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S2Subnautica 2 Guide

A versioned Early Access field database for Subnautica 2 guides, map planning, bosses, puzzles, collectibles, and search.

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databaseEarly Access

Resource Priority List

Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.

Quick route answer

Prioritize resources that unlock oxygen, scanning, storage, power, mobility, and base expansion. Keep a small reserve of common materials, but do not fill storage with unknown items before recipes demand them.

3 source cards3 evidence frames1 atlas markers
Upgrade priority gameplay frame for Subnautica 2 map-resources guide
Gameplay frame01:50

Upgrade priority

Give oxygen, scanning, power, storage, and mobility resources priority over hoarding.

Material blocker

Material blocker

00:40 evidence frame

Storage rule

Storage rule

04:20 evidence frame

Version notes

Use caseInventory
FormatPriority list
SpoilersLow

Updated 2026-06-12

Status: tracking. Exact coordinates, drops, and stats stay conservative until field-tested.

Guide contents

Quick answerDive plan (1)Tactical briefVisual route (3)Video lab (3)Field manualMap intelField matrix (11)Field checklistDatabase cards (4)LoadoutRoute timelineGuide notesMistakesFAQCommunity notes

Quick answer

Prioritize resources that unlock oxygen, scanning, storage, power, mobility, and base expansion. Keep a small reserve of common materials, but do not fill storage with unknown items before recipes demand them.

Field readyKeep this section visible while checking the video and route timeline.

Second-screen dive plan

What to do, what proves it, and when to leave

Open atlas marker
Objective

Reserve materials needed for oxygen and mobility upgrades.

Visual proof

Upgrade priority at 01:50

Exit rule

Keep small reserves of oxygen, scan, power, storage, and mobility materials; ignore vanity piles.

Next useful page

Crafting Progression Guide

Upgrade priority
01:50Gameplay frame

Upgrade priority

Give oxygen, scanning, power, storage, and mobility resources priority over hoarding.

01

Approach

Keep small reserves of oxygen, scan, power, storage, and mobility materials; ignore vanity piles.

02

Objective

Storage and resource-priority anchor for deciding what deserves inventory space.

03

Return

Use this when you are hoarding everything but still missing the one recipe-critical material.

Tactical brief

How to use this guide in a real dive

3 evidence frames

Resource Priority List is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.

On the atlas, this guide is tied to Resource Priority Cache. Treat that marker as a route anchor: Storage and resource-priority anchor for deciding what deserves inventory space. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.

The first visual check is Upgrade priority (01:50). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Give oxygen, scanning, power, storage, and mobility resources priority over hoarding.

Route band

Mixed material shelf, 260m - 600m

Keep small reserves of oxygen, scan, power, storage, and mobility materials; ignore vanity piles.

Proof point

Upgrade priority (01:50)

Give oxygen, scanning, power, storage, and mobility resources priority over hoarding.

Abort rule

Hoarding everything equally.

Use this when you are hoarding everything but still missing the one recipe-critical material.

After this

Crafting Progression Guide

A practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.

Visual route

Follow the guide by screenshot evidence

Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Upgrade priority visual route frame
Step 101:50

Upgrade priority

Give oxygen, scanning, power, storage, and mobility resources priority over hoarding.

Player action

Starter storage

Material blocker visual route frame
Step 200:40

Material blocker

The best resource list ranks materials by what they unlock for the next route.

Player action

Reserve materials needed for oxygen and mobility upgrades.

Storage rule visual route frame
Step 304:20

Storage rule

Store common materials in small known reserves and keep rare materials attached to recipes.

Player action

Hoarding everything equally.

Open map anchorResource Priority Cache / Mixed material shelfCheck source cardsCompare the frames against the embedded video references.Continue routeCrafting Progression Guide

Video references

Watch or inspect the route before you dive

Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.

Local frame analysisReview frame notes

Upgrade priority frame review

Watch for: Start with Getting Started materials guide / Resource priority list at 01:50. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisReview frame notes

Material blocker frame review

Watch for: Start with Getting Started materials guide / Resource priority list at 00:40. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisReview frame notes

Storage rule frame review

Watch for: Start with Getting Started materials guide / Resource priority list at 04:20. Compare the screenshot cue, route note, and player action before following the guide in-game.

Field manual

Resource Priority List field manual

Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.

Prioritize resources that unlock oxygen, scanning, storage, power, mobility, and base expansion. Keep a small reserve of common materials, but do not fill storage with unknown items before recipes demand them. Use this resource route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.

Primary job

Inventory

Reserve materials needed for oxygen and mobility upgrades.

Best entry habit

Starter storage

Keep common crafting inputs near the fabricator.

Stop condition

Hoarding everything equally.

Store rare finds separately until recipes are confirmed.

What to watch in the videos

Pause on Upgrade priority and identify the landmark, depth band, or objective state before following the next step.

Use Material blocker to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.

Treat Storage rule as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Decision table

Hoarding everything equally.

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

Using rare materials on low-impact comfort crafts too early.

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

Forgetting which biome produced which item.

Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.

