Video walkthrough
Watch the route, then match the frames
Video chapters
5 stepsVideo references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Scanner upgrade context for station filters
Watch for: Scanner upgrade routing, scan priorities, filter planning, and how better scanning reduces blind material hunting.
Station console frame review
Watch for: Start with Scanner Station filters guide at 00:50. Compare the screenshot cue, route note, and player action before following the guide in-game.
Filter scan frame review
Watch for: Start with Scanner Station filters guide at 02:30. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Watch where the station is placed relative to base access and repeated routes.
Pause on the filter menu and identify which filters solve immediate blockers.
Notice whether scan output turns into a short trip or an unfocused sweep.

Station console
The console frame proves the workflow starts at the base, not in open-water wandering.
Action: Pick a filter tied to the next craft or route objective.

Filter scan
The scan frame should point to an actionable target area.
Action: Plan a short route from the station instead of chasing every signal.

Filter menu
The menu frame shows whether the current search is still useful.
Action: Change filters when the blocker changes, then update storage labels.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
00:50Checkpoint 1: Place the Scanner Station where it supports routes you repeat often.The console frame proves the workflow starts at the base, not in open-water wandering.Expand

Station console
Scanner Station value comes from turning repeated searches into filter-driven routes.
Player action
Place the Scanner Station where it supports routes you repeat often.
Proof before moving on
The console frame proves the workflow starts at the base, not in open-water wandering.
Watch this timestampIf this fails
Narrow the objective to one material or blueprint and clear the closest safe signals first.
02:30Checkpoint 2: Check filters before leaving base so the dive has one target.The scan frame should point to an actionable target area.Expand

Filter scan
Use filters to confirm what the biome can provide before leaving the base.
Player action
Check filters before leaving base so the dive has one target.
If this fails
Move the search from random swimming to a different route band or base-side station.
03:20Checkpoint 3: Use the filter list to separate materials, fragments, and cleanup tasks.The menu frame shows whether the current search is still useful.Expand

Filter menu
The filter list becomes a practical checklist for resource loops and blueprint cleanup.
Player action
Use the filter list to separate materials, fragments, and cleanup tasks.
Proof before moving on
The menu frame shows whether the current search is still useful.
Watch this timestampIf this fails
Use scanner filters to farm only the missing ingredient class.
00:50Checkpoint 4: Record which biome or base site makes each filter useful.The console frame proves the workflow starts at the base, not in open-water wandering.Expand

Station console
Scanner Station value comes from turning repeated searches into filter-driven routes.
Player action
Record which biome or base site makes each filter useful.
Proof before moving on
The console frame proves the workflow starts at the base, not in open-water wandering.
Watch this timestampIf this fails
Narrow the objective to one material or blueprint and clear the closest safe signals first.
02:30Checkpoint 5: Move or rebuild later if the station no longer supports progression.The scan frame should point to an actionable target area.Expand

Filter scan
Use filters to confirm what the biome can provide before leaving the base.
Player action
Move or rebuild later if the station no longer supports progression.
If this fails
Move the search from random swimming to a different route band or base-side station.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Station console
Scanner Station value comes from turning repeated searches into filter-driven routes.

Filter scan
Use filters to confirm what the biome can provide before leaving the base.

Filter menu
The filter list becomes a practical checklist for resource loops and blueprint cleanup.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
The Scanner Station is valuable when it turns guesswork into filter-driven routes. Use it to check what a biome can provide, then leave base with one target instead of sweeping randomly.
Visual checkpoint
Scanner Station value comes from turning repeated searches into filter-driven routes.
Map anchor
Scanner Station Filter Hub in Scanner station staging. Use it for use this when manual searching is slower than building a focused filter workflow.
Abort rule
Building the Scanner Station where you rarely return.
Field manual translation
Scanner Station value comes from workflow, not from placing the station anywhere. The player needs a base position that supports repeated searches, a filter list tied to current blockers, and a habit of turning scan results into short focused trips instead of wandering.
Primary job
Turn search into routes - Filters should point the next dive at a blocker, material, or blueprint need.
Best entry habit
Base-linked scanning - The station works best when placed near routes the player already repeats.
Stop condition
Filter drift - If the filter no longer matches a recipe or route blocker, change it before diving.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Base power
- Scanner Station pieces
- Known route target
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Place the Scanner Station where it supports routes you repeat often.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Scanner Station value comes from turning repeated searches into filter-driven routes.
Check filters before leaving base so the dive has one target.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Use filters to confirm what the biome can provide before leaving the base.
Use the filter list to separate materials, fragments, and cleanup tasks.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

