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Creature Safety Index

A compact creature safety database for deciding whether to observe, avoid, scan from cover, or abort a route.

Quick answer

Use the Creature Safety Index before entering a threat band. Identify the creature, read the behavior cue, choose the safest action, and update the page after patches change behavior.

Intermediate7 min3 screenshots3 video refs
Hostile cue gameplay frame for Subnautica 2 bosses guide
Gameplay frame00:24

Hostile cue

Creature pages should teach the first readable hostile cue, not only the final attack.

Close pass

Close pass

01:36 evidence frame

Route risk

Route risk

03:00 evidence frame

Video walkthrough

Watch the route, then match the frames

Open source video
Hostile cue00:24Frame 1Creature pages should teach the first readable hostile cue, not only the final attack.Close pass01:36Frame 2A close pass is a route failure signal unless the exit lane and tool response are still available.Route risk03:00Frame 3Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.

Video chapters

5 steps
Hostile cue chapter frame00:24Step 1Identify the creature or silhouette before moving closer.Watch timestamp
Close pass chapter frame01:36Step 2Check whether the safe action is observe, avoid, scan, or abort.Watch timestamp
Route risk chapter frame03:00Step 3Use the behavior cue to decide whether the current window is safe.Watch timestamp
44:00Step 4Record route impact after the encounter ends.Watch timestamp
55:00Step 5Retest high-risk entries after hotfixes.Watch timestamp

Video references

Watch or inspect the route before you dive

Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.

Local gameplay reviewOpen on YouTubePlayable embed

Creature safety source footage

Watch for: Hostile cues, close-pass mistakes, route-risk scoring, and retest triggers after patches.

Local frame analysisSearch on YouTubeFrame evidence

Close pass frame review

Watch for: Start with Scariest creatures and jumpscares at 01:36. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisSearch on YouTubeFrame evidence

Route risk frame review

Watch for: Start with Scariest creatures and jumpscares at 03:00. Compare the screenshot cue, route note, and player action before following the guide in-game.

Official update checks

Patch notes that can change this guide

Checked 2026-06-21
EA1 Hotfix 32026-06-01Unknown Worlds patch notesOfficial Hotfix 3 notes cover performance fixes, DLSS 4.5 handling, crash fixes, and another pass on creature behavior.Creature-threat pages and troubleshooting pages should be treated as current-build checks before repeating older video routes.

Video watch notes

What to pause, compare, and write down

Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.

Watchlist

1

Pause on Hostile cue and identify the landmark, depth band, or objective state before following the next step.

2

Use Close pass to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.

3

Treat Route risk as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Hostile cue
Frame read 100:24

Hostile cue

Creature pages should teach the first readable hostile cue, not only the final attack.

Action: Identify the creature or silhouette before moving closer.

Close pass
Frame read 201:36

Close pass

A close pass is a route failure signal unless the exit lane and tool response are still available.

Action: Check whether the safe action is observe, avoid, scan, or abort.

Route risk
Frame read 303:00

Route risk

Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.

Action: Use the behavior cue to decide whether the current window is safe.

Video route timeline

Turn the video into playable checkpoints

Open source video

Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.

00:24Checkpoint 1: Identify the creature or silhouette before moving closer.Creature pages should teach the first readable hostile cue, not only the final attack.Expand
Hostile cue

Hostile cue

Creature pages should teach the first readable hostile cue, not only the final attack.

Player action

Identify the creature or silhouette before moving closer.

Proof before moving on

Creature pages should teach the first readable hostile cue, not only the final attack.

Watch this timestamp

If this fails

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

01:36Checkpoint 2: Check whether the safe action is observe, avoid, scan, or abort.A close pass is a route failure signal unless the exit lane and tool response are still available.Expand
Close pass

Close pass

A close pass is a route failure signal unless the exit lane and tool response are still available.

Player action

Check whether the safe action is observe, avoid, scan, or abort.

Proof before moving on

A close pass is a route failure signal unless the exit lane and tool response are still available.

Watch this timestamp

If this fails

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

03:00Checkpoint 3: Use the behavior cue to decide whether the current window is safe.Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.Expand
Route risk

Route risk

Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.

Player action

Use the behavior cue to decide whether the current window is safe.

