Video walkthrough
Watch the route, then match the frames
Video chapters
5 stepsVideo references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Wakemaker fragment route
Watch for: Wakemaker fragment order, scan confirmation, and why movement upgrades matter early.
Route start frame review
Watch for: Start with Wakemaker fragment guide at 00:22. Compare the screenshot cue, route note, and player action before following the guide in-game.
Final check frame review
Watch for: Start with Wakemaker fragment guide at 01:27. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Watch for the route start before the fragment close-up so the guide remains repeatable.
Pause on the fragment node and compare object shape against surrounding debris.
Look for the final blueprint check; that is the moment the route becomes done.

Route start
The start frame teaches the path into the fragment band.
Action: Set route notes before scanning so the return remains obvious.

Fragment node
The node frame distinguishes the target from ambient wreck clutter.
Action: Scan once, check progress, and avoid doubling back unless the count is still incomplete.

Final check
The final frame should confirm the blueprint state, not just another pickup.
Action: Leave, craft, and test the mobility change on a short route.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
00:22Checkpoint 1: Start from a landmark that makes the fragment route repeatable.The start frame teaches the path into the fragment band.Expand

Route start
Wakemaker fragments should be planned as a short route, not a random sweep.
Player action
Start from a landmark that makes the fragment route repeatable.
If this fails
Search around the last confirmed landmark before widening the route band.
00:51Checkpoint 2: Scan the first confirmed node before checking side loot.The node frame distinguishes the target from ambient wreck clutter.Expand

Fragment node
Confirm the fragment visually before spending oxygen checking nearby clutter.
Player action
Scan the first confirmed node before checking side loot.
Proof before moving on
The node frame distinguishes the target from ambient wreck clutter.
Watch this timestampIf this fails
Delay the unlock until oxygen, storage, or vehicle access improves.
01:27Checkpoint 3: Use the same route line to reach the next fragment checkpoint.The final frame should confirm the blueprint state, not just another pickup.Expand

Final check
After the last fragment, return and craft so the new mobility option changes the next route.
Player action
Use the same route line to reach the next fragment checkpoint.
Proof before moving on
The final frame should confirm the blueprint state, not just another pickup.
Watch this timestampIf this fails
Stop fragment hunting and return; extra risk no longer serves the objective.
00:22Checkpoint 4: Return after the final scan and craft before pushing deeper.The start frame teaches the path into the fragment band.Expand

Route start
Wakemaker fragments should be planned as a short route, not a random sweep.
Player action
Return after the final scan and craft before pushing deeper.
If this fails
Search around the last confirmed landmark before widening the route band.
00:51Checkpoint 5: Update your resource routes around the new mobility option.The node frame distinguishes the target from ambient wreck clutter.Expand

Fragment node
Confirm the fragment visually before spending oxygen checking nearby clutter.
Player action
Update your resource routes around the new mobility option.
Proof before moving on
The node frame distinguishes the target from ambient wreck clutter.
Watch this timestampIf this fails
Delay the unlock until oxygen, storage, or vehicle access improves.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Route start
Wakemaker fragments should be planned as a short route, not a random sweep.

Fragment node
Confirm the fragment visually before spending oxygen checking nearby clutter.

Final check
After the last fragment, return and craft so the new mobility option changes the next route.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Run Wakemaker fragments as a short scan route: identify the starting landmark, confirm each fragment before looting, and return to craft once the unlock is complete so the next dive benefits from better mobility.
Visual checkpoint
Wakemaker fragments should be planned as a short route, not a random sweep.
Map anchor
Wakemaker Fragment Chain in Wakemaker scan chain. Use it for use this when travel time, not survival knowledge, is the bottleneck.
Abort rule
Treating Wakemaker as a collectible instead of a route upgrade.
Field manual translation
Wakemaker routes should be written like mobility unlock routes: start from a visible route band, scan only confirmed fragments, and end with a blueprint check. The payoff is not the screenshot of the fragment; it is knowing exactly when the mobility upgrade is ready to craft.
Primary job
Finish the mobility blueprint - Track fragment count and return as soon as the unlock is confirmed.
Best entry habit
Route band first - Use biome, depth, and landmark together because fragment placements can be patch-sensitive.
Stop condition
Blueprint complete - Once complete, stop searching and convert the unlock into a craft plan.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Scanner
- Route landmark
- Crafting plan
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Start from a landmark that makes the fragment route repeatable.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Wakemaker fragments should be planned as a short route, not a random sweep.
Scan the first confirmed node before checking side loot.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Confirm the fragment visually before spending oxygen checking nearby clutter.
Use the same route line to reach the next fragment checkpoint.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

