Video walkthrough
Watch the route, then match the frames
Video chapters
5 stepsVideo references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Structure route context for wreck-style objectives
Watch for: Interior route discipline, entry-exit awareness, databox-first logic, and how to avoid turning compact structures into random sweeps.
Garage route frame review
Watch for: Start with Cicada Wreck Lander Garage at 01:08. Compare the screenshot cue, route note, and player action before following the guide in-game.
Databox check frame review
Watch for: Start with Cicada Wreck Lander Garage at 01:54. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Wreck entry and identify the landmark, depth band, or objective state before following the next step.
Use Garage route to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Databox check as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Wreck entry
Start wreck routes by identifying the safe entrance and return line.
Action: Identify the wreck entry and the route back out.

Garage route
Garage routes need a clean landmark because interiors can quickly become disorienting.
Action: Move through the garage with one objective at a time.

Databox check
Scan or open the objective, then leave before the route turns into random room clearing.
Action: Scan or open the databox before looting side rooms.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
00:23Checkpoint 1: Identify the wreck entry and the route back out.Start wreck routes by identifying the safe entrance and return line.Expand

Wreck entry
Start wreck routes by identifying the safe entrance and return line.
Player action
Identify the wreck entry and the route back out.
Proof before moving on
Start wreck routes by identifying the safe entrance and return line.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
01:08Checkpoint 2: Move through the garage with one objective at a time.Garage routes need a clean landmark because interiors can quickly become disorienting.Expand

Garage route
Garage routes need a clean landmark because interiors can quickly become disorienting.
Player action
Move through the garage with one objective at a time.
Proof before moving on
Garage routes need a clean landmark because interiors can quickly become disorienting.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
01:54Checkpoint 3: Scan or open the databox before looting side rooms.Scan or open the objective, then leave before the route turns into random room clearing.Expand

Databox check
Scan or open the objective, then leave before the route turns into random room clearing.
Player action
Scan or open the databox before looting side rooms.
Proof before moving on
Scan or open the objective, then leave before the route turns into random room clearing.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
00:23Checkpoint 4: Record the reward and exit immediately if oxygen is tight.Start wreck routes by identifying the safe entrance and return line.Expand

Wreck entry
Start wreck routes by identifying the safe entrance and return line.
Player action
Record the reward and exit immediately if oxygen is tight.
Proof before moving on
Start wreck routes by identifying the safe entrance and return line.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
01:08Checkpoint 5: Return later for cleanup after the main unlock is safe.Garage routes need a clean landmark because interiors can quickly become disorienting.Expand

Garage route
Garage routes need a clean landmark because interiors can quickly become disorienting.
Player action
Return later for cleanup after the main unlock is safe.
Proof before moving on
Garage routes need a clean landmark because interiors can quickly become disorienting.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Wreck entry
Start wreck routes by identifying the safe entrance and return line.

Garage route
Garage routes need a clean landmark because interiors can quickly become disorienting.

Databox check
Scan or open the objective, then leave before the route turns into random room clearing.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Handle the Cicada Wreck Lander Garage like a compact wreck route: find the safe entry, scan or open the key objective, confirm the reward, and leave before interior searching becomes random.
Visual checkpoint
Start wreck routes by identifying the safe entrance and return line.
Map anchor
Cicada Wreck Lander Garage Entry in Cicada wreck route. Use it for use this when a wreck route needs a single objective instead of wandering through every compartment.
Abort rule
Treating the garage as a full wreck clear on first entry.
Field manual translation
Handle the Cicada Wreck Lander Garage like a compact wreck route: find the safe entry, scan or open the key objective, confirm the reward, and leave before interior searching becomes random. Use this state-change route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Cicada Wreck - Identify the wreck entry and the route back out.
Best entry habit
Scanner - Move through the garage with one objective at a time.
Stop condition
Treating the garage as a full wreck clear on first entry. - Scan or open the databox before looting side rooms.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Scanner
- Return route
- Inventory space
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Identify the wreck entry and the route back out.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Start wreck routes by identifying the safe entrance and return line.
Move through the garage with one objective at a time.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Garage routes need a clean landmark because interiors can quickly become disorienting.
Scan or open the databox before looting side rooms.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Scan or open the objective, then leave before the route turns into random room clearing.
Record the reward and exit immediately if oxygen is tight.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Start wreck routes by identifying the safe entrance and return line.
Return later for cleanup after the main unlock is safe.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Garage routes need a clean landmark because interiors can quickly become disorienting.
After-action plan
What to do after the guide works
Bank the result
Return later for cleanup after the main unlock is safe.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
A spoiler-aware Old Habitat walkthrough focused on approach safety, entrance checks, scanning order, and progression blockers.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upOld Habitat Walkthrough
A spoiler-aware Old Habitat walkthrough focused on approach safety, entrance checks, scanning order, and progression blockers.
Use if the route branchesEquipment Blueprint Locations
A blueprint route guide for equipment unlocks, databox checks, scanner stops, and post-route crafting priorities.
Save for the next diveInventory Expansion Upgrades
How to find and prioritize inventory expansion upgrades so material routes become longer, safer, and less wasteful.
Detailed notes
Wreck route discipline
Small wrecks still punish random movement. The best first clear is entry, objective, reward, exit. Cleanup can wait until the route is known.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Databox-first logic
If the garage has a databox or blueprint target, handle that before side loot. Unlocks change progression; loose materials only help if you survive the return.
Entry
Databox
Reward
Exit
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
When to return
Return when a new tool, larger inventory, or better oxygen makes the interior safer. Do not turn a first successful objective into a failed full clear.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Practical field read
Cicada Wreck Lander Garage Guide works best when you treat it as a room state with a narrow job. Start with the loadout check: Scanner. Then follow the first action without adding side goals: Identify the wreck entry and the route back out.. The page should help you recognize the visible change that proves the room state moved forward before you risk a longer dive. If the route starts producing unrelated discoveries, bank the note and return to the original objective instead of turning one guide into a full map sweep.
Loadout check: Scanner
Route check: Return route
First action: Identify the wreck entry and the route back out.
Proof point: Cicada Wreck
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How to turn this into the next dive
After the first proof point, decide whether the route is solved, blocked, or worth repeating. Move through the garage with one objective at a time.. If it is solved, return and convert the result into crafting, storage, a map note, or the next related guide. If it is blocked, change only one variable: bring the missing tool, clear inventory, enter from a cleaner landmark, or wait for better oxygen and vehicle support. Scan or open the databox before looting side rooms.. Avoid the two habits that make this route feel unreliable: Treating the garage as a full wreck clear on first entry.; Losing the exit while checking every side object..
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Cicada Wreck Lander Garage Guide should be followed as a puzzle route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Identify the wreck entry and the route back out. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Move through the garage with one objective at a time. If the route starts to feel different in your build, keep the same player goal: separate room reading, device order, and exit timing.
Entry check: Scanner
Route action: Identify the wreck entry and the route back out.
Proof to look for: state-change proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Scan or open the databox before looting side rooms. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm state-change proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Return route
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Treating the garage as a full wreck clear on first entry. Losing the exit while checking every side object. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed puzzle route into better field knowledge instead of another random interaction loop.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Treating the garage as a full wreck clear on first entry.
Losing the exit while checking every side object.
Opening the objective but forgetting the route note.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.