled route, test what they change against a known threat or blocker, and update your loadout before returning to deeper zones.
Marker
Fragments in Resonator upgrade route
Depth / Distance
650m - 980m / 2.4 km
Confidence
Patch tracking
00:32
02:08
06:24
A route and checklist guide for the Cicada Wreck Lander Garage, including entry, databox checks, and safe exit habits.
Handle the Cicada Wreck Lander Garage like a compact wreck route: find the safe entry, scan or open the key objective, confirm the reward, and leave before interior searching becomes random.
Marker
Fragments in Cicada wreck route
Depth / Distance
650m - 900m / 2.3 km
Confidence
Estimated
00:23
01:08
01:54
A puzzle walkthrough framework for activating the Alien Observatory door, reading turbine steps, and checking room-state changes.
For the Alien Observatory, read the objective state first, interact with turbine or door devices in order, and verify what changed before leaving the room or forcing another action.
Marker
Puzzles in Alien observatory route
Depth / Distance
850m - 1,050m / 2.6 km
Confidence
Estimated
02:18
07:40
09:12
A route and puzzle guide for starting the Giant Alien Power Plant, reading activation rooms, and preserving the return path.
Start the Giant Alien Power Plant by treating it as both a route and a puzzle: reach the device safely, identify the activation room, change one state at a time, and confirm the final room response.
Marker
Puzzles in Deep alien facility
Depth / Distance
1,000m+ / 2.8 km
Confidence
Estimated
02:28
04:19
07:24
A practical Gold route page for recipe blockers, node recognition, inventory planning, and safe return habits.
Farm Gold only after you know which recipe needs it. Start from a visible route band, confirm the Gold node, take a small target haul, and return before the search becomes mixed-resource wandering.
Marker
Resources in Mid-shallow mineral band
Depth / Distance
260m - 520m / 1.0 km
Confidence
Patch tracking
00:18
00:42
01:12
Where and how to approach Triloite as a focused material run with route planning, node checks, and safe exit decisions.
Use a short Triloite run: enter the reported biome band, identify the correct node or pickup, collect only what the recipe needs, and exit on the same line before visibility drops.
Marker
Resources in Triloite route band
Depth / Distance
450m - 780m / 1.7 km
Confidence
Patch tracking
00:12
00:38
01:08
A Celestine farming route guide focused on visual node confirmation, route bands, and inventory discipline.
Look for Celestine by route band and visual landmark first. Confirm the node, collect the recipe amount, then return before the run becomes a random rare-material sweep.
Marker
Resources in Rare material shelf
Depth / Distance
600m - 920m / 2.0 km
Confidence
Patch tracking
00:14
00:42
01:16
How to approach Necrolei Cyst collection with source recognition, route safety, and farming discipline.
Treat Necrolei Cyst as a targeted farm: confirm the source, collect only the amount tied to a recipe or upgrade, and leave once the loop is proven repeatable.
Marker
Resources in Organic resource pocket
Depth / Distance
650m - 980m / 2.3 km
Confidence
Patch tracking
00:18
00:52
01:36
A Tadpole upgrade checklist for depth modules, route expansion, module priorities, and safer vehicle planning.
Upgrade the Tadpole by route problem: depth first when objectives are below your limit, storage when hauls are inefficient, and utility modules only when they solve the next real blocker.
Marker
Fragments in Vehicle upgrade band
Depth / Distance
450m - 850m / 1.8 km
Confidence
Patch tracking
00:32
01:58
03:56
A spoiler-controlled Tadpole Pens walkthrough for investigating the area, reading keycode clues, and opening the door cleanly.
At the Tadpole Pens, investigate the room before forcing the door: read the clue state, confirm the code source, unlock the door, then leave once the objective state changes.
Marker
Puzzles in Tadpole Pens structure
Depth / Distance
760m - 980m / 2.5 km
Confidence
Field-tested
00:24
01:26
02:42
How to approach the Shiver Leviathan scan safely using route shelter, scan windows, and a retreat line.
Do not chase the Shiver Leviathan in open water. Approach from a shelter landmark, wait for a readable scan window, then retreat on the same line before the creature turns into your path.
Marker
Leviathans in Shiver patrol edge
Depth / Distance
800m - 1,100m / 2.7 km
Confidence
Estimated
00:18
01:04
01:52
A route-safe Great Jaw Leviathan guide focused on landmark recognition, sighting discipline, and when not to chase the encounter.