After the last fragment, return and craft so the new mobility option changes the next route.
Return after the final scan and craft before pushing deeper.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Wakemaker fragments should be planned as a short route, not a random sweep.
Update your resource routes around the new mobility option.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Confirm the fragment visually before spending oxygen checking nearby clutter.
After-action plan
What to do after the guide works
Bank the result
Update your resource routes around the new mobility option.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
A vehicle and upgrade planning guide for depth, storage, route safety, and progression in Subnautica 2.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upVehicles and Upgrades
A vehicle and upgrade planning guide for depth, storage, route safety, and progression in Subnautica 2.
Use if the route branchesTadpole Fragments Location Guide
A route-first Tadpole fragments guide for finding, scanning, and turning the vehicle unlock into safer deeper exploration.
Save for the next diveResource Priority List
Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.
Detailed notes
What the Wakemaker changes
A mobility unlock matters because it changes route length, safety, and return timing. After crafting it, revisit routes that previously felt too far, too slow, or too risky.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Fragment route notes
For each fragment, record starting landmark, path shape, scan object, nearby hazard, and whether the return was safe. That gives the page enough detail to survive Early Access changes.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Use the screenshots as route anchors
The frame gallery shows the route start, node recognition, and final check. Those are the three points players need when repeating the run from memory.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Practical field read
Wakemaker Fragments Guide works best when you treat it as a material or fragment route with a narrow job. Start with the loadout check: Scanner. Then follow the first action without adding side goals: Start from a landmark that makes the fragment route repeatable.. The page should help you recognize the visual proof that the route is producing the right item before you risk a longer dive. If the route starts producing unrelated discoveries, bank the note and return to the original objective instead of turning one guide into a full map sweep.
Loadout check: Scanner
Route check: Route landmark
First action: Start from a landmark that makes the fragment route repeatable.
Proof point: Wakemaker
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How to turn this into the next dive
After the first proof point, decide whether the route is solved, blocked, or worth repeating. Scan the first confirmed node before checking side loot.. If it is solved, return and convert the result into crafting, storage, a map note, or the next related guide. If it is blocked, change only one variable: bring the missing tool, clear inventory, enter from a cleaner landmark, or wait for better oxygen and vehicle support. Use the same route line to reach the next fragment checkpoint.. Avoid the two habits that make this route feel unreliable: Treating Wakemaker as a collectible instead of a route upgrade.; Missing a fragment because the scanner was not ready..
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Wakemaker Fragments Guide should be followed as a resource route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Start from a landmark that makes the fragment route repeatable. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Scan the first confirmed node before checking side loot. If the route starts to feel different in your build, keep the same player goal: repeat the route without relying on a perfect coordinate.
Entry check: Scanner
Route action: Start from a landmark that makes the fragment route repeatable.
Proof to look for: material or fragment proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Use the same route line to reach the next fragment checkpoint. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm material or fragment proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Route landmark
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Treating Wakemaker as a collectible instead of a route upgrade. Missing a fragment because the scanner was not ready. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed resource route into better field knowledge instead of another full-inventory wander.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Treating Wakemaker as a collectible instead of a route upgrade.
Missing a fragment because the scanner was not ready.
Continuing into a deeper biome before crafting the unlock.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.