Quick answer
Handle the Cicada Wreck Lander Garage like a compact wreck route: find the safe entry, scan or open the key objective, confirm the reward, and leave before interior searching becomes random.
Second-screen dive plan
What to do, what proves it, and when to leave
Identify the wreck entry and the route back out.
Wreck entry at 00:23
Approach the garage, scan or loot the target, and exit along the same visual line before oxygen gets thin.
Old Habitat Walkthrough

Wreck entry
Start wreck routes by identifying the safe entrance and return line.
Approach
Approach the garage, scan or loot the target, and exit along the same visual line before oxygen gets thin.
Objective
Wreck entry anchor for garage routing and databox checks.
Return
Use this when a wreck route needs a single objective instead of wandering through every compartment.
Tactical brief
How to use this guide in a real dive
Cicada Wreck Lander Garage Guide is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.
On the atlas, this guide is tied to Cicada Wreck Lander Garage Entry. Treat that marker as a route anchor: Wreck entry anchor for garage routing and databox checks. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.
The first visual check is Wreck entry (00:23). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Start wreck routes by identifying the safe entrance and return line.
Route band
Cicada wreck route, 650m - 900m
Approach the garage, scan or loot the target, and exit along the same visual line before oxygen gets thin.
Proof point
Wreck entry (00:23)
Start wreck routes by identifying the safe entrance and return line.
Abort rule
Treating the garage as a full wreck clear on first entry.
Use this when a wreck route needs a single objective instead of wandering through every compartment.
After this
Old Habitat Walkthrough
A spoiler-aware Old Habitat walkthrough focused on approach safety, entrance checks, scanning order, and progression blockers.
Visual route
Follow the guide by screenshot evidence
Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Wreck entry
Start wreck routes by identifying the safe entrance and return line.
Player action
Scanner

Garage route
Garage routes need a clean landmark because interiors can quickly become disorienting.
Player action
Identify the wreck entry and the route back out.

Databox check
Scan or open the objective, then leave before the route turns into random room clearing.
Player action
Treating the garage as a full wreck clear on first entry.
Video references
Watch or inspect the route before you dive
Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Wreck entry frame review
Watch for: Start with Cicada Wreck Lander Garage at 00:23. Compare the screenshot cue, route note, and player action before following the guide in-game.
Garage route frame review
Watch for: Start with Cicada Wreck Lander Garage at 01:08. Compare the screenshot cue, route note, and player action before following the guide in-game.
Databox check frame review
Watch for: Start with Cicada Wreck Lander Garage at 01:54. Compare the screenshot cue, route note, and player action before following the guide in-game.
Field manual
Cicada Wreck Lander Garage Guide field manual
Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.
Handle the Cicada Wreck Lander Garage like a compact wreck route: find the safe entry, scan or open the key objective, confirm the reward, and leave before interior searching becomes random. Use this state-change route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Cicada Wreck
Identify the wreck entry and the route back out.
Best entry habit
Scanner
Move through the garage with one objective at a time.
Stop condition
Treating the garage as a full wreck clear on first entry.
Scan or open the databox before looting side rooms.
What to watch in the videos
Pause on Wreck entry and identify the landmark, depth band, or objective state before following the next step.
Use Garage route to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Databox check as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.
Decision table
Treating the garage as a full wreck clear on first entry.
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
Losing the exit while checking every side object.
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Opening the objective but forgetting the route note.
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
Screenshot reading order

Wreck entry
Start wreck routes by identifying the safe entrance and return line.
Player action: Identify the wreck entry and the route back out.

Garage route
Garage routes need a clean landmark because interiors can quickly become disorienting.
Player action: Move through the garage with one objective at a time.

Databox check
Scan or open the objective, then leave before the route turns into random room clearing.
Player action: Scan or open the databox before looting side rooms.
Map intel
Route anchors for this guide
Cicada Wreck Lander Garage Entry
Wreck entry anchor for garage routing and databox checks.
Player use
Use this when a wreck route needs a single objective instead of wandering through every compartment.
Route hint
Approach the garage, scan or loot the target, and exit along the same visual line before oxygen gets thin.
Puzzle route logic
Entry, trigger, proof, and reset
Use this matrix when a door, turbine, keycode, wreck room, or alien facility step does not clearly advance.
The goal is to identify the last confirmed state change, then avoid wasting oxygen on random interactions.
Cicada Wreck Lander Garage route
Entry check
Find the safe wreck entry and keep it visible before treating the garage as an objective room.
Trigger
Scan or open the garage objective only after mapping the interior turn and exit lane.
Proof of progress
The useful proof is the databox, garage route, or unlock state tied to the room checkpoint.
Reset rule
Exit to the wreck entrance if the interior path loops or oxygen timing becomes uncertain.
Field checklist
Before leaving base
Scanner
Primary action
Identify the wreck entry and the route back out.
Turn back when
Treating the garage as a full wreck clear on first entry.
Write down
Early Access / tracking / 2026-06-12
Database cards
Entities in this guide
These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Alien structures
Puzzle and lore spaces where access, power, item, or story locks can block routes.
Found in: Official store copy references long-forgotten ruins and mysteries.
Action: Scan first, map the room, identify the blocker type, then return with the missing unlock.
Evidence board
Media and verification
Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

Unknown Worlds Development
Official studio media used for FAQ, version policy, and source explanation modules.
Video references
3 embedded source cards
Route checks
5 checkpoints
Screenshot queue
Ready for owned gameplay captures
Gameplay frame gallery
Visual checkpoints from source footage
Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Wreck entry
Start wreck routes by identifying the safe entrance and return line.

Garage route
Garage routes need a clean landmark because interiors can quickly become disorienting.

Databox check
Scan or open the objective, then leave before the route turns into random room clearing.
Loadout and prerequisites
Route timeline
Follow the run in order
Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.
Identify the wreck entry and the route back out.
Move through the garage with one objective at a time.
Scan or open the databox before looting side rooms.
Record the reward and exit immediately if oxygen is tight.
Return later for cleanup after the main unlock is safe.
Guide notes
Wreck route discipline
Small wrecks still punish random movement. The best first clear is entry, objective, reward, exit. Cleanup can wait until the route is known.
Databox-first logic
If the garage has a databox or blueprint target, handle that before side loot. Unlocks change progression; loose materials only help if you survive the return.
When to return
Return when a new tool, larger inventory, or better oxygen makes the interior safer. Do not turn a first successful objective into a failed full clear.
Risk controls
Common mistakes
These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.
Treating the garage as a full wreck clear on first entry.
Losing the exit while checking every side object.
Opening the objective but forgetting the route note.
FAQ
Fast answers before you dive
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.