Video walkthrough
Watch the route, then match the frames
Video chapters
5 stepsVideo references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Resource route context for rare-material tracking
Watch for: Recipe-first farming, rare-material storage, route discipline, and when to stop a material run.
Rare route band frame review
Watch for: Start with Celestine location guide / Rare materials tracker at 00:14. Compare the screenshot cue, route note, and player action before following the guide in-game.
Inventory check frame review
Watch for: Start with Celestine location guide / Rare materials tracker at 01:16. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Rare route band and identify the landmark, depth band, or objective state before following the next step.
Use Material node to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Inventory check as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Rare route band
Rare material pages should teach depth band and landmark before naming the pickup.
Action: Store rare finds separately from common materials.

Material node
Confirm the material visually, then collect the recipe amount instead of widening the sweep.
Action: Label the biome or route where each item appeared.

Inventory check
Rare materials need inventory discipline so they do not disappear into unsorted storage.
Action: Wait for route-changing recipes before spending.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
00:14Checkpoint 1: Store rare finds separately from common materials.Rare material pages should teach depth band and landmark before naming the pickup.Expand

Rare route band
Rare material pages should teach depth band and landmark before naming the pickup.
Player action
Store rare finds separately from common materials.
Proof before moving on
Rare material pages should teach depth band and landmark before naming the pickup.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
00:42Checkpoint 2: Label the biome or route where each item appeared.Confirm the material visually, then collect the recipe amount instead of widening the sweep.Expand

Material node
Confirm the material visually, then collect the recipe amount instead of widening the sweep.
Player action
Label the biome or route where each item appeared.
Proof before moving on
Confirm the material visually, then collect the recipe amount instead of widening the sweep.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
01:16Checkpoint 3: Wait for route-changing recipes before spending.Rare materials need inventory discipline so they do not disappear into unsorted storage.Expand

Inventory check
Rare materials need inventory discipline so they do not disappear into unsorted storage.
Player action
Wait for route-changing recipes before spending.
Proof before moving on
Rare materials need inventory discipline so they do not disappear into unsorted storage.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
00:14Checkpoint 4: Keep one reserve stack for unknown future unlocks.Rare material pages should teach depth band and landmark before naming the pickup.Expand

Rare route band
Rare material pages should teach depth band and landmark before naming the pickup.
Player action
Keep one reserve stack for unknown future unlocks.
Proof before moving on
Rare material pages should teach depth band and landmark before naming the pickup.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
00:42Checkpoint 5: Update locations only after field verification.Confirm the material visually, then collect the recipe amount instead of widening the sweep.Expand

Material node
Confirm the material visually, then collect the recipe amount instead of widening the sweep.
Player action
Update locations only after field verification.
Proof before moving on
Confirm the material visually, then collect the recipe amount instead of widening the sweep.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Rare route band
Rare material pages should teach depth band and landmark before naming the pickup.

Material node
Confirm the material visually, then collect the recipe amount instead of widening the sweep.

Inventory check
Rare materials need inventory discipline so they do not disappear into unsorted storage.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Treat rare materials as route keys. Store them separately, label the source region, and spend them only when the recipe clearly unlocks depth, mobility, power, or story access.
Visual checkpoint
Rare material pages should teach depth band and landmark before naming the pickup.
Map anchor
Rare Materials Deep Cache in Deep resource cleanup band. Use it for use this when rare drops start blocking upgrades and storage labels need discipline.
Abort rule
Using rare materials on low-priority crafts.
Field manual translation
Treat rare materials as route keys. Store them separately, label the source region, and spend them only when the recipe clearly unlocks depth, mobility, power, or story access. Use this completion route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Materials - Store rare finds separately from common materials.
Best entry habit
Storage labels - Label the biome or route where each item appeared.
Stop condition
Using rare materials on low-priority crafts. - Wait for route-changing recipes before spending.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Storage labels
- Known recipes
- Route notes
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Store rare finds separately from common materials.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Rare material pages should teach depth band and landmark before naming the pickup.
Label the biome or route where each item appeared.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Confirm the material visually, then collect the recipe amount instead of widening the sweep.
Wait for route-changing recipes before spending.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Rare materials need inventory discipline so they do not disappear into unsorted storage.
Keep one reserve stack for unknown future unlocks.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Rare material pages should teach depth band and landmark before naming the pickup.
Update locations only after field verification.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Confirm the material visually, then collect the recipe amount instead of widening the sweep.
After-action plan
What to do after the guide works
Bank the result
Update locations only after field verification.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upResource Priority List
Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.
Use if the route branchesCrafting Progression Guide
A practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.
Save for the next diveCollectibles Overview
A completion-focused overview for lore logs, PDA entries, blueprints, rare materials, and base module finds.
Detailed notes
Rare means decision-heavy
Rare items are not just collectibles. They are decisions. A good tracker protects future upgrades by making each spend intentional.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Suggested storage labels
Use separate labels for route keys, power materials, vehicle upgrades, base modules, and unknown finds.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Rare materials need a spending rule
Before spending a rare material, name the route it unlocks. If the answer is vague, keep the item in reserve. This prevents accidental waste on comfort crafts while a depth upgrade, power repair, vehicle part, or story gate is still waiting. A small labeled reserve is more valuable than a beautiful craft that does not change your next dive.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
What to write on a rare-material note
Record the source biome, depth band, nearby landmark, danger level, and the first recipe that made the material matter. That note turns one lucky find into a repeatable farming route and helps the page stay useful after patches adjust resource placement.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Rare Materials Tracker should be followed as a completion route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Store rare finds separately from common materials. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Label the biome or route where each item appeared. If the route starts to feel different in your build, keep the same player goal: finish the unlock cleanly and know whether a return trip is needed.
Entry check: Storage labels
Route action: Store rare finds separately from common materials.
Proof to look for: scan or pickup proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Wait for route-changing recipes before spending. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm scan or pickup proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Known recipes
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Using rare materials on low-priority crafts. Forgetting the source route. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed completion route into better field knowledge instead of another untracked cleanup sweep.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Using rare materials on low-priority crafts.
Forgetting the source route.
Assuming material scarcity is final during Early Access.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.