Screenshot reading order

Upgrade priority
0101:50

Upgrade priority

Give oxygen, scanning, power, storage, and mobility resources priority over hoarding.

Player action: Reserve materials needed for oxygen and mobility upgrades.

Material blocker
0200:40

Material blocker

The best resource list ranks materials by what they unlock for the next route.

Player action: Keep common crafting inputs near the fabricator.

Storage rule
0304:20

Storage rule

Store common materials in small known reserves and keep rare materials attached to recipes.

Player action: Store rare finds separately until recipes are confirmed.

Map intel

Route anchors for this guide

Open full map
ResourcesField-tested

Resource Priority Cache

Storage and resource-priority anchor for deciding what deserves inventory space.

XYZ-80, -420, 220

Depth260m - 600m

BiomeMixed material shelf

Open in atlas

Player use

Use this when you are hoarding everything but still missing the one recipe-critical material.

Route hint

Keep small reserves of oxygen, scan, power, storage, and mobility materials; ignore vanity piles.

Resource route matrix

What to farm, why it matters, and when to leave

This table turns scattered material notes into a second-screen route plan: priority, blocker, proof, and storage rule in one place.

Silver

Early400m - 500m
Open route

Route band

North cave and plateau-edge sweep

Blocker solved

Electronics, scanning, and early upgrade recipes

Proof rule

Confirm the cave entry and node frame before widening the run.

Storage rule

Keep a labeled Silver reserve for tool and module recipes.

Main risk

Inventory drift before reaching the cave mouth

Lead

Early250m - 450m
Open route

Route band

Northeast ravine and trench wall

Blocker solved

Base, power, and survivability construction

Proof rule

Anchor the route to ravine shape, not a single lucky node.

Storage rule

Separate base-building Lead from mixed mineral storage.

Main risk

Dropping into ravines without a clear exit angle

Sulfur

Early200m - 600m
Open route

Route band

Thermal pocket past the Welcome Center direction

Blocker solved

Repair and early utility crafting

Proof rule

Use thermal terrain as the first clue, then confirm pickup.

Storage rule

Keep only a small working stack until recipes demand more.

Main risk

Heat, visibility, and oxygen pressure stacking together

Gold

Only when blocked260m - 520m
Open route

Route band

Mid-shallow mineral route band

Blocker solved

Recipe-specific electronics and modules

Proof rule

Start from the recipe screen, then collect the target count.

Storage rule

Store Gold by recipe plan, not as general shiny overflow.

Main risk

Farming without knowing which recipe needs Gold

Triloite

Mid450m - 780m
Open route

Route band

Reported rare-material band

Blocker solved

Rare-material upgrade bottlenecks

Proof rule

Record entry landmark, pickup shape, and safe exit line.

Storage rule

Treat it as rare until the same band works twice.

Main risk

Mistaking a discovery pickup for a repeatable route

Celestine

Mid600m - 920m
Open route

Route band

Rare shelf and node route

Blocker solved

Rare upgrade and crafting bottlenecks

Proof rule

Confirm node, hazard, return path, and recipe amount.

Storage rule

Label the source route so later recipes do not erase context.

Main risk

Rare-material sweep turning into a deep detour

Necrolei Cyst

Only when blocked650m - 980m
Open route

Route band

Organic resource pocket

Blocker solved

Specific organic recipe requirements

Proof rule

Prove source, loop, and return value before farming.

Storage rule

Do not hoard; collect for the recipe that needs it.

Main risk

Calling a dangerous pickup a farm before proving repeatability

Metal Farm

Mid500m - 800m
Open route

Route band

Mid-depth resource field and blueprint route

Blocker solved

Repeat material pressure and base expansion

Proof rule

Judge by repeat value, distance, safety, and recipe frequency.

Storage rule

Route farm output into labeled build-material storage.

Main risk

Building a farm that does not shorten real routes

Scan priority

Blueprint unlock matrix

What the unlock enables, where the route starts, and when to come back with better tools.

Blueprint pages work best when every scan has a job: base workflow, vehicle depth, scanner routing, or upgrade crafting.

Route-dependentScanner

Scanner Station

Targeted resource runs and blueprint cleanup from a working base

Open unlock

Route band

Base-linked scanner route

Proof point

Station console and filter list

Return rule

Use one filter per blocker and stop once that blocker is solved.

Common mistake

Leaving every filter active until the map becomes noise.

CoreVehicle

Tadpole Depth Modules

Safer access to deeper objectives and late resource bands

Open unlock

Route band

Depth module fragment chain

Proof point

Module menu showing MK1 or MK2 depth unlock

Return rule

Install and test the module on a known route before opening a new depth band.

Common mistake

Diving into the new depth limit immediately after installation.

Route-dependentVehicle

Wakemaker

Faster swim routing and safer return timing

Open unlock

Route band

Mobility fragment route

Proof point

Final blueprint check after required fragments

Return rule

Return once the blueprint completes and test mobility near base.

Common mistake

Continuing fragment hunting after the mobility unlock is already complete.

