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S2Subnautica 2 Guide

A versioned Early Access field database for Subnautica 2 guides, map planning, bosses, puzzles, collectibles, and search.

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databaseEarly Access

Biomes Map and Secret Locations

A map-first guide to biome landmarks, route bands, secret locations, and spoiler-controlled exploration notes.

Quick route answer

Use biome guides as landmark maps, not just coordinate dumps. Learn the terrain shape, route band, hazard level, and return path before chasing secret locations.

3 source cards3 evidence frames1 atlas markers
Biome landmark gameplay frame for Subnautica 2 map-resources guide
Gameplay frame03:03

Biome landmark

Map pages should teach landmark recognition before listing every possible marker.

Route band

Route band

06:07 evidence frame

Secret site

Secret site

08:09 evidence frame

Version notes

FormatMap-first
SpoilersControlled
RiskRoute drift

Updated 2026-06-12

Status: tracking. Exact coordinates, drops, and stats stay conservative until field-tested.

Guide contents

Quick answerDive plan (1)Tactical briefVisual route (3)Video lab (3)Field manualMap intelField matrix (9)Field checklistDatabase cards (4)LoadoutRoute timelineGuide notesMistakesFAQCommunity notes

Quick answer

Use biome guides as landmark maps, not just coordinate dumps. Learn the terrain shape, route band, hazard level, and return path before chasing secret locations.

Field readyKeep this section visible while checking the video and route timeline.

Second-screen dive plan

What to do, what proves it, and when to leave

Open atlas marker
Objective

Identify the biome landmark before checking secret markers.

Visual proof

Biome landmark at 03:03

Exit rule

Track landmark shape, color, depth band, nearby resources, threat level, and exit direction.

Next useful page

Map and Biomes Overview

Biome landmark
03:03Gameplay frame

Biome landmark

Map pages should teach landmark recognition before listing every possible marker.

01

Approach

Track landmark shape, color, depth band, nearby resources, threat level, and exit direction.

02

Objective

Biome and secret-location anchor for landmark-based exploration rather than blind coordinate chasing.

03

Return

Use this when you know a secret exists but need recognition clues for terrain and depth.

Tactical brief

How to use this guide in a real dive

3 evidence frames

Biomes Map and Secret Locations is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.

On the atlas, this guide is tied to Biomes and Secret Locations Grid. Treat that marker as a route anchor: Biome and secret-location anchor for landmark-based exploration rather than blind coordinate chasing. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.

The first visual check is Biome landmark (03:03). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Map pages should teach landmark recognition before listing every possible marker.

Route band

Secret location route grid, 400m - 950m

Track landmark shape, color, depth band, nearby resources, threat level, and exit direction.

Proof point

Biome landmark (03:03)

Map pages should teach landmark recognition before listing every possible marker.

Abort rule

Using map screenshots without learning the landmark shape.

Use this when you know a secret exists but need recognition clues for terrain and depth.

After this

Map and Biomes Overview

A spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.

Visual route

Follow the guide by screenshot evidence

Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Biome landmark visual route frame
Step 103:03

Biome landmark

Map pages should teach landmark recognition before listing every possible marker.

Player action

Route notes

Route band visual route frame
Step 206:07

Route band

A route band is more useful than a brittle coordinate when Early Access placements move.

Player action

Identify the biome landmark before checking secret markers.

Secret site visual route frame
Step 308:09

Secret site

Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.

Player action

Using map screenshots without learning the landmark shape.

Open map anchorBiomes and Secret Locations Grid / Secret location route gridCheck source cardsCompare the frames against the embedded video references.Continue routeMap and Biomes Overview

Video references

Watch or inspect the route before you dive

Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.

Local frame analysisReview frame notes

Biome landmark frame review

Watch for: Start with Biome maps and secret locations at 03:03. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisReview frame notes

Route band frame review

Watch for: Start with Biome maps and secret locations at 06:07. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisReview frame notes

Secret site frame review

Watch for: Start with Biome maps and secret locations at 08:09. Compare the screenshot cue, route note, and player action before following the guide in-game.

Field manual

Biomes Map and Secret Locations field manual

Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.

Use biome guides as landmark maps, not just coordinate dumps. Learn the terrain shape, route band, hazard level, and return path before chasing secret locations. Use this resource route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.

Primary job

Map-first

Identify the biome landmark before checking secret markers.

Best entry habit

Route notes

Write down the route band instead of trusting a single coordinate.

Stop condition

Using map screenshots without learning the landmark shape.

Check hazard level and oxygen pressure before entering side paths.

What to watch in the videos

Pause on Biome landmark and identify the landmark, depth band, or objective state before following the next step.

Use Route band to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.

Treat Secret site as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Decision table

Using map screenshots without learning the landmark shape.

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

Opening spoiler locations before the route is safe.