Proof before moving on

Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.

Watch this timestamp

If this fails

Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.

00:24Checkpoint 4: Record route impact after the encounter ends.Creature pages should teach the first readable hostile cue, not only the final attack.Expand
Hostile cue

Hostile cue

Creature pages should teach the first readable hostile cue, not only the final attack.

Player action

Record route impact after the encounter ends.

Proof before moving on

Creature pages should teach the first readable hostile cue, not only the final attack.

Watch this timestamp

If this fails

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

01:36Checkpoint 5: Retest high-risk entries after hotfixes.A close pass is a route failure signal unless the exit lane and tool response are still available.Expand
Close pass

Close pass

A close pass is a route failure signal unless the exit lane and tool response are still available.

Player action

Retest high-risk entries after hotfixes.

Proof before moving on

A close pass is a route failure signal unless the exit lane and tool response are still available.

Watch this timestamp

If this fails

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

Gameplay evidence

Screenshots to match before you keep swimming

Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Hostile cue
00:24Checkpoint 1

Hostile cue

Creature pages should teach the first readable hostile cue, not only the final attack.

Close pass
01:36Checkpoint 2

Close pass

A close pass is a route failure signal unless the exit lane and tool response are still available.

Route risk
03:00Checkpoint 3

Route risk

Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.

Route decision lab

Decide if this route is worth running now

This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.

Route purpose

Use the Creature Safety Index before entering a threat band. Identify the creature, read the behavior cue, choose the safest action, and update the page after patches change behavior.

Visual checkpoint

Creature pages should teach the first readable hostile cue, not only the final attack.

Map anchor

Creature Safety Index Hub in Threat behavior index. Use it for use this before entering a threat band when you need the safe action more than a location.

Abort rule

Using creature pages as collectible checklists only.

Field manual translation

Use the Creature Safety Index before entering a threat band. Identify the creature, read the behavior cue, choose the safest action, and update the page after patches change behavior. Use this threat route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.

Primary job

Safety lookup - Identify the creature or silhouette before moving closer.

Best entry habit

Scanner habit - Check whether the safe action is observe, avoid, scan, or abort.

Stop condition

Using creature pages as collectible checklists only. - Use the behavior cue to decide whether the current window is safe.

Patch-safe reading

Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.

Updated

2026-06-12 / tracking / Early Access

What this guide covers

Requirements

  • Scanner habit
  • Exit discipline
  • Patch notes

Use this if

You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.

Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.

Step-by-step walkthrough

Follow the video route without guessing

1

Identify the creature or silhouette before moving closer.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Hostile cue
00:24

Creature pages should teach the first readable hostile cue, not only the final attack.

2

Check whether the safe action is observe, avoid, scan, or abort.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Close pass
01:36

A close pass is a route failure signal unless the exit lane and tool response are still available.

3

Use the behavior cue to decide whether the current window is safe.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Route risk
03:00

Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.

4

Record route impact after the encounter ends.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Hostile cue
00:24

Creature pages should teach the first readable hostile cue, not only the final attack.

5

Retest high-risk entries after hotfixes.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Close pass
01:36

A close pass is a route failure signal unless the exit lane and tool response are still available.

After-action plan

What to do after the guide works

1

Bank the result

Retest high-risk entries after hotfixes.

2

Clean the inventory

Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.

3

Pick the next guide

A creature database framework for scanning wildlife, reading behavior, separating harmless fauna from threats, and tracking Early Access changes.

Next route queue

Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.

Threat read gameplay frame for Subnautica 2 bosses guide
Best immediate follow-up

Creatures Database Guide

A creature database framework for scanning wildlife, reading behavior, separating harmless fauna from threats, and tracking Early Access changes.

3 videos3 framesroute timeline
Patch headline gameplay frame for Subnautica 2 guides guide
Use if the route branches

Patch Notes and Hotfix Tracker

A version-aware tracker for Early Access hotfixes, creature tuning, DLSS updates, progression fixes, and guide pages that need retesting.

3 videos3 framesroute timeline
Retreat angle gameplay frame for Subnautica 2 guides guide
Save for the next dive

Flares and Survival Tool Guide

How to treat flares and the Survival Tool as mitigation tools for creature tests, route recovery, and Early Access threat pages.

