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S2Subnautica 2 Guide

A versioned Early Access field database for Subnautica 2 guides, map planning, bosses, puzzles, collectibles, and search.

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Back to Collectibles
databaseEarly Access

Blueprint Collectibles

A blueprint collection framework for scanner unlocks, crafting progression, base modules, and vehicle upgrades.

Quick route answer

Blueprints matter most when they unlock new routes. Prioritize scans tied to oxygen, movement, storage, power, vehicles, and base expansion before completion cleanup.

3 source cards3 evidence frames1 atlas markers
Blueprint progress gameplay frame for Subnautica 2 collectibles guide
Gameplay frame01:14

Blueprint progress

Track progress after each confirmed fragment so the player knows when to leave.

Equipment room

Equipment room

00:25 evidence frame

Databox proof

Databox proof

02:29 evidence frame

Version notes

CollectibleBlueprints
ToolScanner
SpoilersMedium

Updated 2026-06-12

Status: tracking. Exact coordinates, drops, and stats stay conservative until field-tested.

Guide contents

Quick answerDive plan (1)Tactical briefVisual route (3)Video lab (3)Field manualMap intelField matrix (8)Field checklistDatabase cards (4)LoadoutRoute timelineGuide notesMistakesFAQCommunity notes

Quick answer

Blueprints matter most when they unlock new routes. Prioritize scans tied to oxygen, movement, storage, power, vehicles, and base expansion before completion cleanup.

Field readyKeep this section visible while checking the video and route timeline.

Second-screen dive plan

What to do, what proves it, and when to leave

Open atlas marker
Objective

Scan route-changing fragments first.

Visual proof

Blueprint progress at 01:14

Exit rule

Prioritize survival tools, scanning, vehicle support, storage, and base workflow before decorative unlocks.

Next useful page

Scanner Fragments Guide

Blueprint progress
01:14Gameplay frame

Blueprint progress

Track progress after each confirmed fragment so the player knows when to leave.

01

Approach

Prioritize survival tools, scanning, vehicle support, storage, and base workflow before decorative unlocks.

02

Objective

Blueprint completion anchor for separating useful unlocks from optional cleanup.

03

Return

Use this when scan fragments are available but you need to know which ones affect progression.

Tactical brief

How to use this guide in a real dive

3 evidence frames

Blueprint Collectibles is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.

On the atlas, this guide is tied to Blueprint Collectibles Chain. Treat that marker as a route anchor: Blueprint completion anchor for separating useful unlocks from optional cleanup. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.

The first visual check is Blueprint progress (01:14). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Track progress after each confirmed fragment so the player knows when to leave.

Route band

Blueprint cleanup band, 350m - 850m

Prioritize survival tools, scanning, vehicle support, storage, and base workflow before decorative unlocks.

Proof point

Blueprint progress (01:14)

Track progress after each confirmed fragment so the player knows when to leave.

Abort rule

Treating all blueprints as equal priority.

Use this when scan fragments are available but you need to know which ones affect progression.

After this

Scanner Fragments Guide

How to think about fragment scanning, unlock priorities, duplicate scans, and route planning around discoveries.

Visual route

Follow the guide by screenshot evidence

Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Blueprint progress visual route frame
Step 101:14

Blueprint progress

Track progress after each confirmed fragment so the player knows when to leave.

Player action

Scanner

Equipment room visual route frame
Step 200:25

Equipment room

Blueprint collectibles should show the room context before the scan target.

Player action

Scan route-changing fragments first.

Databox proof visual route frame
Step 302:29

Databox proof

Databox proof turns a vague location note into a repeatable checklist item.

Player action

Treating all blueprints as equal priority.

Open map anchorBlueprint Collectibles Chain / Blueprint cleanup bandCheck source cardsCompare the frames against the embedded video references.Continue routeScanner Fragments Guide

Video references

Watch or inspect the route before you dive

Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.

Local frame analysisReview frame notes

Blueprint progress frame review

Watch for: Start with Equipment blueprint locations / Blueprint collectibles at 01:14. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisReview frame notes

Equipment room frame review

Watch for: Start with Equipment blueprint locations / Blueprint collectibles at 00:25. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisReview frame notes

Databox proof frame review

Watch for: Start with Equipment blueprint locations / Blueprint collectibles at 02:29. Compare the screenshot cue, route note, and player action before following the guide in-game.

Field manual

Blueprint Collectibles field manual

Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.

Blueprints matter most when they unlock new routes. Prioritize scans tied to oxygen, movement, storage, power, vehicles, and base expansion before completion cleanup. Use this completion route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.

Primary job

Blueprints

Scan route-changing fragments first.

Best entry habit

Scanner

Log biome and depth band for each blueprint family.

Stop condition

Treating all blueprints as equal priority.

