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Video guideEarly Access

Base Module Collectibles

How to track base module scans, useful habitat unlocks, and the difference between comfort modules and progression modules.

Quick answer

Scan base modules that improve storage, power, crafting, and safe returns before chasing decorative or comfort unlocks. A readable base accelerates every later route.

Beginner9 min3 screenshots3 video refs
Module roster gameplay frame for Subnautica 2 collectibles guide
Gameplay frame00:28

Module roster

Base module routes are useful when they show what the unlock improves in the actual base workflow.

Databox proof

Databox proof

02:20 evidence frame

Base use

Base use

05:10 evidence frame

Video walkthrough

Watch the route, then match the frames

Open source video
Module roster00:28Frame 1Base module routes are useful when they show what the unlock improves in the actual base workflow.Databox proof02:20Frame 2Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.Base use05:10Frame 3After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.

Video chapters

5 steps
Module roster chapter frame00:28Step 1Scan utility modules before decorative modules.Watch timestamp
Databox proof chapter frame02:20Step 2Prioritize storage and power support.Watch timestamp
Base use chapter frame05:10Step 3Place early modules where they reduce return friction.Watch timestamp
44:00Step 4Keep decorative expansion for stable base sites.Watch timestamp
55:00Step 5Track missing modules by biome and structure type.Watch timestamp

Video references

Watch or inspect the route before you dive

Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.

YouTube community guideOpen on YouTubePlayable embed

Old Habitat blueprint route reference

Watch for: Module roster, databox proof, base-use priority, and when decoration routes are worth it.

Local frame analysisSearch on YouTubeFrame evidence

Module roster frame review

Watch for: Start with Habitat blueprint source footage at 00:28. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisSearch on YouTubeFrame evidence

Base use frame review

Watch for: Start with Habitat blueprint source footage at 05:10. Compare the screenshot cue, route note, and player action before following the guide in-game.

Video watch notes

What to pause, compare, and write down

Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.

Watchlist

1

Pause on Module roster and identify the landmark, depth band, or objective state before following the next step.

2

Use Databox proof to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.

3

Treat Base use as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Module roster
Frame read 100:28

Module roster

Base module routes are useful when they show what the unlock improves in the actual base workflow.

Action: Scan utility modules before decorative modules.

Databox proof
Frame read 202:20

Databox proof

Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.

Action: Prioritize storage and power support.

Base use
Frame read 305:10

Base use

After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.

Action: Place early modules where they reduce return friction.

Video route timeline

Turn the video into playable checkpoints

Open source video

Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.

00:28Checkpoint 1: Scan utility modules before decorative modules.Base module routes are useful when they show what the unlock improves in the actual base workflow.Expand
Module roster

Module roster

Base module routes are useful when they show what the unlock improves in the actual base workflow.

Player action

Scan utility modules before decorative modules.

Proof before moving on

Base module routes are useful when they show what the unlock improves in the actual base workflow.

Watch this timestamp

If this fails

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

02:20Checkpoint 2: Prioritize storage and power support.Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.Expand
Databox proof

Databox proof

Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.

Player action

Prioritize storage and power support.

Proof before moving on

Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.

Watch this timestamp

If this fails

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

05:10Checkpoint 3: Place early modules where they reduce return friction.After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.Expand
Base use

Base use

After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.

Player action

Place early modules where they reduce return friction.

Proof before moving on

After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.

Watch this timestamp

If this fails

Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.

00:28Checkpoint 4: Keep decorative expansion for stable base sites.Base module routes are useful when they show what the unlock improves in the actual base workflow.Expand
Module roster

Module roster

Base module routes are useful when they show what the unlock improves in the actual base workflow.

Player action

Keep decorative expansion for stable base sites.

Proof before moving on

Base module routes are useful when they show what the unlock improves in the actual base workflow.

Watch this timestamp

If this fails

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

02:20Checkpoint 5: Track missing modules by biome and structure type.Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.Expand
Databox proof

Databox proof

Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.

Player action

Track missing modules by biome and structure type.

Proof before moving on

Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.

Watch this timestamp

If this fails

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

Gameplay evidence

Screenshots to match before you keep swimming

Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Module roster
00:28Checkpoint 1

Module roster

Base module routes are useful when they show what the unlock improves in the actual base workflow.

Databox proof
02:20Checkpoint 2

Databox proof

Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.

Base use
05:10Checkpoint 3

Base use

After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.

Route decision lab

Decide if this route is worth running now

This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.

Route purpose

Scan base modules that improve storage, power, crafting, and safe returns before chasing decorative or comfort unlocks. A readable base accelerates every later route.

Visual checkpoint

Base module routes are useful when they show what the unlock improves in the actual base workflow.

Map anchor

Base Modules Cleanup Route in Module scan route. Use it for use this when your base works but missing modules are slowing storage, crafting, or research flow.

Abort rule

Overbuilding before the base has stable power.

Field manual translation

Scan base modules that improve storage, power, crafting, and safe returns before chasing decorative or comfort unlocks. A readable base accelerates every later route. Use this completion route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.

Primary job

Base scans - Scan utility modules before decorative modules.

Best entry habit

Scanner - Prioritize storage and power support.

Stop condition

Overbuilding before the base has stable power. - Place early modules where they reduce return friction.

Patch-safe reading

Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.

Updated

2026-06-12 / tracking / Early Access

What this guide covers

Requirements

  • Scanner
  • Starter base
  • Power plan

Use this if

You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.

Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.

Step-by-step walkthrough

Follow the video route without guessing

1

Scan utility modules before decorative modules.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Module roster
00:28

Base module routes are useful when they show what the unlock improves in the actual base workflow.