3 videos3 framesroute timeline

Detailed notes

Creature data should answer a player action

A useful creature database tells the player what to do next. Names and images are not enough; the page needs behavior cues, safe actions, and route impact.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

How to use the matrix

Read across one row before entering the route. If the class says abort or scan from cover, prepare the return line before the objective.

Class

Cue

Safe action

Retest reason

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Practical field read

Creature Safety Index works best when you treat it as a threat read with a narrow job. Start with the loadout check: Scanner habit. Then follow the first action without adding side goals: Identify the creature or silhouette before moving closer.. The page should help you recognize the behavior cue that tells you to approach, wait, or leave before you risk a longer dive. If the route starts producing unrelated discoveries, bank the note and return to the original objective instead of turning one guide into a full map sweep.

Loadout check: Scanner habit

Route check: Exit discipline

First action: Identify the creature or silhouette before moving closer.

Proof point: Safety lookup

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

How to turn this into the next dive

After the first proof point, decide whether the route is solved, blocked, or worth repeating. Check whether the safe action is observe, avoid, scan, or abort.. If it is solved, return and convert the result into crafting, storage, a map note, or the next related guide. If it is blocked, change only one variable: bring the missing tool, clear inventory, enter from a cleaner landmark, or wait for better oxygen and vehicle support. Use the behavior cue to decide whether the current window is safe.. Avoid the two habits that make this route feel unreliable: Using creature pages as collectible checklists only.; Ignoring small hostile fauna until oxygen is already low..

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Video route notes

Creature Safety Index should be followed as a threat route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Identify the creature or silhouette before moving closer. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Check whether the safe action is observe, avoid, scan, or abort. If the route starts to feel different in your build, keep the same player goal: recognize the danger window before committing to the approach.

Entry check: Scanner habit

Route action: Identify the creature or silhouette before moving closer.

Proof to look for: creature behavior proof

Version note: Early Access / tracking

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Screenshot checkpoints

Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Use the behavior cue to decide whether the current window is safe. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.

Entry frame: match the landmark before moving deeper

Proof frame: confirm creature behavior proof

Exit frame: know the return direction before adding side goals

Loadout frame: check Exit discipline

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Stop rule and next dive

The most useful part of this page is the stop rule. Using creature pages as collectible checklists only. Ignoring small hostile fauna until oxygen is already low. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed threat route into better field knowledge instead of another late retreat.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Common mistakes

Using creature pages as collectible checklists only.

Ignoring small hostile fauna until oxygen is already low.

Calling an encounter safe without recording retreat results.

FAQ

Is this guide for the current Subnautica 2 build?

This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.

Does this page use official screenshots?

Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.

Community notes

Add a field report

Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.

Local fallbackApproved public notes onlyLoading reports
Route checkEarly AccessApproved

Near starter shallows

Approx. 70-120m from pod

Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.

Patch watchHotfix 3+Approved

Guide-wide

N/A

Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.

On this page

Video walkthroughSource videosOfficial updatesWatch notesRoute timelineGameplay evidenceRoute decisionWhat this coversStep-by-stepAfter-action planDetailed notesCommon mistakesFAQ

Related guides

Threat read gameplay frame for Subnautica 2 bosses guide3 vidCreatures Database GuideA creature database framework for scanning wildlife, reading behavior, separating harmless fauna from threats, and tracking Early Access changes.Patch headline gameplay frame for Subnautica 2 guides guide3 vidPatch Notes and Hotfix TrackerA version-aware tracker for Early Access hotfixes, creature tuning, DLSS updates, progression fixes, and guide pages that need retesting.Retreat angle gameplay frame for Subnautica 2 guides guide3 vidFlares and Survival Tool GuideHow to treat flares and the Survival Tool as mitigation tools for creature tests, route recovery, and Early Access threat pages.Threat roster gameplay frame for Subnautica 2 bosses guide3 vidBosses and Threats OverviewA conservative encounter hub for major threats, boss-like moments, escape planning, and Early Access verification.

Content policy

This guide is based on gameplay video references. It avoids exact-coordinate promises unless the footage clearly supports them.