Video walkthrough
Watch the route, then match the frames
Video chapters
5 stepsVideo references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Biome maps and secret locations
Watch for: Biome landmarks, route bands, secret-site recognition, and how to read the map before diving.
Map and biome route comparison
Watch for: Alternative map footage, landmark confirmation, and route planning context.
Biome landmark frame review
Watch for: Start with Biome maps and secret locations at 03:03. Compare the screenshot cue, route note, and player action before following the guide in-game.
Official update checks
Patch notes that can change this guide
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Biome landmark and identify the landmark, depth band, or objective state before following the next step.
Use Route band to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Secret site as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Biome landmark
Map pages should teach landmark recognition before listing every possible marker.
Action: Identify the biome landmark before checking secret markers.

Route band
A route band is more useful than a brittle coordinate when Early Access placements move.
Action: Write down the route band instead of trusting a single coordinate.

Secret site
Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.
Action: Check hazard level and oxygen pressure before entering side paths.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
03:03Checkpoint 1: Identify the biome landmark before checking secret markers.Map pages should teach landmark recognition before listing every possible marker.Expand

Biome landmark
Map pages should teach landmark recognition before listing every possible marker.
Player action
Identify the biome landmark before checking secret markers.
Proof before moving on
Map pages should teach landmark recognition before listing every possible marker.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
06:07Checkpoint 2: Write down the route band instead of trusting a single coordinate.A route band is more useful than a brittle coordinate when Early Access placements move.Expand

Route band
A route band is more useful than a brittle coordinate when Early Access placements move.
Player action
Write down the route band instead of trusting a single coordinate.
Proof before moving on
A route band is more useful than a brittle coordinate when Early Access placements move.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
08:09Checkpoint 3: Check hazard level and oxygen pressure before entering side paths.Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.Expand

Secret site
Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.
Player action
Check hazard level and oxygen pressure before entering side paths.
Proof before moving on
Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
03:03Checkpoint 4: Mark secret sites by entrance, blocker, reward, and return path.Map pages should teach landmark recognition before listing every possible marker.Expand

Biome landmark
Map pages should teach landmark recognition before listing every possible marker.
Player action
Mark secret sites by entrance, blocker, reward, and return path.
Proof before moving on
Map pages should teach landmark recognition before listing every possible marker.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
06:07Checkpoint 5: Re-check after patches because Early Access map details can move.A route band is more useful than a brittle coordinate when Early Access placements move.Expand

Route band
A route band is more useful than a brittle coordinate when Early Access placements move.
Player action
Re-check after patches because Early Access map details can move.
Proof before moving on
A route band is more useful than a brittle coordinate when Early Access placements move.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Biome landmark
Map pages should teach landmark recognition before listing every possible marker.

Route band
A route band is more useful than a brittle coordinate when Early Access placements move.

Secret site
Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Use biome guides as landmark maps, not just coordinate dumps. Learn the terrain shape, route band, hazard level, and return path before chasing secret locations.
Visual checkpoint
Map pages should teach landmark recognition before listing every possible marker.
Map anchor
Biomes and Secret Locations Grid in Secret location route grid. Use it for use this when you know a secret exists but need recognition clues for terrain and depth.
Abort rule
Using map screenshots without learning the landmark shape.
Field manual translation
Use biome guides as landmark maps, not just coordinate dumps. Learn the terrain shape, route band, hazard level, and return path before chasing secret locations. Use this resource route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Map-first - Identify the biome landmark before checking secret markers.
Best entry habit
Route notes - Write down the route band instead of trusting a single coordinate.
Stop condition
Using map screenshots without learning the landmark shape. - Check hazard level and oxygen pressure before entering side paths.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Route notes
- Scanner
- Return oxygen margin
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Identify the biome landmark before checking secret markers.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Map pages should teach landmark recognition before listing every possible marker.
Write down the route band instead of trusting a single coordinate.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

A route band is more useful than a brittle coordinate when Early Access placements move.
Check hazard level and oxygen pressure before entering side paths.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.
Mark secret sites by entrance, blocker, reward, and return path.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Map pages should teach landmark recognition before listing every possible marker.
Re-check after patches because Early Access map details can move.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

A route band is more useful than a brittle coordinate when Early Access placements move.
After-action plan
What to do after the guide works
Bank the result
Re-check after patches because Early Access map details can move.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
A spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upMap and Biomes Overview
A spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.
Use if the route branchesWelcome Center First Route
A first-objective route from the Lifepod toward the Welcome Center, Anita, Chap, Camp One, and the Old Habitat lead-ins.
Save for the next diveResource Priority List
Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.
Detailed notes
Map pages should teach recognition
The best map guide helps players recognize terrain. Landmark shape, color, depth feel, hazards, and nearby resources make a route repeatable even when exact markers change.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Secret location format
A secret site should record entrance clue, route risk, required tool, reward type, and spoiler level. That lets players choose how much help they want.
Entrance
Risk
Tool
Reward
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Use route bands during Early Access
Route bands are safer than brittle coordinates while the map changes. A route band says roughly where to travel, what terrain to expect, and when to turn back.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Practical field read
Biomes Map and Secret Locations works best when you treat it as a material or fragment route with a narrow job. Start with the loadout check: Route notes. Then follow the first action without adding side goals: Identify the biome landmark before checking secret markers.. The page should help you recognize the visual proof that the route is producing the right item before you risk a longer dive. If the route starts producing unrelated discoveries, bank the note and return to the original objective instead of turning one guide into a full map sweep.
Loadout check: Route notes
Route check: Scanner
First action: Identify the biome landmark before checking secret markers.
Proof point: Map-first
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How to turn this into the next dive
After the first proof point, decide whether the route is solved, blocked, or worth repeating. Write down the route band instead of trusting a single coordinate.. If it is solved, return and convert the result into crafting, storage, a map note, or the next related guide. If it is blocked, change only one variable: bring the missing tool, clear inventory, enter from a cleaner landmark, or wait for better oxygen and vehicle support. Check hazard level and oxygen pressure before entering side paths.. Avoid the two habits that make this route feel unreliable: Using map screenshots without learning the landmark shape.; Opening spoiler locations before the route is safe..
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Biomes Map and Secret Locations should be followed as a resource route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Identify the biome landmark before checking secret markers. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Write down the route band instead of trusting a single coordinate. If the route starts to feel different in your build, keep the same player goal: repeat the route without relying on a perfect coordinate.
Entry check: Route notes
Route action: Identify the biome landmark before checking secret markers.
Proof to look for: material or fragment proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Check hazard level and oxygen pressure before entering side paths. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm material or fragment proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Scanner
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Using map screenshots without learning the landmark shape. Opening spoiler locations before the route is safe. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed resource route into better field knowledge instead of another full-inventory wander.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Using map screenshots without learning the landmark shape.
Opening spoiler locations before the route is safe.
Treating every old coordinate as current after updates.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.