Quick answer
Run Wakemaker fragments as a short scan route: identify the starting landmark, confirm each fragment before looting, and return to craft once the unlock is complete so the next dive benefits from better mobility.
Second-screen dive plan
What to do, what proves it, and when to leave
Start from a landmark that makes the fragment route repeatable.
Route start at 00:22
Confirm fragment count, collect only route-critical scans, then craft before opening new deep routes.
Vehicles and Upgrades

Route start
Wakemaker fragments should be planned as a short route, not a random sweep.
Approach
Confirm fragment count, collect only route-critical scans, then craft before opening new deep routes.
Objective
Wakemaker fragment anchor for mobility progression and route compression.
Return
Use this when travel time, not survival knowledge, is the bottleneck.
Tactical brief
How to use this guide in a real dive
Wakemaker Fragments Guide is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.
On the atlas, this guide is tied to Wakemaker Fragment Chain. Treat that marker as a route anchor: Wakemaker fragment anchor for mobility progression and route compression. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.
The first visual check is Route start (00:22). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Wakemaker fragments should be planned as a short route, not a random sweep.
Route band
Wakemaker scan chain, 450m - 850m
Confirm fragment count, collect only route-critical scans, then craft before opening new deep routes.
Proof point
Route start (00:22)
Wakemaker fragments should be planned as a short route, not a random sweep.
Abort rule
Treating Wakemaker as a collectible instead of a route upgrade.
Use this when travel time, not survival knowledge, is the bottleneck.
After this
Vehicles and Upgrades
A vehicle and upgrade planning guide for depth, storage, route safety, and progression in Subnautica 2.
Visual route
Follow the guide by screenshot evidence
Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Route start
Wakemaker fragments should be planned as a short route, not a random sweep.
Player action
Scanner

Fragment node
Confirm the fragment visually before spending oxygen checking nearby clutter.
Player action
Start from a landmark that makes the fragment route repeatable.

Final check
After the last fragment, return and craft so the new mobility option changes the next route.
Player action
Treating Wakemaker as a collectible instead of a route upgrade.
Video references
Watch or inspect the route before you dive
Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Route start frame review
Watch for: Start with Wakemaker fragment guide at 00:22. Compare the screenshot cue, route note, and player action before following the guide in-game.
Fragment node frame review
Watch for: Start with Wakemaker fragment guide at 00:51. Compare the screenshot cue, route note, and player action before following the guide in-game.
Final check frame review
Watch for: Start with Wakemaker fragment guide at 01:27. Compare the screenshot cue, route note, and player action before following the guide in-game.
Field manual
Wakemaker fragment unlock manual
Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.
Wakemaker routes should be written like mobility unlock routes: start from a visible route band, scan only confirmed fragments, and end with a blueprint check. The payoff is not the screenshot of the fragment; it is knowing exactly when the mobility upgrade is ready to craft.
Primary job
Finish the mobility blueprint
Track fragment count and return as soon as the unlock is confirmed.
Best entry habit
Route band first
Use biome, depth, and landmark together because fragment placements can be patch-sensitive.
Stop condition
Blueprint complete
Once complete, stop searching and convert the unlock into a craft plan.
What to watch in the videos
Watch for the route start before the fragment close-up so the guide remains repeatable.
Pause on the fragment node and compare object shape against surrounding debris.
Look for the final blueprint check; that is the moment the route becomes done.
Decision table
You have one missing fragment.
Search around the last confirmed landmark before widening the route band.
The route feels too deep for the current loadout.
Delay the unlock until oxygen, storage, or vehicle access improves.
The blueprint completes mid-route.
Stop fragment hunting and return; extra risk no longer serves the objective.
Screenshot reading order

Route start
The start frame teaches the path into the fragment band.
Player action: Set route notes before scanning so the return remains obvious.

Fragment node
The node frame distinguishes the target from ambient wreck clutter.
Player action: Scan once, check progress, and avoid doubling back unless the count is still incomplete.

