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Resource Route Matrix

A route-first material matrix for Silver, Lead, Sulfur, Gold, Triloite, Celestine, Necrolei Cyst, and Metal Farm planning.

Quick answer

Use the Resource Route Matrix to decide what to farm by blocker, not by curiosity. Prioritize oxygen, scanning, power, mobility, and base expansion materials before rare-material cleanup.

Beginner7 min3 screenshots3 video refs
Material check gameplay frame for Subnautica 2 map-resources guide
Gameplay frame00:40

Material check

Start with the exact material blocker so a farming run has a finish condition.

Crafting blocker

Crafting blocker

01:50 evidence frame

Route plan

Route plan

04:20 evidence frame

Video walkthrough

Watch the route, then match the frames

Open source video
Material check00:40Frame 1Start with the exact material blocker so a farming run has a finish condition.Crafting blocker01:50Frame 2The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.Route plan04:20Frame 3A proven material route records depth band, landmark, risk, and storage rule together.

Video chapters

5 steps
Material check chapter frame00:40Step 1Start with the blocked recipe or upgrade.Watch timestamp
Crafting blocker chapter frame01:50Step 2Pick the material row that solves that blocker.Watch timestamp
Route plan chapter frame04:20Step 3Open the linked route guide before leaving base.Watch timestamp
44:00Step 4Collect only the target count plus a small reserve.Watch timestamp
55:00Step 5Store the material with the route label still attached.Watch timestamp

Video references

Watch or inspect the route before you dive

Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.

YouTube community guideOpen on YouTubePlayable embed

Starter material route reference

Watch for: Early material blockers, crafting priorities, objective routing, and inventory discipline.

Local frame analysisSearch on YouTubeFrame evidence

Crafting blocker frame review

Watch for: Start with Getting Started materials guide at 01:50. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisSearch on YouTubeFrame evidence

Route plan frame review

Watch for: Start with Getting Started materials guide at 04:20. Compare the screenshot cue, route note, and player action before following the guide in-game.

Official update checks

Patch notes that can change this guide

Checked 2026-06-21
EA1 Hotfix 22026-05-22Unknown Worlds patch notesOfficial Hotfix 2 notes focus on resource-area additions, Hammerhead behavior corrections, lower damage pressure, and crash or blocker fixes.Resource, bug, and Hammerhead pages need conservative wording when older footage shows behavior or routes from before this update.

Video watch notes

What to pause, compare, and write down

Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.

Watchlist

1

Pause on Material check and identify the landmark, depth band, or objective state before following the next step.

2

Use Crafting blocker to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.

3

Treat Route plan as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Material check
Frame read 100:40

Material check

Start with the exact material blocker so a farming run has a finish condition.

Action: Start with the blocked recipe or upgrade.

Crafting blocker
Frame read 201:50

Crafting blocker

The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.

Action: Pick the material row that solves that blocker.

Route plan
Frame read 304:20

Route plan

A proven material route records depth band, landmark, risk, and storage rule together.

Action: Open the linked route guide before leaving base.

Video route timeline

Turn the video into playable checkpoints

Open source video

Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.

00:40Checkpoint 1: Start with the blocked recipe or upgrade.Start with the exact material blocker so a farming run has a finish condition.Expand
Material check

Material check

Start with the exact material blocker so a farming run has a finish condition.

Player action

Start with the blocked recipe or upgrade.

Proof before moving on

Start with the exact material blocker so a farming run has a finish condition.

Watch this timestamp

If this fails

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

01:50Checkpoint 2: Pick the material row that solves that blocker.The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.Expand
Crafting blocker

Crafting blocker

The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.

Player action

Pick the material row that solves that blocker.

Proof before moving on

The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.

Watch this timestamp

If this fails

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

04:20Checkpoint 3: Open the linked route guide before leaving base.A proven material route records depth band, landmark, risk, and storage rule together.Expand
Route plan

Route plan

A proven material route records depth band, landmark, risk, and storage rule together.

Player action

Open the linked route guide before leaving base.

Proof before moving on

A proven material route records depth band, landmark, risk, and storage rule together.

Watch this timestamp

If this fails

Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.

00:40Checkpoint 4: Collect only the target count plus a small reserve.Start with the exact material blocker so a farming run has a finish condition.Expand
Material check

Material check

Start with the exact material blocker so a farming run has a finish condition.

Player action

Collect only the target count plus a small reserve.

Proof before moving on

Start with the exact material blocker so a farming run has a finish condition.

Watch this timestamp

If this fails

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

01:50Checkpoint 5: Store the material with the route label still attached.The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.Expand
Crafting blocker

Crafting blocker

The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.

Player action

Store the material with the route label still attached.

Proof before moving on

The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.

Watch this timestamp

If this fails

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

Gameplay evidence

Screenshots to match before you keep swimming

Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Material check
00:40Checkpoint 1

Material check

Start with the exact material blocker so a farming run has a finish condition.

Crafting blocker
01:50Checkpoint 2

Crafting blocker

The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.

Route plan
04:20Checkpoint 3

Route plan

A proven material route records depth band, landmark, risk, and storage rule together.

Route decision lab

Decide if this route is worth running now

This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.

Route purpose

Use the Resource Route Matrix to decide what to farm by blocker, not by curiosity. Prioritize oxygen, scanning, power, mobility, and base expansion materials before rare-material cleanup.

Visual checkpoint

Start with the exact material blocker so a farming run has a finish condition.

Map anchor

Resource Route Matrix Hub in Material planning hub. Use it for use this when you know a recipe is blocked but do not yet know which material route deserves the next dive.

Abort rule

Farming rare materials before a recipe asks for them.