Craft only when the unlock solves a blocker.

What to watch in the videos

Pause on Blueprint progress and identify the landmark, depth band, or objective state before following the next step.

Use Equipment room to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.

Treat Databox proof as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Decision table

Treating all blueprints as equal priority.

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

Ignoring partial progress on multi-scan unlocks.

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

Spending resources before checking the route value.

Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.

Screenshot reading order

Blueprint progress
0101:14

Blueprint progress

Track progress after each confirmed fragment so the player knows when to leave.

Player action: Scan route-changing fragments first.

Equipment room
0200:25

Equipment room

Blueprint collectibles should show the room context before the scan target.

Player action: Log biome and depth band for each blueprint family.

Databox proof
0302:29

Databox proof

Databox proof turns a vague location note into a repeatable checklist item.

Player action: Craft only when the unlock solves a blocker.

Map intel

Route anchors for this guide

Open full map
FragmentsPatch tracking

Blueprint Collectibles Chain

Blueprint completion anchor for separating useful unlocks from optional cleanup.

XYZ-90, -500, 520

Depth350m - 850m

BiomeBlueprint cleanup band

Open in atlas

Player use

Use this when scan fragments are available but you need to know which ones affect progression.

Route hint

Prioritize survival tools, scanning, vehicle support, storage, and base workflow before decorative unlocks.

Scan priority

Blueprint unlock matrix

What the unlock enables, where the route starts, and when to come back with better tools.

Blueprint pages work best when every scan has a job: base workflow, vehicle depth, scanner routing, or upgrade crafting.

CoreBase

Habitat Builder

Storage, fabricator workflow, power, and safer return loops

Open unlock

Route band

Early builder scan chain

Proof point

Blueprint unlock screen or builder menu

Return rule

Return immediately after the unlock and place a compact base.

Common mistake

Chaining another objective before converting the unlock into shelter.

HighBase

Square Room

Biolab space, organized storage, and less cramped crafting flow

Open unlock

Route band

Base expansion databox route

Proof point

Room blueprint menu or databox confirmation

Return rule

Leave after the room unlock and build only if power can support it.

Common mistake

Treating room space as decoration before storage and power are stable.

HighBase

Room Blueprint

Functional base expansion and specialized module layout

Open unlock

Route band

Room databox route

Proof point

Databox room and final blueprint check

Return rule

Confirm the room state, then return before side-room drift.

Common mistake

Scanning the room but forgetting whether the blueprint completed.

HighTool

Modification Station

Upgrade crafting, stronger route prep, and deeper progression

Open unlock

Route band

Equipment blueprint sweep

Proof point

Fragment scan count and crafting station recipe

Return rule

Stop after the required fragments and craft the station before pushing deeper.

Common mistake

Missing a fragment count and repeating the same structure blindly.

Route-dependentScanner

Scanner Station

Targeted resource runs and blueprint cleanup from a working base

Open unlock

Route band

Base-linked scanner route

Proof point

Station console and filter list

Return rule

Use one filter per blocker and stop once that blocker is solved.

Common mistake

Leaving every filter active until the map becomes noise.

Route-dependentStorage

Metal Farm

Repeatable base expansion material flow

Open unlock

Route band

Mid-depth farm blueprint route

Proof point

Blueprint node and repeat route value

Return rule

Judge the farm by repeat value before spending base resources on it.

Common mistake

Building a farm that does not shorten real material loops.

CoreVehicle

Tadpole Depth Modules

Safer access to deeper objectives and late resource bands

Open unlock

Route band

Depth module fragment chain

Proof point

Module menu showing MK1 or MK2 depth unlock

Return rule

Install and test the module on a known route before opening a new depth band.

Common mistake

Diving into the new depth limit immediately after installation.

Route-dependentVehicle

Wakemaker

Faster swim routing and safer return timing

Open unlock

Route band

Mobility fragment route

Proof point

Final blueprint check after required fragments

Return rule

Return once the blueprint completes and test mobility near base.

Common mistake

Continuing fragment hunting after the mobility unlock is already complete.

Field checklist

Before leaving base

Scanner

Primary action

Scan route-changing fragments first.

Turn back when

Treating all blueprints as equal priority.

Write down

Early Access / tracking / 2026-06-12

Database cards

Entities in this guide

These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Official Subnautica 2 ocean frontier media from Steam
ToolPatch tracking

Modification Station

Upgrade crafting station that converts fragments and materials into route-changing equipment.

Found in: Local Modification Station blueprint footage supplied for content research.

Action: Scan confirmed fragments, check blueprint progress, craft the station, then upgrade the blocked tool or module.

Official Subnautica 2 ocean frontier media from Steam
ToolGuide framework

Scanner fragments

Unlock path for tools, vehicles, base modules, and progression-critical blueprints.

