Video walkthrough
Watch the route, then follow the written steps
Video references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Habitat blueprint route reference
Watch for: Habitat databoxes, room and module unlocks, base workflow value, and completion checklist logic.
Base use frame review
Watch for: Start with Base module collectibles / All habitat blueprints at 05:10. Compare the screenshot cue, route note, and player action before following the guide in-game.
Module roster frame review
Watch for: Start with Base module collectibles / All habitat blueprints at 00:28. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Databox proof and identify the landmark, depth band, or objective state before following the next step.
Use Base use to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Module roster as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Databox proof
Databox proof prevents repeated habitat blueprint sweeps through the same route.
Action: Sort habitat blueprints by the base problem they solve.

Base use
Judge each unlock by whether it improves power, storage, farming, or workflow.
Action: Scan or open databoxes and confirm unlock state immediately.

Module roster
The module roster is useful only when pieces are ranked by base job.
Action: Return after workflow-critical pieces instead of chasing decoration first.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
02:20Checkpoint 1: Sort habitat blueprints by the base problem they solve.Databox proof prevents repeated habitat blueprint sweeps through the same route.Expand

Databox proof
Databox proof prevents repeated habitat blueprint sweeps through the same route.
Player action
Sort habitat blueprints by the base problem they solve.
Proof before moving on
Databox proof prevents repeated habitat blueprint sweeps through the same route.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
05:10Checkpoint 2: Scan or open databoxes and confirm unlock state immediately.Judge each unlock by whether it improves power, storage, farming, or workflow.Expand

Base use
Judge each unlock by whether it improves power, storage, farming, or workflow.
Player action
Scan or open databoxes and confirm unlock state immediately.
Proof before moving on
Judge each unlock by whether it improves power, storage, farming, or workflow.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
00:28Checkpoint 3: Return after workflow-critical pieces instead of chasing decoration first.The module roster is useful only when pieces are ranked by base job.Expand

Module roster
The module roster is useful only when pieces are ranked by base job.
Player action
Return after workflow-critical pieces instead of chasing decoration first.
Proof before moving on
The module roster is useful only when pieces are ranked by base job.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
02:20Checkpoint 4: Build the unlocked piece only if it improves power, storage, farming, or route prep.Databox proof prevents repeated habitat blueprint sweeps through the same route.Expand

Databox proof
Databox proof prevents repeated habitat blueprint sweeps through the same route.
Player action
Build the unlocked piece only if it improves power, storage, farming, or route prep.
Proof before moving on
Databox proof prevents repeated habitat blueprint sweeps through the same route.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Databox proof
Databox proof prevents repeated habitat blueprint sweeps through the same route.

Base use
Judge each unlock by whether it improves power, storage, farming, or workflow.

Module roster
The module roster is useful only when pieces are ranked by base job.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Collect habitat blueprints by base job: power and storage first, room expansion second, farming and workflow pieces third, decoration last. Confirm each databox or scan before leaving the structure.
Visual checkpoint
Databox proof prevents repeated habitat blueprint sweeps through the same route.
Map anchor
Habitat Blueprint Databox Hub in Habitat blueprint route. Use it for use this when base completion needs a checklist that still prioritizes useful build pieces first.
Abort rule
Treating decoration blueprints as urgent while storage is still broken.
Field manual translation
Collect habitat blueprints by base job: power and storage first, room expansion second, farming and workflow pieces third, decoration last. Confirm each databox or scan before leaving the structure. Use this completion route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Habitat pieces - Sort habitat blueprints by the base problem they solve.
Best entry habit
Scanner - Scan or open databoxes and confirm unlock state immediately.
Stop condition
Treating decoration blueprints as urgent while storage is still broken. - Return after workflow-critical pieces instead of chasing decoration first.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Scanner
- Base plan
- Blueprint checklist
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Sort habitat blueprints by the base problem they solve.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Databox proof prevents repeated habitat blueprint sweeps through the same route.
Scan or open databoxes and confirm unlock state immediately.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Judge each unlock by whether it improves power, storage, farming, or workflow.
Return after workflow-critical pieces instead of chasing decoration first.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

The module roster is useful only when pieces are ranked by base job.
Build the unlocked piece only if it improves power, storage, farming, or route prep.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Databox proof prevents repeated habitat blueprint sweeps through the same route.
After-action plan
What to do after the guide works
Bank the result
Build the unlocked piece only if it improves power, storage, farming, or route prep.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
How to track base module scans, useful habitat unlocks, and the difference between comfort modules and progression modules.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upBase Module Collectibles
How to track base module scans, useful habitat unlocks, and the difference between comfort modules and progression modules.
Use if the route branchesRoom Blueprint Location Guide
A room blueprint guide for data boxes, base expansion planning, biolab space, and practical layout decisions.
Save for the next diveGrow Beds Location Guide
A Grow Beds unlock guide for farming plants, food, water, crafting materials, and building a self-sustaining base loop.
Detailed notes
Blueprints by base job
The best habitat checklist ranks pieces by value: power, storage, fabricator workflow, farming, room expansion, and decoration. That order keeps the base useful while completion grows.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Databox proof matters
Every habitat route should show the databox or scan proof and the menu state after unlocking. That prevents repeat sweeps through the same rooms.
Databox
Menu
Build value
Storage note
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
All Habitat Blueprints Guide should be followed as a completion route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Sort habitat blueprints by the base problem they solve. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Scan or open databoxes and confirm unlock state immediately. If the route starts to feel different in your build, keep the same player goal: finish the unlock cleanly and know whether a return trip is needed.
Entry check: Scanner
Route action: Sort habitat blueprints by the base problem they solve.
Proof to look for: scan or pickup proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Return after workflow-critical pieces instead of chasing decoration first. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm scan or pickup proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Base plan
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Treating decoration blueprints as urgent while storage is still broken. Leaving a databox route without checking the unlock menu. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed completion route into better field knowledge instead of another untracked cleanup sweep.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Treating decoration blueprints as urgent while storage is still broken.
Leaving a databox route without checking the unlock menu.
Building every new piece before the base workflow needs it.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.