Field manual translation

Use the Resource Route Matrix to decide what to farm by blocker, not by curiosity. Prioritize oxygen, scanning, power, mobility, and base expansion materials before rare-material cleanup. Use this resource route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.

Primary job

Material routing - Start with the blocked recipe or upgrade.

Best entry habit

Recipe target - Pick the material row that solves that blocker.

Stop condition

Farming rare materials before a recipe asks for them. - Open the linked route guide before leaving base.

Patch-safe reading

Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.

Updated

2026-06-12 / field-tested / Early Access

What this guide covers

Requirements

  • Recipe target
  • Storage labels
  • Return route

Use this if

You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.

Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.

Step-by-step walkthrough

Follow the video route without guessing

1

Start with the blocked recipe or upgrade.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Material check
00:40

Start with the exact material blocker so a farming run has a finish condition.

2

Pick the material row that solves that blocker.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Crafting blocker
01:50

The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.

3

Open the linked route guide before leaving base.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Route plan
04:20

A proven material route records depth band, landmark, risk, and storage rule together.

4

Collect only the target count plus a small reserve.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Material check
00:40

Start with the exact material blocker so a farming run has a finish condition.

5

Store the material with the route label still attached.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Crafting blocker
01:50

The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.

After-action plan

What to do after the guide works

1

Bank the result

Store the material with the route label still attached.

2

Clean the inventory

Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.

3

Pick the next guide

Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.

Next route queue

Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.

Material loop gameplay frame for Subnautica 2 map-resources guide
Best immediate follow-up

Resource Priority List

Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.

3 videos3 framesroute timeline
Recipe context gameplay frame for Subnautica 2 map-resources guide
Use if the route branches

Gold Location Guide

A practical Gold route page for recipe blockers, node recognition, inventory planning, and safe return habits.

3 videos3 framesroute timeline
Biome entry gameplay frame for Subnautica 2 map-resources guide
Save for the next dive

Triloite Location Guide

Where and how to approach Triloite as a focused material run with route planning, node checks, and safe exit decisions.

3 videos3 framesroute timeline

Detailed notes

The matrix is a decision tool

Players usually lose time by collecting everything. The matrix keeps the question narrow: which blocker exists, which route solves it, and what proof makes the route trustworthy?

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Storage is part of the route

A material run is not finished when the pickup happens. It is finished when the player can find and spend the material later without losing the route context.

Recipe

Route

Reserve

Storage label

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Practical field read

Resource Route Matrix works best when you treat it as a material or fragment route with a narrow job. Start with the loadout check: Recipe target. Then follow the first action without adding side goals: Start with the blocked recipe or upgrade.. The page should help you recognize the visual proof that the route is producing the right item before you risk a longer dive. If the route starts producing unrelated discoveries, bank the note and return to the original objective instead of turning one guide into a full map sweep.

Loadout check: Recipe target

Route check: Storage labels

First action: Start with the blocked recipe or upgrade.

Proof point: Material routing

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

How to turn this into the next dive

After the first proof point, decide whether the route is solved, blocked, or worth repeating. Pick the material row that solves that blocker.. If it is solved, return and convert the result into crafting, storage, a map note, or the next related guide. If it is blocked, change only one variable: bring the missing tool, clear inventory, enter from a cleaner landmark, or wait for better oxygen and vehicle support. Open the linked route guide before leaving base.. Avoid the two habits that make this route feel unreliable: Farming rare materials before a recipe asks for them.; Mixing all minerals into unlabeled storage..

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Video route notes

Resource Route Matrix should be followed as a resource route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Start with the blocked recipe or upgrade. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Pick the material row that solves that blocker. If the route starts to feel different in your build, keep the same player goal: repeat the route without relying on a perfect coordinate.

Entry check: Recipe target

Route action: Start with the blocked recipe or upgrade.

Proof to look for: material or fragment proof

Version note: Early Access / field-tested

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Screenshot checkpoints

Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Open the linked route guide before leaving base. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.

Entry frame: match the landmark before moving deeper

Proof frame: confirm material or fragment proof

Exit frame: know the return direction before adding side goals

Loadout frame: check Storage labels

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Stop rule and next dive

The most useful part of this page is the stop rule. Farming rare materials before a recipe asks for them. Mixing all minerals into unlabeled storage. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed resource route into better field knowledge instead of another full-inventory wander.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Common mistakes

Farming rare materials before a recipe asks for them.

Mixing all minerals into unlabeled storage.

Calling one lucky pickup a repeatable route.

FAQ

Is this guide for the current Subnautica 2 build?

This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.

Does this page use official screenshots?

Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.

Community notes

Add a field report

Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.

Local fallbackApproved public notes onlyLoading reports
Route checkEarly AccessApproved

Near starter shallows

Approx. 70-120m from pod

Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.

Patch watchHotfix 3+Approved

Guide-wide

N/A

Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.

On this page

Video walkthroughSource videosOfficial updatesWatch notesRoute timelineGameplay evidenceRoute decisionWhat this coversStep-by-stepAfter-action planDetailed notesCommon mistakesFAQ

Related guides

Material loop gameplay frame for Subnautica 2 map-resources guide3 vidResource Priority ListWhich resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.Recipe context gameplay frame for Subnautica 2 map-resources guide3 vidGold Location GuideA practical Gold route page for recipe blockers, node recognition, inventory planning, and safe return habits.Biome entry gameplay frame for Subnautica 2 map-resources guide3 vidTriloite Location GuideWhere and how to approach Triloite as a focused material run with route planning, node checks, and safe exit decisions.Route band gameplay frame for Subnautica 2 map-resources guide3 vidMap and Biomes OverviewA spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.

Content policy

This guide is based on gameplay video references. It avoids exact-coordinate promises unless the footage clearly supports them.