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Biomes Map and Secret Locations

A map-first guide to biome landmarks, route bands, secret locations, and spoiler-controlled exploration notes.

Quick answer

Use biome guides as landmark maps, not just coordinate dumps. Learn the terrain shape, route band, hazard level, and return path before chasing secret locations.

Intermediate8 min3 screenshots3 video refs
Biome landmark gameplay frame for Subnautica 2 map-resources guide
Gameplay frame03:03

Biome landmark

Map pages should teach landmark recognition before listing every possible marker.

Route band

Route band

06:07 evidence frame

Secret site

Secret site

08:09 evidence frame

Video walkthrough

Watch the route, then match the frames

Open source video
Biome landmark03:03Frame 1Map pages should teach landmark recognition before listing every possible marker.Route band06:07Frame 2A route band is more useful than a brittle coordinate when Early Access placements move.Secret site08:09Frame 3Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.

Video chapters

5 steps
Biome landmark chapter frame03:03Step 1Identify the biome landmark before checking secret markers.Watch timestamp
Route band chapter frame06:07Step 2Write down the route band instead of trusting a single coordinate.Watch timestamp
Secret site chapter frame08:09Step 3Check hazard level and oxygen pressure before entering side paths.Watch timestamp
44:00Step 4Mark secret sites by entrance, blocker, reward, and return path.Watch timestamp
55:00Step 5Re-check after patches because Early Access map details can move.Watch timestamp

Video references

Watch or inspect the route before you dive

Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.

YouTube community guideOpen on YouTubePlayable embed

Biome maps and secret locations

Watch for: Biome landmarks, route bands, secret-site recognition, and how to read the map before diving.

YouTube community guideOpen on YouTubePlayable embed

Map and biome route comparison

Watch for: Alternative map footage, landmark confirmation, and route planning context.

Local frame analysisSearch on YouTubeFrame evidence

Biome landmark frame review

Watch for: Start with Biome maps and secret locations at 03:03. Compare the screenshot cue, route note, and player action before following the guide in-game.

Official update checks

Patch notes that can change this guide

Checked 2026-06-21
Early Access Roadmap2026-05-15Unknown Worlds roadmapThe official roadmap frames Early Access as an expanding build with future quality-of-life work, co-op improvements, new biomes, creatures, vehicles, tools, and base pieces.Version pages should stay update-aware and avoid pretending that item lists, routes, or progression blockers are final.

Video watch notes

What to pause, compare, and write down

Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.

Watchlist

1

Pause on Biome landmark and identify the landmark, depth band, or objective state before following the next step.

2

Use Route band to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.

3

Treat Secret site as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Biome landmark
Frame read 103:03

Biome landmark

Map pages should teach landmark recognition before listing every possible marker.

Action: Identify the biome landmark before checking secret markers.

Route band
Frame read 206:07

Route band

A route band is more useful than a brittle coordinate when Early Access placements move.

Action: Write down the route band instead of trusting a single coordinate.

Secret site
Frame read 308:09

Secret site

Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.

Action: Check hazard level and oxygen pressure before entering side paths.

Video route timeline

Turn the video into playable checkpoints

Open source video

Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.

03:03Checkpoint 1: Identify the biome landmark before checking secret markers.Map pages should teach landmark recognition before listing every possible marker.Expand
Biome landmark

Biome landmark

Map pages should teach landmark recognition before listing every possible marker.

Player action

Identify the biome landmark before checking secret markers.

Proof before moving on

Map pages should teach landmark recognition before listing every possible marker.

Watch this timestamp

If this fails

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

06:07Checkpoint 2: Write down the route band instead of trusting a single coordinate.A route band is more useful than a brittle coordinate when Early Access placements move.Expand
Route band

Route band

A route band is more useful than a brittle coordinate when Early Access placements move.

Player action

Write down the route band instead of trusting a single coordinate.

Proof before moving on

A route band is more useful than a brittle coordinate when Early Access placements move.

Watch this timestamp

If this fails

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

08:09Checkpoint 3: Check hazard level and oxygen pressure before entering side paths.Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.Expand
Secret site

Secret site

Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.

