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Video guideEarly Access

All Blackbox Locations

A completion-focused Blackbox route guide for log pickups, route order, screenshot checkpoints, and avoiding repeated cleanup sweeps.

Quick answer

Clear Blackboxes as a checklist route: group nearby pickups, confirm each log on screen, mark the route as complete, and stop when the next Blackbox would require a separate dive plan.

Intermediate11 min3 screenshots3 video refs
Log pickup gameplay frame for Subnautica 2 collectibles guide
Gameplay frame01:14

Log pickup

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.

Completion check

Completion check

02:40 evidence frame

Blackbox route

Blackbox route

00:18 evidence frame

Video walkthrough

Watch the route, then follow the written steps

Video chapters

01:14Step 1Split Blackboxes into short route clusters instead of one full-map sweep.Watch timestamp
02:40Step 2Confirm each pickup or log state before leaving the room or wreck.Watch timestamp
00:18Step 3Mark completed clusters so later cleanup does not repeat the same dive.Watch timestamp
4:00Step 4Return when the next Blackbox needs a new tool, depth band, or route plan.Watch timestamp

Video references

Watch or inspect the route before you dive

Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.

YouTube community guideOpen on YouTube

All Blackbox route reference

Watch for: Blackbox route order, log pickup confirmation, completion checks, and cleanup sweep discipline.

Local frame analysisSearch on YouTube

Completion check frame review

Watch for: Start with All black boxes guide / Blackbox completion route at 02:40. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisSearch on YouTube

Blackbox route frame review

Watch for: Start with All black boxes guide / Blackbox completion route at 00:18. Compare the screenshot cue, route note, and player action before following the guide in-game.

Video watch notes

What to pause, compare, and write down

Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.

Watchlist

1

Pause on Log pickup and identify the landmark, depth band, or objective state before following the next step.

2

Use Completion check to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.

3

Treat Blackbox route as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Log pickup
Frame read 101:14

Log pickup

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.

Action: Split Blackboxes into short route clusters instead of one full-map sweep.

Completion check
Frame read 202:40

Completion check

A completion check turns the route from a vague collectible hunt into a reliable checklist.

Action: Confirm each pickup or log state before leaving the room or wreck.

Blackbox route
Frame read 300:18

Blackbox route

Blackbox routes should be grouped into short clusters with clear exits.

Action: Mark completed clusters so later cleanup does not repeat the same dive.

Video route timeline

Turn the video into playable checkpoints

Open source video

Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.

01:14Checkpoint 1: Split Blackboxes into short route clusters instead of one full-map sweep.Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.Expand
Log pickup

Log pickup

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.

Player action

Split Blackboxes into short route clusters instead of one full-map sweep.

Proof before moving on

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.

Watch this timestamp

If this fails

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

02:40Checkpoint 2: Confirm each pickup or log state before leaving the room or wreck.A completion check turns the route from a vague collectible hunt into a reliable checklist.Expand
Completion check

Completion check

A completion check turns the route from a vague collectible hunt into a reliable checklist.

Player action

Confirm each pickup or log state before leaving the room or wreck.

Proof before moving on

A completion check turns the route from a vague collectible hunt into a reliable checklist.

Watch this timestamp

If this fails

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

00:18Checkpoint 3: Mark completed clusters so later cleanup does not repeat the same dive.Blackbox routes should be grouped into short clusters with clear exits.Expand
Blackbox route

Blackbox route

Blackbox routes should be grouped into short clusters with clear exits.

Player action

Mark completed clusters so later cleanup does not repeat the same dive.

Proof before moving on

Blackbox routes should be grouped into short clusters with clear exits.

Watch this timestamp

If this fails

Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.

01:14Checkpoint 4: Return when the next Blackbox needs a new tool, depth band, or route plan.Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.Expand
Log pickup

Log pickup

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.

Player action

Return when the next Blackbox needs a new tool, depth band, or route plan.

Proof before moving on

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.

Watch this timestamp

If this fails

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

Gameplay evidence

Screenshots to match before you keep swimming

Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Log pickup
01:14Checkpoint 1

Log pickup

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.

Completion check
02:40Checkpoint 2

Completion check

A completion check turns the route from a vague collectible hunt into a reliable checklist.

Blackbox route
00:18Checkpoint 3

Blackbox route

Blackbox routes should be grouped into short clusters with clear exits.

