A practical marker database for routes, resources, fragments, leviathans, base unlocks, and puzzle locations. These markers are guide anchors with confidence labels, not a fake official coordinate dump.
How this map works
Each marker points to a guide page and explains why a player would use that route.
Coordinates are stored as estimated route anchors until more patch-stable data is verified.
Filters answer player intent: resource run, fragment scan, threat route, story location, base unlock, or puzzle route.
Route anchors
66
Clickable data markers
Field-tested
8
Backed by extracted footage
Patch tracking
40
Expected to move with updates
Indexed guides
18
Map-resource articles
Planned route
0
Saved in this browser
Found locally
0
Saved in this browser
Resource route board
The map markers are route anchors. This board turns them into a player decision: what material matters first, what it unlocks, how risky the detour is, and when to stop hoarding.

Live route
From X 0, Y 0, Z 0
309 m · 304 deg
Linked guide library

A spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.
Anchor
250m - 700m
Use this as the mental map hub before choosing a resource, fragment, or puzzle direction.



Open guide

Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.
Anchor
260m - 600m
Use this when you are hoarding everything but still missing the one recipe-critical material.



Open guide

How to think about fragment scanning, unlock priorities, duplicate scans, and route planning around discoveries.
Anchor
260m - 540m
Use this when random scanning is producing duplicates instead of progression unlocks.



Open guide

A vehicle and upgrade planning guide for depth, storage, route safety, and progression in Subnautica 2.
Anchor
400m - 760m
Use this when the next objective is possible but wastes too much oxygen without mobility support.



Open guide

How to use the Tadpole as a route-planning anchor for biome pushes, co-op hauling, vehicle safety, and threat retreats.
Anchor
350m - 700m
Use this when swim routes are becoming too long, too deep, or too inventory-heavy.



Open guide

Where to start looking for Silver in Subnautica 2, including the early green-light cave route north of the Lifepod.
Anchor
400m - 500m
Use this marker when recipes start asking for Silver and random surface gathering stops being efficient.



Open guide

A practical early Lead route focused on the ravine northeast of the Lifepod, the caves below it, and safe repeat farming.
Anchor
250m - 450m
Use this when base modules, power pieces, or early survivability crafts start competing for Lead.



Open guide

How to look for Sulfur near early volcanic terrain, thermal features, and the southeastern Welcome Center route.
Anchor
200m - 600m
Use this as a focused Sulfur run instead of searching every warm-looking terrain pocket.



Open guide