2

Prioritize storage and power support.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Databox proof
02:20

Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.

3

Place early modules where they reduce return friction.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Base use
05:10

After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.

4

Keep decorative expansion for stable base sites.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Module roster
00:28

Base module routes are useful when they show what the unlock improves in the actual base workflow.

5

Track missing modules by biome and structure type.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Databox proof
02:20

Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.

After-action plan

What to do after the guide works

1

Bank the result

Track missing modules by biome and structure type.

2

Clean the inventory

Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.

3

Pick the next guide

How to choose a first base site with safe oxygen routes, repeatable resources, visibility, and room to expand.

Next route queue

Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.

Site approach gameplay frame for Subnautica 2 guides guide
Best immediate follow-up

Best First Base Location

How to choose a first base site with safe oxygen routes, repeatable resources, visibility, and room to expand.

3 videos3 framesroute timeline
Missed blueprint gameplay frame for Subnautica 2 collectibles guide
Use if the route branches

Blueprint Collectibles

A blueprint collection framework for scanner unlocks, crafting progression, base modules, and vehicle upgrades.

3 videos3 framesroute timeline
Crafting priority gameplay frame for Subnautica 2 guides guide
Save for the next dive

Crafting Progression Guide

A practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.

3 videos3 framesroute timeline

Detailed notes

Utility beats style in the first base

The first base should make the map smaller. Storage, power, crafting, and vehicle support do that better than decoration.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Future module fields

Each module can later store scan source, fragment count, power need, build materials, and why it matters.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Base modules have different jobs

Separate base modules into survival support, crafting support, storage support, power support, vehicle support, and decoration. Utility modules should come first because they shorten every later route. Decoration is worth collecting, but it should not delay the pieces that make the base easier to return to, sort, and expand.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

When a module is worth scanning immediately

Stop for a base-module scan when it solves a repeated problem: full inventory, weak power, long crafting walks, missing vehicle support, or unsafe return loops. If the module is cosmetic and the route objective is urgent, mark it and return during a dedicated cleanup sweep.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Practical field read

Base Module Collectibles works best when you treat it as a completion route with a narrow job. Start with the loadout check: Scanner. Then follow the first action without adding side goals: Scan utility modules before decorative modules.. The page should help you recognize the scan, pickup, or checklist state that proves progress before you risk a longer dive. If the route starts producing unrelated discoveries, bank the note and return to the original objective instead of turning one guide into a full map sweep.

Loadout check: Scanner

Route check: Starter base

First action: Scan utility modules before decorative modules.

Proof point: Base scans

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

How to turn this into the next dive

After the first proof point, decide whether the route is solved, blocked, or worth repeating. Prioritize storage and power support.. If it is solved, return and convert the result into crafting, storage, a map note, or the next related guide. If it is blocked, change only one variable: bring the missing tool, clear inventory, enter from a cleaner landmark, or wait for better oxygen and vehicle support. Place early modules where they reduce return friction.. Avoid the two habits that make this route feel unreliable: Overbuilding before the base has stable power.; Ignoring storage layout until inventory becomes painful..

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Video route notes

Base Module Collectibles should be followed as a completion route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Scan utility modules before decorative modules. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Prioritize storage and power support. If the route starts to feel different in your build, keep the same player goal: finish the unlock cleanly and know whether a return trip is needed.

Entry check: Scanner

Route action: Scan utility modules before decorative modules.

Proof to look for: scan or pickup proof

Version note: Early Access / tracking

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Screenshot checkpoints

Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Place early modules where they reduce return friction. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.

Entry frame: match the landmark before moving deeper

Proof frame: confirm scan or pickup proof

Exit frame: know the return direction before adding side goals

Loadout frame: check Starter base

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Stop rule and next dive

The most useful part of this page is the stop rule. Overbuilding before the base has stable power. Ignoring storage layout until inventory becomes painful. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed completion route into better field knowledge instead of another untracked cleanup sweep.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Common mistakes

Overbuilding before the base has stable power.

Ignoring storage layout until inventory becomes painful.

Scanning modules but never crafting the ones that reduce travel time.

FAQ

Is this guide for the current Subnautica 2 build?

This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.

Does this page use official screenshots?

Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.

Community notes

Add a field report

Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.

Local fallbackApproved public notes onlyLoading reports
Route checkEarly AccessApproved

Near starter shallows

Approx. 70-120m from pod

Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.

Patch watchHotfix 3+Approved

Guide-wide

N/A

Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.

On this page

Video walkthroughSource videosWatch notesRoute timelineGameplay evidenceRoute decisionWhat this coversStep-by-stepAfter-action planDetailed notesCommon mistakesFAQ

Related guides

Site approach gameplay frame for Subnautica 2 guides guide3 vidBest First Base LocationHow to choose a first base site with safe oxygen routes, repeatable resources, visibility, and room to expand.Missed blueprint gameplay frame for Subnautica 2 collectibles guide3 vidBlueprint CollectiblesA blueprint collection framework for scanner unlocks, crafting progression, base modules, and vehicle upgrades.Crafting priority gameplay frame for Subnautica 2 guides guide3 vidCrafting Progression GuideA practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.Black box route gameplay frame for Subnautica 2 collectibles guide3 vidCollectibles OverviewA completion-focused overview for lore logs, PDA entries, blueprints, rare materials, and base module finds.

Content policy

This guide is based on gameplay video references. It avoids exact-coordinate promises unless the footage clearly supports them.