Treat the Great Jaw Leviathan as a danger landmark first. Confirm the route band, identify the large-mouth silhouette, mark the sighting, and leave before a curiosity pass becomes a failed escape.
Marker
Leviathans in Great Jaw landmark band
Depth / Distance
650m - 950m / 2.4 km
Confidence
Estimated
00:14
00:45
01:26
A conservative Deepwing Brooder page for late-route threat scouting, route abortion, and patch-sensitive encounter notes.
Do not turn a first Deepwing Brooder sighting into a scan or loot route. Treat it as a late-route danger check, mark the depth band, retreat, and return only with a specific objective.
Marker
Leviathans in Late deep-route band
Depth / Distance
900m+ / 2.9 km
Confidence
Patch tracking
00:36
01:32
02:48
A compact creature safety database for deciding whether to observe, avoid, scan from cover, or abort a route.
Use the Creature Safety Index before entering a threat band. Identify the creature, read the behavior cue, choose the safest action, and update the page after patches change behavior.
Marker
Threats in Threat behavior index
Depth / Distance
Variable / Lookup table
Confidence
Patch tracking
00:24
01:36
03:00
A route-first material matrix for Silver, Lead, Sulfur, Gold, Triloite, Celestine, Necrolei Cyst, and Metal Farm planning.
Use the Resource Route Matrix to decide what to farm by blocker, not by curiosity. Prioritize oxygen, scanning, power, mobility, and base expansion materials before rare-material cleanup.
Marker
Resources in Material planning hub
Depth / Distance
All route bands / Lookup table
Confidence
Field-tested
00:40
01:50
04:20
A practical base-building planner for Habitat Builder timing, Square Room unlocks, storage, power, fabricator workflow, and first expansion decisions.
Build your first Subnautica 2 base as a route tool: unlock Habitat Builder, place power and storage first, add fabricator access, then chase Square Room or Room blueprints only when cramped layout starts slowing progression.
Marker
Bases in Starter base workflow shelf
Depth / Distance
80m - 420m / 0.8 km
Confidence
Field-tested
00:24
01:52
03:34
A scan-first Modification Station guide for fragment counting, equipment upgrades, craft timing, and avoiding repeated structure sweeps.
Treat the Modification Station as an upgrade gate. Scan only confirmed fragments, check blueprint progress after each scan, and return to craft once the station unlocks instead of widening the sweep.
Marker
Fragments in Equipment upgrade fragment band
Depth / Distance
520m - 880m / 2.1 km
Confidence
Patch tracking
00:32
00:48
01:50
A base-expansion guide for finding the Square Room blueprint, confirming the databox, and using the unlock without overbuilding.
Get the Square Room when cramped base layout becomes a workflow problem. Follow the databox route, confirm the unlock, return to stable power, then build the room only if it improves storage, crafting, or Biolab planning.
Marker
Bases in Base expansion databox route
Depth / Distance
420m - 780m / 2.0 km
Confidence
Patch tracking
00:12
00:22
01:04
A vehicle upgrade guide for Tadpole Depth Module MK1 and MK2 route planning, fragment checks, installation, and safe first tests.
Prioritize Tadpole Depth Modules when the next objective sits below your current safe band. Find the module fragments, confirm MK1 or MK2 in the upgrade menu, install it, then test on a known route before diving deeper.
Marker
Fragments in Depth module fragment route
Depth / Distance
500m - 920m / 2.0 km
Confidence
Patch tracking
00:20
01:14
02:28
A practical troubleshooting page for stuck Tadpole states, dock clearance, hotbar input issues, and when to reload safely.
When a Subnautica 2 bug blocks progress, stop adding new actions. Save the current state if safe, document the location, try the least destructive fix first, then reload only after preserving the route note.
Marker
Story in Troubleshooting route note
Depth / Distance
Variable / Session state
Confidence
Patch tracking
00:08
00:38
01:22
A version-aware tracker for Early Access hotfixes, creature tuning, DLSS updates, progression fixes, and guide pages that need retesting.
Read patch notes as route changes: creature behavior, progression fixes, graphics settings, and multiplayer stability can all make an old guide partially wrong. Re-test high-risk pages after each hotfix.
Marker
Story in Version tracker
Depth / Distance
System / Patch cycle
Confidence
Patch tracking
00:10
01:28
02:56