Field checklist

Before leaving base

Starter storage

Primary action

Reserve materials needed for oxygen and mobility upgrades.

Turn back when

Hoarding everything equally.

Write down

Early Access / tracking / 2026-06-12

Database cards

Entities in this guide

These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Official Subnautica 2 Tadpole mobility media from Steam
VehicleConfirmed

Tadpole submersible

Primary mobility reference for deeper biome pushes and co-op hauling.

Found in: Official Steam store description and media.

Action: Plan routes around return oxygen, storage, and safe vehicle access.

Official Subnautica 2 Tadpole mobility media from Steam
ToolPatch tracking

Habitat Builder

Core building tool that turns early routes into a working storage and fabricator loop.

Found in: Local base-building footage and early unlock guides supplied for content research.

Action: Unlock it, return, and build the minimum base that shortens the next material and scan routes.

Official Subnautica 2 Tadpole mobility media from Steam
StructurePatch tracking

Square Room

Base expansion unlock for storage, Biolab planning, and less cramped crafting workflow.

Found in: Local Square Room databox footage supplied for content research.

Action: Confirm the databox unlock, return to stable power, and build only when the room improves workflow.

Official Subnautica 2 Tadpole mobility media from Steam
VehiclePatch tracking

Tadpole Depth Module

Vehicle depth upgrade that opens deeper objective and material bands.

Found in: Local Tadpole MK1 and MK2 depth module footage supplied for content research.

Action: Install the module, test on a known route, then use the new depth band with a planned exit.

Evidence board

Media and verification

Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

Official Subnautica 2 Tadpole mobility media from Steam

Tadpole Mobility

Official media for movement, vehicle routes, upgrades, and map pushes.

Video references

3 embedded source cards

Route checks

5 checkpoints

Screenshot queue

Ready for owned gameplay captures

Gameplay frame gallery

Visual checkpoints from source footage

Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Upgrade priority
01:50Getting Started materials guide / Resource priority list

Upgrade priority

Give oxygen, scanning, power, storage, and mobility resources priority over hoarding.

Material blocker
00:40Getting Started materials guide / Resource priority list

Material blocker

The best resource list ranks materials by what they unlock for the next route.

Storage rule
04:20Getting Started materials guide / Resource priority list

Storage rule

Store common materials in small known reserves and keep rare materials attached to recipes.

Loadout and prerequisites

Starter storage
Known crafting recipes
Scanner

Route timeline

Follow the run in order

Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.

01Checkpoint

Reserve materials needed for oxygen and mobility upgrades.

02Checkpoint

Keep common crafting inputs near the fabricator.

03Checkpoint

Store rare finds separately until recipes are confirmed.

04Checkpoint

Do focused material runs instead of mixed scavenging.

05Checkpoint

Recheck priorities after each major unlock.

Guide notes

The first materials that matter

The exact list can shift by build, but the purpose rarely changes: survive longer, see more, scan more, and bring more home.

How to sort storage

Separate survival inputs, base inputs, rare finds, and unknown recipe materials. A readable base is a faster base.

Risk controls

Common mistakes

These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.

Hoarding everything equally.

Using rare materials on low-impact comfort crafts too early.

Forgetting which biome produced which item.

FAQ

Fast answers before you dive

Is this guide for the current Subnautica 2 build?

This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.

Does this page use official screenshots?

Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.

Community notes

Add a field report

Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.

Local fallbackApproved public notes onlyLoading reports
Route checkEarly AccessApproved

Near starter shallows

Approx. 70-120m from pod

Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.

Patch watchHotfix 3+Approved

Guide-wide

N/A

Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.

Item dossier

database

Map & Resources

DifficultyBeginner
Reading time5 min
VersionEarly Access
Statustracking
Updated2026-06-12
Videos3
Cards4
resourcesmaterialscrafting

Route signals

Landmark first

Starter storage

Route focus

Reserve materials needed for oxygen and mobility upgrades.

Player updates

Community notes ready

Source links

Official Steam store pageScreenshots, co-op, Tadpole, Leviathan, Early Access, and store description.Unknown Worlds Hotfix 3Creature behavior tuning for Hammerheads, Marrowbreaches, Nibblers, flares, and Survival Tool response.GameSpot Leviathan locationsLeviathan names and route reporting for Collector, Shiver, Great Jaw, and Deepwing Brooder.GamesRadar Silver routeEarly Silver route reporting north of the Lifepod and cave search guidance.PC Gamer Lead routeLead route reporting around the northeast ravine and early cave nodes.PC Gamer Sulfur routeSulfur route reporting around early thermal terrain and the Welcome Center direction.

Related guides

Crafting Progression GuideA practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.Map and Biomes OverviewA spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.Rare Materials TrackerA versioned tracker for rare materials, where to record them, when to spend them, and how to avoid waste.Scanner Fragments GuideHow to think about fragment scanning, unlock priorities, duplicate scans, and route planning around discoveries.

Media source policy

This page uses attributed official media, original atlas art, local gameplay frames, and embedded references. Future captures should keep source labels, timestamps, and route context.