Video walkthrough
Watch the route, then match the frames
00:28Frame 1Base module routes are useful when they show what the unlock improves in the actual base workflow.
02:20Frame 2Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.
05:10Frame 3After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.Video chapters
5 stepsVideo references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Old Habitat blueprint route reference
Watch for: Module roster, databox proof, base-use priority, and when decoration routes are worth it.
Module roster frame review
Watch for: Start with Habitat blueprint source footage at 00:28. Compare the screenshot cue, route note, and player action before following the guide in-game.
Base use frame review
Watch for: Start with Habitat blueprint source footage at 05:10. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Module roster and identify the landmark, depth band, or objective state before following the next step.
Use Databox proof to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Base use as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Module roster
Base module routes are useful when they show what the unlock improves in the actual base workflow.
Action: Scan utility modules before decorative modules.

Databox proof
Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.
Action: Prioritize storage and power support.

Base use
After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.
Action: Place early modules where they reduce return friction.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
00:28Checkpoint 1: Scan utility modules before decorative modules.Base module routes are useful when they show what the unlock improves in the actual base workflow.Expand

Module roster
Base module routes are useful when they show what the unlock improves in the actual base workflow.
Player action
Scan utility modules before decorative modules.
Proof before moving on
Base module routes are useful when they show what the unlock improves in the actual base workflow.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
02:20Checkpoint 2: Prioritize storage and power support.Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.Expand

Databox proof
Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.
Player action
Prioritize storage and power support.
Proof before moving on
Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
05:10Checkpoint 3: Place early modules where they reduce return friction.After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.Expand

Base use
After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.
Player action
Place early modules where they reduce return friction.
Proof before moving on
After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
00:28Checkpoint 4: Keep decorative expansion for stable base sites.Base module routes are useful when they show what the unlock improves in the actual base workflow.Expand

Module roster
Base module routes are useful when they show what the unlock improves in the actual base workflow.
Player action
Keep decorative expansion for stable base sites.
Proof before moving on
Base module routes are useful when they show what the unlock improves in the actual base workflow.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
02:20Checkpoint 5: Track missing modules by biome and structure type.Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.Expand

Databox proof
Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.
Player action
Track missing modules by biome and structure type.
Proof before moving on
Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Module roster
Base module routes are useful when they show what the unlock improves in the actual base workflow.

Databox proof
Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.

Base use
After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Scan base modules that improve storage, power, crafting, and safe returns before chasing decorative or comfort unlocks. A readable base accelerates every later route.
Visual checkpoint
Base module routes are useful when they show what the unlock improves in the actual base workflow.
Map anchor
Base Modules Cleanup Route in Module scan route. Use it for use this when your base works but missing modules are slowing storage, crafting, or research flow.
Abort rule
Overbuilding before the base has stable power.
Field manual translation
Scan base modules that improve storage, power, crafting, and safe returns before chasing decorative or comfort unlocks. A readable base accelerates every later route. Use this completion route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Base scans - Scan utility modules before decorative modules.
Best entry habit
Scanner - Prioritize storage and power support.
Stop condition
Overbuilding before the base has stable power. - Place early modules where they reduce return friction.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Scanner
- Starter base
- Power plan
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Scan utility modules before decorative modules.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Base module routes are useful when they show what the unlock improves in the actual base workflow.
Prioritize storage and power support.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.
Place early modules where they reduce return friction.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

After unlocking a module, return and decide whether it improves storage, power, Biolab, or navigation.
Keep decorative expansion for stable base sites.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Base module routes are useful when they show what the unlock improves in the actual base workflow.
Track missing modules by biome and structure type.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Tie every databox to a room or exterior checkpoint instead of a loose coordinate claim.
After-action plan
What to do after the guide works
Bank the result
Track missing modules by biome and structure type.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
How to choose a first base site with safe oxygen routes, repeatable resources, visibility, and room to expand.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upBest First Base Location
How to choose a first base site with safe oxygen routes, repeatable resources, visibility, and room to expand.
Use if the route branchesBlueprint Collectibles
A blueprint collection framework for scanner unlocks, crafting progression, base modules, and vehicle upgrades.
Save for the next diveCrafting Progression Guide
A practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.
Detailed notes
Utility beats style in the first base
The first base should make the map smaller. Storage, power, crafting, and vehicle support do that better than decoration.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Future module fields
Each module can later store scan source, fragment count, power need, build materials, and why it matters.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Base modules have different jobs
Separate base modules into survival support, crafting support, storage support, power support, vehicle support, and decoration. Utility modules should come first because they shorten every later route. Decoration is worth collecting, but it should not delay the pieces that make the base easier to return to, sort, and expand.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
When a module is worth scanning immediately
Stop for a base-module scan when it solves a repeated problem: full inventory, weak power, long crafting walks, missing vehicle support, or unsafe return loops. If the module is cosmetic and the route objective is urgent, mark it and return during a dedicated cleanup sweep.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Practical field read
Base Module Collectibles works best when you treat it as a completion route with a narrow job. Start with the loadout check: Scanner. Then follow the first action without adding side goals: Scan utility modules before decorative modules.. The page should help you recognize the scan, pickup, or checklist state that proves progress before you risk a longer dive. If the route starts producing unrelated discoveries, bank the note and return to the original objective instead of turning one guide into a full map sweep.
Loadout check: Scanner
Route check: Starter base
First action: Scan utility modules before decorative modules.
Proof point: Base scans
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How to turn this into the next dive
After the first proof point, decide whether the route is solved, blocked, or worth repeating. Prioritize storage and power support.. If it is solved, return and convert the result into crafting, storage, a map note, or the next related guide. If it is blocked, change only one variable: bring the missing tool, clear inventory, enter from a cleaner landmark, or wait for better oxygen and vehicle support. Place early modules where they reduce return friction.. Avoid the two habits that make this route feel unreliable: Overbuilding before the base has stable power.; Ignoring storage layout until inventory becomes painful..
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Base Module Collectibles should be followed as a completion route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Scan utility modules before decorative modules. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Prioritize storage and power support. If the route starts to feel different in your build, keep the same player goal: finish the unlock cleanly and know whether a return trip is needed.
Entry check: Scanner
Route action: Scan utility modules before decorative modules.
Proof to look for: scan or pickup proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Place early modules where they reduce return friction. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm scan or pickup proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Starter base
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Overbuilding before the base has stable power. Ignoring storage layout until inventory becomes painful. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed completion route into better field knowledge instead of another untracked cleanup sweep.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Overbuilding before the base has stable power.
Ignoring storage layout until inventory becomes painful.
Scanning modules but never crafting the ones that reduce travel time.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.