Quick answer
Treat equipment blueprints as route unlocks: scan or open the databox, confirm the blueprint menu, return to craft, and only then decide whether the route should continue.
Second-screen dive plan
What to do, what proves it, and when to leave
Start with one blueprint target instead of clearing every nearby room.
Equipment room at 00:25
Scan for tools that remove immediate friction: oxygen, repair, storage, mobility, and threat response.
Blueprint Collectibles

Equipment room
Blueprint routes should start by identifying the room type before scanning every object.
Approach
Scan for tools that remove immediate friction: oxygen, repair, storage, mobility, and threat response.
Objective
Equipment blueprint anchor for survival tools, upgrades, and scan-route cleanup.
Return
Use this when equipment gaps are blocking a route more than raw materials are.
Tactical brief
How to use this guide in a real dive
Equipment Blueprint Locations is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.
On the atlas, this guide is tied to Equipment Blueprint Sweep. Treat that marker as a route anchor: Equipment blueprint anchor for survival tools, upgrades, and scan-route cleanup. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.
The first visual check is Equipment room (00:25). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Blueprint routes should start by identifying the room type before scanning every object.
Route band
Equipment scan band, 450m - 900m
Scan for tools that remove immediate friction: oxygen, repair, storage, mobility, and threat response.
Proof point
Equipment room (00:25)
Blueprint routes should start by identifying the room type before scanning every object.
Abort rule
Collecting databoxes without checking what unlocked.
Use this when equipment gaps are blocking a route more than raw materials are.
After this
Blueprint Collectibles
A blueprint collection framework for scanner unlocks, crafting progression, base modules, and vehicle upgrades.
Visual route
Follow the guide by screenshot evidence
Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Equipment room
Blueprint routes should start by identifying the room type before scanning every object.
Player action
Scanner

Blueprint menu
Use the blueprint list as a progress audit after each scan route.
Player action
Start with one blueprint target instead of clearing every nearby room.

Databox check
Databoxes are most useful when tied to a route checkpoint and return plan.
Player action
Collecting databoxes without checking what unlocked.
Video references
Watch or inspect the route before you dive
Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Equipment room frame review
Watch for: Start with Equipment blueprint locations at 00:25. Compare the screenshot cue, route note, and player action before following the guide in-game.
Blueprint menu frame review
Watch for: Start with Equipment blueprint locations at 01:14. Compare the screenshot cue, route note, and player action before following the guide in-game.
Databox check frame review
Watch for: Start with Equipment blueprint locations at 02:29. Compare the screenshot cue, route note, and player action before following the guide in-game.
Field manual
Equipment blueprint audit manual
Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.
Equipment blueprints should be audited like a checklist of route capabilities. Each entry needs a databox or scan proof point, a craft priority, and a reason it matters now, so players avoid revisiting the same structure because they forgot one interface or room corner.
Primary job
Find capability unlocks
Rank equipment by the route or safety problem it solves.
Best entry habit
Databox-first scan
Confirm the exact unlock source before looting around it.
Stop condition
Audit complete
Leave when the blueprint state is confirmed, then craft what changes progression.
What to watch in the videos
Watch for the databox or scan target before the inventory screen appears.
Pause on the blueprint menu and identify whether the unlock is complete or partial.
Notice which equipment is crafted immediately and which is saved for later.
Decision table
A room has several scannable objects.
Scan utility items before cosmetics and update blueprint progress after each scan.
The blueprint is partial.
Record the exact source and search a related route band instead of repeating the same room.
The equipment is craftable but not route-critical.
Defer it until storage, power, or safety upgrades are handled.
Screenshot reading order

Equipment room
The room frame tells players where to slow down and start the audit.
Player action: Scan the obvious interfaces first, then sweep corners and containers.

Databox check
The databox frame is the proof point that prevents vague location notes.
Player action: Open it, confirm the blueprint state, and record the structure context.