The filter list becomes a practical checklist for resource loops and blueprint cleanup.
Record which biome or base site makes each filter useful.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Scanner Station value comes from turning repeated searches into filter-driven routes.
Move or rebuild later if the station no longer supports progression.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Use filters to confirm what the biome can provide before leaving the base.
After-action plan
What to do after the guide works
Bank the result
Move or rebuild later if the station no longer supports progression.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
How to think about fragment scanning, unlock priorities, duplicate scans, and route planning around discoveries.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upScanner Fragments Guide
How to think about fragment scanning, unlock priorities, duplicate scans, and route planning around discoveries.
Use if the route branchesResource Priority List
Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.
Save for the next diveBase Module Collectibles
How to track base module scans, useful habitat unlocks, and the difference between comfort modules and progression modules.
Detailed notes
Filters turn search into workflow
Without filters, players swim until they recognize something. With filters, the route starts with a known target and a clear reason to leave base.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Best filters to prioritize
Prioritize filters that answer immediate blockers: crafting materials, scanner fragments, base modules, and rare resources. Completion filters can wait until survival friction is lower.
Materials
Fragments
Modules
Rare resources
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
When to rebuild
A Scanner Station should move when your repeated routes move. If the base no longer supports useful filters, it has become a museum piece instead of a tool.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Practical field read
Scanner Station and Filters Guide works best when you treat it as a completion route with a narrow job. Start with the loadout check: Base power. Then follow the first action without adding side goals: Place the Scanner Station where it supports routes you repeat often.. The page should help you recognize the scan, pickup, or checklist state that proves progress before you risk a longer dive. If the route starts producing unrelated discoveries, bank the note and return to the original objective instead of turning one guide into a full map sweep.
Loadout check: Base power
Route check: Scanner Station pieces
First action: Place the Scanner Station where it supports routes you repeat often.
Proof point: Scanner Station
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How to turn this into the next dive
After the first proof point, decide whether the route is solved, blocked, or worth repeating. Check filters before leaving base so the dive has one target.. If it is solved, return and convert the result into crafting, storage, a map note, or the next related guide. If it is blocked, change only one variable: bring the missing tool, clear inventory, enter from a cleaner landmark, or wait for better oxygen and vehicle support. Use the filter list to separate materials, fragments, and cleanup tasks.. Avoid the two habits that make this route feel unreliable: Building the Scanner Station where you rarely return.; Scanning for everything instead of choosing one route target..
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Scanner Station and Filters Guide should be followed as a completion route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Place the Scanner Station where it supports routes you repeat often. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Check filters before leaving base so the dive has one target. If the route starts to feel different in your build, keep the same player goal: finish the unlock cleanly and know whether a return trip is needed.
Entry check: Base power
Route action: Place the Scanner Station where it supports routes you repeat often.
Proof to look for: scan or pickup proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Use the filter list to separate materials, fragments, and cleanup tasks. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm scan or pickup proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Scanner Station pieces
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Building the Scanner Station where you rarely return. Scanning for everything instead of choosing one route target. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed completion route into better field knowledge instead of another untracked cleanup sweep.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Building the Scanner Station where you rarely return.
Scanning for everything instead of choosing one route target.
Ignoring filters after the first successful material run.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.