Player action

Check hazard level and oxygen pressure before entering side paths.

Proof before moving on

Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.

Watch this timestamp

If this fails

Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.

03:03Checkpoint 4: Mark secret sites by entrance, blocker, reward, and return path.Map pages should teach landmark recognition before listing every possible marker.Expand
Biome landmark

Biome landmark

Map pages should teach landmark recognition before listing every possible marker.

Player action

Mark secret sites by entrance, blocker, reward, and return path.

Proof before moving on

Map pages should teach landmark recognition before listing every possible marker.

Watch this timestamp

If this fails

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

06:07Checkpoint 5: Re-check after patches because Early Access map details can move.A route band is more useful than a brittle coordinate when Early Access placements move.Expand
Route band

Route band

A route band is more useful than a brittle coordinate when Early Access placements move.

Player action

Re-check after patches because Early Access map details can move.

Proof before moving on

A route band is more useful than a brittle coordinate when Early Access placements move.

Watch this timestamp

If this fails

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

Gameplay evidence

Screenshots to match before you keep swimming

Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Biome landmark
03:03Checkpoint 1

Biome landmark

Map pages should teach landmark recognition before listing every possible marker.

Route band
06:07Checkpoint 2

Route band

A route band is more useful than a brittle coordinate when Early Access placements move.

Secret site
08:09Checkpoint 3

Secret site

Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.

Route decision lab

Decide if this route is worth running now

This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.

Route purpose

Use biome guides as landmark maps, not just coordinate dumps. Learn the terrain shape, route band, hazard level, and return path before chasing secret locations.

Visual checkpoint

Map pages should teach landmark recognition before listing every possible marker.

Map anchor

Biomes and Secret Locations Grid in Secret location route grid. Use it for use this when you know a secret exists but need recognition clues for terrain and depth.

Abort rule

Using map screenshots without learning the landmark shape.

Field manual translation

Use biome guides as landmark maps, not just coordinate dumps. Learn the terrain shape, route band, hazard level, and return path before chasing secret locations. Use this resource route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.

Primary job

Map-first - Identify the biome landmark before checking secret markers.

Best entry habit

Route notes - Write down the route band instead of trusting a single coordinate.

Stop condition

Using map screenshots without learning the landmark shape. - Check hazard level and oxygen pressure before entering side paths.

Patch-safe reading

Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.

Updated

2026-06-12 / tracking / Early Access

What this guide covers

Requirements

  • Route notes
  • Scanner
  • Return oxygen margin

Use this if

You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.

Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.

Step-by-step walkthrough

Follow the video route without guessing

1

Identify the biome landmark before checking secret markers.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Biome landmark
03:03

Map pages should teach landmark recognition before listing every possible marker.

2

Write down the route band instead of trusting a single coordinate.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Route band
06:07

A route band is more useful than a brittle coordinate when Early Access placements move.

3

Check hazard level and oxygen pressure before entering side paths.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Secret site
08:09

Secret locations should be saved as spoiler-controlled checkpoints with a clear return path.

4

Mark secret sites by entrance, blocker, reward, and return path.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Biome landmark
03:03

Map pages should teach landmark recognition before listing every possible marker.

5

Re-check after patches because Early Access map details can move.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Route band
06:07

A route band is more useful than a brittle coordinate when Early Access placements move.

After-action plan

What to do after the guide works

1

Bank the result

Re-check after patches because Early Access map details can move.

2

Clean the inventory

Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.

3

Pick the next guide

A spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.

Next route queue

Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.

Route band gameplay frame for Subnautica 2 map-resources guide
Best immediate follow-up

Map and Biomes Overview

A spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.

3 videos3 framesroute timeline
Starter route gameplay frame for Subnautica 2 guides guide
Use if the route branches

Welcome Center First Route

A first-objective route from the Lifepod toward the Welcome Center, Anita, Chap, Camp One, and the Old Habitat lead-ins.

3 videos3 framesroute timeline
Material loop gameplay frame for Subnautica 2 map-resources guide
Save for the next dive

Resource Priority List

Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.