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

Treating every old coordinate as current after updates.

Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.

Screenshot reading order

Biome landmark
0103:03

Biome landmark

Map pages should teach landmark recognition before listing every possible marker.

Player action: Identify the biome landmark before checking secret markers.

Route band
0206:07

Route band

A route band is more useful than a brittle coordinate when Early Access placements move.

Player action: Write down the route band instead of trusting a single coordinate.

Secret site
0308:09

Secret site

Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.

Player action: Check hazard level and oxygen pressure before entering side paths.

Map intel

Route anchors for this guide

Open full map
StoryPatch tracking

Biomes and Secret Locations Grid

Biome and secret-location anchor for landmark-based exploration rather than blind coordinate chasing.

XYZ370, -620, 240

Depth400m - 950m

BiomeSecret location route grid

Open in atlas

Player use

Use this when you know a secret exists but need recognition clues for terrain and depth.

Route hint

Track landmark shape, color, depth band, nearby resources, threat level, and exit direction.

Resource route matrix

What to farm, why it matters, and when to leave

This table turns scattered material notes into a second-screen route plan: priority, blocker, proof, and storage rule in one place.

Silver

Early400m - 500m
Open route

Route band

North cave and plateau-edge sweep

Blocker solved

Electronics, scanning, and early upgrade recipes

Proof rule

Confirm the cave entry and node frame before widening the run.

Storage rule

Keep a labeled Silver reserve for tool and module recipes.

Main risk

Inventory drift before reaching the cave mouth

Lead

Early250m - 450m
Open route

Route band

Northeast ravine and trench wall

Blocker solved

Base, power, and survivability construction

Proof rule

Anchor the route to ravine shape, not a single lucky node.

Storage rule

Separate base-building Lead from mixed mineral storage.

Main risk

Dropping into ravines without a clear exit angle

Sulfur

Early200m - 600m
Open route

Route band

Thermal pocket past the Welcome Center direction

Blocker solved

Repair and early utility crafting

Proof rule

Use thermal terrain as the first clue, then confirm pickup.

Storage rule

Keep only a small working stack until recipes demand more.

Main risk

Heat, visibility, and oxygen pressure stacking together

Gold

Only when blocked260m - 520m
Open route

Route band

Mid-shallow mineral route band

Blocker solved

Recipe-specific electronics and modules

Proof rule

Start from the recipe screen, then collect the target count.

Storage rule

Store Gold by recipe plan, not as general shiny overflow.

Main risk

Farming without knowing which recipe needs Gold

Triloite

Mid450m - 780m
Open route

Route band

Reported rare-material band

Blocker solved

Rare-material upgrade bottlenecks

Proof rule

Record entry landmark, pickup shape, and safe exit line.

Storage rule

Treat it as rare until the same band works twice.

Main risk

Mistaking a discovery pickup for a repeatable route

Celestine

Mid600m - 920m
Open route

Route band

Rare shelf and node route

Blocker solved

Rare upgrade and crafting bottlenecks

Proof rule

Confirm node, hazard, return path, and recipe amount.

Storage rule

Label the source route so later recipes do not erase context.

Main risk

Rare-material sweep turning into a deep detour

Scan priority

Blueprint unlock matrix

What the unlock enables, where the route starts, and when to come back with better tools.

Blueprint pages work best when every scan has a job: base workflow, vehicle depth, scanner routing, or upgrade crafting.

Route-dependentScanner

Scanner Station

Targeted resource runs and blueprint cleanup from a working base

Open unlock

Route band

Base-linked scanner route

Proof point

Station console and filter list

Return rule

Use one filter per blocker and stop once that blocker is solved.

Common mistake

Leaving every filter active until the map becomes noise.

CoreVehicle

Tadpole Depth Modules

Safer access to deeper objectives and late resource bands

Open unlock

Route band

Depth module fragment chain

Proof point

Module menu showing MK1 or MK2 depth unlock

Return rule

Install and test the module on a known route before opening a new depth band.

Common mistake

Diving into the new depth limit immediately after installation.

Route-dependentVehicle

Wakemaker

Faster swim routing and safer return timing

Open unlock

Route band

Mobility fragment route

Proof point

Final blueprint check after required fragments

Return rule

Return once the blueprint completes and test mobility near base.

Common mistake

Continuing fragment hunting after the mobility unlock is already complete.

Field checklist

Before leaving base

Route notes

Primary action

Identify the biome landmark before checking secret markers.

Turn back when

Using map screenshots without learning the landmark shape.

Write down

Early Access / tracking / 2026-06-12

Database cards

Entities in this guide

These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Official Subnautica 2 deep exploration media from Steam
CreaturePatch tracking

Collector Leviathan

Named Leviathan-class encounter tracked by community location guides.