Blueprint menu
The menu frame turns discovery into a craft decision.
Player action: Craft only the equipment that unlocks the next route, scan, or survival margin.
Map intel
Route anchors for this guide
Equipment Blueprint Sweep
Equipment blueprint anchor for survival tools, upgrades, and scan-route cleanup.
Player use
Use this when equipment gaps are blocking a route more than raw materials are.
Route hint
Scan for tools that remove immediate friction: oxygen, repair, storage, mobility, and threat response.
Scan priority
Blueprint unlock matrix
What the unlock enables, where the route starts, and when to come back with better tools.
Blueprint pages work best when every scan has a job: base workflow, vehicle depth, scanner routing, or upgrade crafting.
Habitat Builder
Storage, fabricator workflow, power, and safer return loops
Route band
Early builder scan chain
Proof point
Blueprint unlock screen or builder menu
Return rule
Return immediately after the unlock and place a compact base.
Common mistake
Chaining another objective before converting the unlock into shelter.
Square Room
Biolab space, organized storage, and less cramped crafting flow
Route band
Base expansion databox route
Proof point
Room blueprint menu or databox confirmation
Return rule
Leave after the room unlock and build only if power can support it.
Common mistake
Treating room space as decoration before storage and power are stable.
Room Blueprint
Functional base expansion and specialized module layout
Route band
Room databox route
Proof point
Databox room and final blueprint check
Return rule
Confirm the room state, then return before side-room drift.
Common mistake
Scanning the room but forgetting whether the blueprint completed.
Modification Station
Upgrade crafting, stronger route prep, and deeper progression
Route band
Equipment blueprint sweep
Proof point
Fragment scan count and crafting station recipe
Return rule
Stop after the required fragments and craft the station before pushing deeper.
Common mistake
Missing a fragment count and repeating the same structure blindly.
Scanner Station
Targeted resource runs and blueprint cleanup from a working base
Route band
Base-linked scanner route
Proof point
Station console and filter list
Return rule
Use one filter per blocker and stop once that blocker is solved.
Common mistake
Leaving every filter active until the map becomes noise.
Metal Farm
Repeatable base expansion material flow
Route band
Mid-depth farm blueprint route
Proof point
Blueprint node and repeat route value
Return rule
Judge the farm by repeat value before spending base resources on it.
Common mistake
Building a farm that does not shorten real material loops.
Tadpole Depth Modules
Safer access to deeper objectives and late resource bands
Route band
Depth module fragment chain
Proof point
Module menu showing MK1 or MK2 depth unlock
Return rule
Install and test the module on a known route before opening a new depth band.
Common mistake
Diving into the new depth limit immediately after installation.
Wakemaker
Faster swim routing and safer return timing
Route band
Mobility fragment route
Proof point
Final blueprint check after required fragments
Return rule
Return once the blueprint completes and test mobility near base.
Common mistake
Continuing fragment hunting after the mobility unlock is already complete.
Field checklist
Before leaving base
Scanner
Primary action
Start with one blueprint target instead of clearing every nearby room.
Turn back when
Collecting databoxes without checking what unlocked.
Write down
Early Access / tracking / 2026-06-12
Database cards
Entities in this guide
These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Collector Leviathan
Named Leviathan-class encounter tracked by community location guides.
Found in: Third-party Leviathan guides and videos supplied for content research.
Action: Treat route reports as corridors, verify in the current build, and leave after the first safe observation.

Modification Station
Upgrade crafting station that converts fragments and materials into route-changing equipment.
Found in: Local Modification Station blueprint footage supplied for content research.
Action: Scan confirmed fragments, check blueprint progress, craft the station, then upgrade the blocked tool or module.

Scanner fragments
Unlock path for tools, vehicles, base modules, and progression-critical blueprints.
Found in: Core Subnautica progression pattern; exact locations stay field-tested.
Action: Prioritize scans that extend oxygen, movement, storage, power, or safe route depth.

Silver
Early valuable crafting material commonly searched around green-lit cave routes north of the Lifepod.
Found in: GamesRadar and community material guides supplied for content research.
Action: Build a repeatable north cave route, return early, and save Silver for route-changing crafts.
Evidence board
Media and verification
Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

New Alien Ocean Frontier
Wide official media frame for the new ocean planet, used as the default guide hero.
Video references
3 embedded source cards
Route checks
5 checkpoints
Screenshot queue
Ready for owned gameplay captures
Gameplay frame gallery
Visual checkpoints from source footage
Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Equipment room
Blueprint routes should start by identifying the room type before scanning every object.

Blueprint menu
Use the blueprint list as a progress audit after each scan route.

Databox check
Databoxes are most useful when tied to a route checkpoint and return plan.
Loadout and prerequisites
Route timeline
Follow the run in order
Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.
Start with one blueprint target instead of clearing every nearby room.
Scan or open the databox and verify the unlock in the blueprint menu.
Record the room, landmark, route risk, and return path.
Return to craft if the unlock changes survival, scanning, mobility, or storage.
Use the checklist to clean up optional equipment later.
Guide notes
Blueprint pages need proof points
A useful equipment page should show the room, the blueprint interface, and the databox or scan target. Those three proof points help players confirm they are in the right place.
Crafting priority
Prioritize blueprints that remove immediate friction. Survival tools, scanning upgrades, vehicle support, storage, and base utility usually matter before optional completion cleanup.
How to audit missed equipment
If a recipe is missing, search by route type instead of guessing. Ask whether the missing unlock belongs to a wreck, habitat, alien structure, base module, or scanner fragment route.
Risk controls
Common mistakes
These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.
Collecting databoxes without checking what unlocked.
Skipping the room landmark in route notes.
Continuing deeper before crafting a route-changing tool.
FAQ
Fast answers before you dive
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.