Found in: Core Subnautica progression pattern; exact locations stay field-tested.

Action: Prioritize scans that extend oxygen, movement, storage, power, or safe route depth.

Official Subnautica 2 ocean frontier media from Steam
MaterialPatch tracking

Silver

Early valuable crafting material commonly searched around green-lit cave routes north of the Lifepod.

Found in: GamesRadar and community material guides supplied for content research.

Action: Build a repeatable north cave route, return early, and save Silver for route-changing crafts.

Official Subnautica 2 ocean frontier media from Steam
MaterialPatch tracking

Lead

Early material often routed through the northeast ravine and the caves below it.

Found in: PC Gamer and community material guides supplied for content research.

Action: Anchor the run to the ravine shape and inspect mineral nodes without losing the exit.

Evidence board

Media and verification

Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

Official Subnautica 2 ocean frontier media from Steam

New Alien Ocean Frontier

Wide official media frame for the new ocean planet, used as the default guide hero.

Video references

3 embedded source cards

Route checks

5 checkpoints

Screenshot queue

Ready for owned gameplay captures

Gameplay frame gallery

Visual checkpoints from source footage

Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Blueprint progress
01:14Equipment blueprint locations / Blueprint collectibles

Blueprint progress

Track progress after each confirmed fragment so the player knows when to leave.

Equipment room
00:25Equipment blueprint locations / Blueprint collectibles

Equipment room

Blueprint collectibles should show the room context before the scan target.

Databox proof
02:29Equipment blueprint locations / Blueprint collectibles

Databox proof

Databox proof turns a vague location note into a repeatable checklist item.

Loadout and prerequisites

Scanner
Fragment route
Crafting plan

Route timeline

Follow the run in order

Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.

01Checkpoint

Scan route-changing fragments first.

02Checkpoint

Log biome and depth band for each blueprint family.

03Checkpoint

Craft only when the unlock solves a blocker.

04Checkpoint

Return to incomplete clusters after mobility upgrades.

05Checkpoint

Refresh notes after Early Access patches.

Guide notes

Blueprint priority tiers

Information, oxygen, mobility, storage, power, then comfort. This order keeps exploration moving without overcommitting to exact early access data. If two fragments are competing for attention, choose the one that unlocks a new dive depth, safer return path, or repeatable base workflow before cosmetic or comfort pieces.

How blueprint pages will scale

Future entries can list fragment count, verified biome, route notes, recipe unlock, patch status, and the first screenshot that proves the route. Each blueprint should eventually answer three player questions: where the scan chain begins, what the unlock changes immediately, and when it is smarter to leave the cluster unfinished until better mobility is available.

Scan chain start
Immediate route value
Recipe blocker
Return timing

Risk controls

Common mistakes

These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.

Treating all blueprints as equal priority.

Ignoring partial progress on multi-scan unlocks.

Spending resources before checking the route value.

FAQ

Fast answers before you dive

Is this guide for the current Subnautica 2 build?

This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.

Does this page use official screenshots?

Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.

Community notes

Add a field report

Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.

Local fallbackApproved public notes onlyLoading reports
Route checkEarly AccessApproved

Near starter shallows

Approx. 70-120m from pod

Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.

Patch watchHotfix 3+Approved

Guide-wide

N/A

Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.

Item dossier

database

Collectibles

DifficultyIntermediate
Reading time6 min
VersionEarly Access
Statustracking
Updated2026-06-12
Videos3
Cards4
blueprintsscannercompletion

Route signals

Landmark first

Scanner

Route focus

Scan route-changing fragments first.

Player updates

Community notes ready

Source links

Official Steam store pageScreenshots, co-op, Tadpole, Leviathan, Early Access, and store description.Unknown Worlds Hotfix 3Creature behavior tuning for Hammerheads, Marrowbreaches, Nibblers, flares, and Survival Tool response.GameSpot Leviathan locationsLeviathan names and route reporting for Collector, Shiver, Great Jaw, and Deepwing Brooder.GamesRadar Silver routeEarly Silver route reporting north of the Lifepod and cave search guidance.PC Gamer Lead routeLead route reporting around the northeast ravine and early cave nodes.PC Gamer Sulfur routeSulfur route reporting around early thermal terrain and the Welcome Center direction.

Related guides

Scanner Fragments GuideHow to think about fragment scanning, unlock priorities, duplicate scans, and route planning around discoveries.Crafting Progression GuideA practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.Base Module CollectiblesHow to track base module scans, useful habitat unlocks, and the difference between comfort modules and progression modules.Collectibles OverviewA completion-focused overview for lore logs, PDA entries, blueprints, rare materials, and base module finds.

Media source policy

This page uses attributed official media, original atlas art, local gameplay frames, and embedded references. Future captures should keep source labels, timestamps, and route context.