Final check
The final frame should confirm the blueprint state, not just another pickup.
Player action: Leave, craft, and test the mobility change on a short route.
Map intel
Route anchors for this guide
Wakemaker Fragment Chain
Wakemaker fragment anchor for mobility progression and route compression.
Player use
Use this when travel time, not survival knowledge, is the bottleneck.
Route hint
Confirm fragment count, collect only route-critical scans, then craft before opening new deep routes.
Resource route matrix
What to farm, why it matters, and when to leave
This table turns scattered material notes into a second-screen route plan: priority, blocker, proof, and storage rule in one place.
Route band
North cave and plateau-edge sweep
Blocker solved
Electronics, scanning, and early upgrade recipes
Proof rule
Confirm the cave entry and node frame before widening the run.
Storage rule
Keep a labeled Silver reserve for tool and module recipes.
Main risk
Inventory drift before reaching the cave mouth
Route band
Northeast ravine and trench wall
Blocker solved
Base, power, and survivability construction
Proof rule
Anchor the route to ravine shape, not a single lucky node.
Storage rule
Separate base-building Lead from mixed mineral storage.
Main risk
Dropping into ravines without a clear exit angle
Route band
Thermal pocket past the Welcome Center direction
Blocker solved
Repair and early utility crafting
Proof rule
Use thermal terrain as the first clue, then confirm pickup.
Storage rule
Keep only a small working stack until recipes demand more.
Main risk
Heat, visibility, and oxygen pressure stacking together
Route band
Mid-shallow mineral route band
Blocker solved
Recipe-specific electronics and modules
Proof rule
Start from the recipe screen, then collect the target count.
Storage rule
Store Gold by recipe plan, not as general shiny overflow.
Main risk
Farming without knowing which recipe needs Gold
Route band
Reported rare-material band
Blocker solved
Rare-material upgrade bottlenecks
Proof rule
Record entry landmark, pickup shape, and safe exit line.
Storage rule
Treat it as rare until the same band works twice.
Main risk
Mistaking a discovery pickup for a repeatable route
Route band
Rare shelf and node route
Blocker solved
Rare upgrade and crafting bottlenecks
Proof rule
Confirm node, hazard, return path, and recipe amount.
Storage rule
Label the source route so later recipes do not erase context.
Main risk
Rare-material sweep turning into a deep detour
Scan priority
Blueprint unlock matrix
What the unlock enables, where the route starts, and when to come back with better tools.
Blueprint pages work best when every scan has a job: base workflow, vehicle depth, scanner routing, or upgrade crafting.
Wakemaker
Faster swim routing and safer return timing
Route band
Mobility fragment route
Proof point
Final blueprint check after required fragments
Return rule
Return once the blueprint completes and test mobility near base.
Common mistake
Continuing fragment hunting after the mobility unlock is already complete.
Field checklist
Before leaving base
Scanner
Primary action
Start from a landmark that makes the fragment route repeatable.
Turn back when
Treating Wakemaker as a collectible instead of a route upgrade.
Write down
Early Access / tracking / 2026-06-12
Database cards
Entities in this guide
These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Tadpole submersible
Primary mobility reference for deeper biome pushes and co-op hauling.
Found in: Official Steam store description and media.
Action: Plan routes around return oxygen, storage, and safe vehicle access.

Habitat Builder
Core building tool that turns early routes into a working storage and fabricator loop.
Found in: Local base-building footage and early unlock guides supplied for content research.
Action: Unlock it, return, and build the minimum base that shortens the next material and scan routes.

Square Room
Base expansion unlock for storage, Biolab planning, and less cramped crafting workflow.
Found in: Local Square Room databox footage supplied for content research.
Action: Confirm the databox unlock, return to stable power, and build only when the room improves workflow.

Tadpole Depth Module
Vehicle depth upgrade that opens deeper objective and material bands.
Found in: Local Tadpole MK1 and MK2 depth module footage supplied for content research.
Action: Install the module, test on a known route, then use the new depth band with a planned exit.
Evidence board
Media and verification
Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

Tadpole Mobility
Official media for movement, vehicle routes, upgrades, and map pushes.
Video references
3 embedded source cards
Route checks
5 checkpoints
Screenshot queue
Ready for owned gameplay captures
Gameplay frame gallery
Visual checkpoints from source footage
Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Route start
Wakemaker fragments should be planned as a short route, not a random sweep.

Fragment node
Confirm the fragment visually before spending oxygen checking nearby clutter.

Final check
After the last fragment, return and craft so the new mobility option changes the next route.
Loadout and prerequisites
Route timeline
Follow the run in order
Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.
Start from a landmark that makes the fragment route repeatable.
Scan the first confirmed node before checking side loot.
Use the same route line to reach the next fragment checkpoint.
Return after the final scan and craft before pushing deeper.
Update your resource routes around the new mobility option.
Guide notes
What the Wakemaker changes
A mobility unlock matters because it changes route length, safety, and return timing. After crafting it, revisit routes that previously felt too far, too slow, or too risky.
Fragment route notes
For each fragment, record starting landmark, path shape, scan object, nearby hazard, and whether the return was safe. That gives the page enough detail to survive Early Access changes.
Use the screenshots as route anchors
The frame gallery shows the route start, node recognition, and final check. Those are the three points players need when repeating the run from memory.
Risk controls
Common mistakes
These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.
Treating Wakemaker as a collectible instead of a route upgrade.
Missing a fragment because the scanner was not ready.
Continuing into a deeper biome before crafting the unlock.
FAQ
Fast answers before you dive
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.