3 videos3 framesroute timeline

Detailed notes

Map pages should teach recognition

The best map guide helps players recognize terrain. Landmark shape, color, depth feel, hazards, and nearby resources make a route repeatable even when exact markers change.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Secret location format

A secret site should record entrance clue, route risk, required tool, reward type, and spoiler level. That lets players choose how much help they want.

Entrance

Risk

Tool

Reward

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Use route bands during Early Access

Route bands are safer than brittle coordinates while the map changes. A route band says roughly where to travel, what terrain to expect, and when to turn back.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Practical field read

Biomes Map and Secret Locations works best when you treat it as a material or fragment route with a narrow job. Start with the loadout check: Route notes. Then follow the first action without adding side goals: Identify the biome landmark before checking secret markers.. The page should help you recognize the visual proof that the route is producing the right item before you risk a longer dive. If the route starts producing unrelated discoveries, bank the note and return to the original objective instead of turning one guide into a full map sweep.

Loadout check: Route notes

Route check: Scanner

First action: Identify the biome landmark before checking secret markers.

Proof point: Map-first

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

How to turn this into the next dive

After the first proof point, decide whether the route is solved, blocked, or worth repeating. Write down the route band instead of trusting a single coordinate.. If it is solved, return and convert the result into crafting, storage, a map note, or the next related guide. If it is blocked, change only one variable: bring the missing tool, clear inventory, enter from a cleaner landmark, or wait for better oxygen and vehicle support. Check hazard level and oxygen pressure before entering side paths.. Avoid the two habits that make this route feel unreliable: Using map screenshots without learning the landmark shape.; Opening spoiler locations before the route is safe..

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Video route notes

Biomes Map and Secret Locations should be followed as a resource route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Identify the biome landmark before checking secret markers. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Write down the route band instead of trusting a single coordinate. If the route starts to feel different in your build, keep the same player goal: repeat the route without relying on a perfect coordinate.

Entry check: Route notes

Route action: Identify the biome landmark before checking secret markers.

Proof to look for: material or fragment proof

Version note: Early Access / tracking

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Screenshot checkpoints

Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Check hazard level and oxygen pressure before entering side paths. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.

Entry frame: match the landmark before moving deeper

Proof frame: confirm material or fragment proof

Exit frame: know the return direction before adding side goals

Loadout frame: check Scanner

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Stop rule and next dive

The most useful part of this page is the stop rule. Using map screenshots without learning the landmark shape. Opening spoiler locations before the route is safe. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed resource route into better field knowledge instead of another full-inventory wander.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Common mistakes

Using map screenshots without learning the landmark shape.

Opening spoiler locations before the route is safe.

Treating every old coordinate as current after updates.

FAQ

Is this guide for the current Subnautica 2 build?

This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.

Does this page use official screenshots?

Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.

Community notes

Add a field report

Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.

Local fallbackApproved public notes onlyLoading reports
Route checkEarly AccessApproved

Near starter shallows

Approx. 70-120m from pod

Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.

Patch watchHotfix 3+Approved

Guide-wide

N/A

Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.

On this page

Video walkthroughSource videosOfficial updatesWatch notesRoute timelineGameplay evidenceRoute decisionWhat this coversStep-by-stepAfter-action planDetailed notesCommon mistakesFAQ

Related guides

Route band gameplay frame for Subnautica 2 map-resources guide3 vidMap and Biomes OverviewA spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.Starter route gameplay frame for Subnautica 2 guides guide3 vidWelcome Center First RouteA first-objective route from the Lifepod toward the Welcome Center, Anita, Chap, Camp One, and the Old Habitat lead-ins.Material loop gameplay frame for Subnautica 2 map-resources guide3 vidResource Priority ListWhich resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.Blueprint menu gameplay frame for Subnautica 2 map-resources guide3 vidScanner Fragments GuideHow to think about fragment scanning, unlock priorities, duplicate scans, and route planning around discoveries.

Content policy

This guide is based on gameplay video references. It avoids exact-coordinate promises unless the footage clearly supports them.