Found in: Third-party Leviathan guides and videos supplied for content research.

Action: Treat route reports as corridors, verify in the current build, and leave after the first safe observation.

Official Subnautica 2 Tadpole mobility media from Steam
VehicleConfirmed

Tadpole submersible

Primary mobility reference for deeper biome pushes and co-op hauling.

Found in: Official Steam store description and media.

Action: Plan routes around return oxygen, storage, and safe vehicle access.

Official Subnautica 2 ocean frontier media from Steam
ToolGuide framework

Scanner fragments

Unlock path for tools, vehicles, base modules, and progression-critical blueprints.

Found in: Core Subnautica progression pattern; exact locations stay field-tested.

Action: Prioritize scans that extend oxygen, movement, storage, power, or safe route depth.

Official Subnautica 2 ocean frontier media from Steam
MaterialPatch tracking

Silver

Early valuable crafting material commonly searched around green-lit cave routes north of the Lifepod.

Found in: GamesRadar and community material guides supplied for content research.

Action: Build a repeatable north cave route, return early, and save Silver for route-changing crafts.

Evidence board

Media and verification

Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

Original stylized Subnautica 2 atlas command map

Atlas Command Map

Original atlas-style map art generated for this guide site prototype.

Video references

3 embedded source cards

Route checks

5 checkpoints

Screenshot queue

Ready for owned gameplay captures

Gameplay frame gallery

Visual checkpoints from source footage

Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Biome landmark
03:03Biome maps and secret locations

Biome landmark

Map pages should teach landmark recognition before listing every possible marker.

Route band
06:07Biome maps and secret locations

Route band

A route band is more useful than a brittle coordinate when Early Access placements move.

Secret site
08:09Biome maps and secret locations

Secret site

Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.

Loadout and prerequisites

Route notes
Scanner
Return oxygen margin

Route timeline

Follow the run in order

Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.

01Checkpoint

Identify the biome landmark before checking secret markers.

02Checkpoint

Write down the route band instead of trusting a single coordinate.

03Checkpoint

Check hazard level and oxygen pressure before entering side paths.

04Checkpoint

Mark secret sites by entrance, blocker, reward, and return path.

05Checkpoint

Re-check after patches because Early Access map details can move.

Guide notes

Map pages should teach recognition

The best map guide helps players recognize terrain. Landmark shape, color, depth feel, hazards, and nearby resources make a route repeatable even when exact markers change.

Secret location format

A secret site should record entrance clue, route risk, required tool, reward type, and spoiler level. That lets players choose how much help they want.

Entrance
Risk
Tool
Reward

Use route bands during Early Access

Route bands are safer than brittle coordinates while the map changes. A route band says roughly where to travel, what terrain to expect, and when to turn back.

Risk controls

Common mistakes

These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.

Using map screenshots without learning the landmark shape.

Opening spoiler locations before the route is safe.

Treating every old coordinate as current after updates.

FAQ

Fast answers before you dive

Is this guide for the current Subnautica 2 build?

This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.

Does this page use official screenshots?

Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.

Community notes

Add a field report

Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.

Local fallbackApproved public notes onlyLoading reports
Route checkEarly AccessApproved

Near starter shallows

Approx. 70-120m from pod

Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.

Patch watchHotfix 3+Approved

Guide-wide

N/A

Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.

Item dossier

database

Map & Resources

DifficultyIntermediate
Reading time8 min
VersionEarly Access
Statustracking
Updated2026-06-12
Videos3
Cards4
biomesmapsecret locationslandmarks

Route signals

Landmark first

Route notes

Route focus

Identify the biome landmark before checking secret markers.

Player updates

Community notes ready

Source links

Official Steam store pageScreenshots, co-op, Tadpole, Leviathan, Early Access, and store description.Unknown Worlds Hotfix 3Creature behavior tuning for Hammerheads, Marrowbreaches, Nibblers, flares, and Survival Tool response.GameSpot Leviathan locationsLeviathan names and route reporting for Collector, Shiver, Great Jaw, and Deepwing Brooder.GamesRadar Silver routeEarly Silver route reporting north of the Lifepod and cave search guidance.PC Gamer Lead routeLead route reporting around the northeast ravine and early cave nodes.PC Gamer Sulfur routeSulfur route reporting around early thermal terrain and the Welcome Center direction.

Related guides

Map and Biomes OverviewA spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.Welcome Center First RouteA first-objective route from the Lifepod toward the Welcome Center, Anita, Chap, Camp One, and the Old Habitat lead-ins.Resource Priority ListWhich resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.Scanner Fragments GuideHow to think about fragment scanning, unlock priorities, duplicate scans, and route planning around discoveries.

Media source policy

This page uses attributed official media, original atlas art, local gameplay frames, and embedded references. Future captures should keep source labels, timestamps, and route context.