Route decision lab

Decide if this route is worth running now

This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.

Route purpose

Clear Blackboxes as a checklist route: group nearby pickups, confirm each log on screen, mark the route as complete, and stop when the next Blackbox would require a separate dive plan.

Visual checkpoint

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.

Map anchor

Blackbox Completion Sweep in Log and wreck cleanup route. Use it for use this when cleanup starts repeating old rooms and the route needs a confirmed checklist.

Abort rule

Trying to clear every Blackbox in one oxygen or vehicle route.

Field manual translation

Clear Blackboxes as a checklist route: group nearby pickups, confirm each log on screen, mark the route as complete, and stop when the next Blackbox would require a separate dive plan. Use this completion route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.

Primary job

Blackboxes - Split Blackboxes into short route clusters instead of one full-map sweep.

Best entry habit

Scanner habit - Confirm each pickup or log state before leaving the room or wreck.

Stop condition

Trying to clear every Blackbox in one oxygen or vehicle route. - Mark completed clusters so later cleanup does not repeat the same dive.

Patch-safe reading

Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.

Updated

2026-06-12 / tracking / Early Access

What this guide covers

Requirements

  • Scanner habit
  • Route checklist
  • Return marker

Use this if

You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.

Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.

Step-by-step walkthrough

Follow the video route without guessing

1

Split Blackboxes into short route clusters instead of one full-map sweep.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Log pickup
01:14

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.

2

Confirm each pickup or log state before leaving the room or wreck.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Completion check
02:40

A completion check turns the route from a vague collectible hunt into a reliable checklist.

3

Mark completed clusters so later cleanup does not repeat the same dive.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Blackbox route
00:18

Blackbox routes should be grouped into short clusters with clear exits.

4

Return when the next Blackbox needs a new tool, depth band, or route plan.

Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.

If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

video-derived route noteverify landmarks in your build
Log pickup
01:14

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.

After-action plan

What to do after the guide works

1

Bank the result

Return when the next Blackbox needs a new tool, depth band, or route plan.

2

Clean the inventory

Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.

3

Pick the next guide

A completion-focused overview for lore logs, PDA entries, blueprints, rare materials, and base module finds.

Next route queue

Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.

Black box route gameplay frame for Subnautica 2 collectibles guide
Best immediate follow-up

Collectibles Overview

A completion-focused overview for lore logs, PDA entries, blueprints, rare materials, and base module finds.

3 videos3 framesroute timeline
Interior check gameplay frame for Subnautica 2 collectibles guide
Use if the route branches

PDA and Lore Logs

How to track PDA entries, environmental storytelling, lore logs, and missed narrative clues without over-spoiling the route.

3 videos3 framesroute timeline
Approach route gameplay frame for Subnautica 2 puzzles guide
Save for the next dive

Old Habitat Walkthrough

A spoiler-aware Old Habitat walkthrough focused on approach safety, entrance checks, scanning order, and progression blockers.

3 videos3 framesroute timeline

Detailed notes

Completion route rhythm

Blackbox routes are easiest when each pickup has three proofs: entry landmark, pickup confirmation, and completion check. Without those, cleanup becomes a repeated search of already-cleared rooms.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

When to split the route

Split the checklist whenever depth, oxygen, threat pressure, or room complexity changes. A clean second dive is better than a confused completion push.

Entry

Pickup

Check off

Return

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Video route notes

All Blackbox Locations should be followed as a completion route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Split Blackboxes into short route clusters instead of one full-map sweep. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Confirm each pickup or log state before leaving the room or wreck. If the route starts to feel different in your build, keep the same player goal: finish the unlock cleanly and know whether a return trip is needed.

Entry check: Scanner habit

Route action: Split Blackboxes into short route clusters instead of one full-map sweep.

Proof to look for: scan or pickup proof

Version note: Early Access / tracking

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Screenshot checkpoints

Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Mark completed clusters so later cleanup does not repeat the same dive. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.

Entry frame: match the landmark before moving deeper

Proof frame: confirm scan or pickup proof

Exit frame: know the return direction before adding side goals

Loadout frame: check Route checklist

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Stop rule and next dive

The most useful part of this page is the stop rule. Trying to clear every Blackbox in one oxygen or vehicle route. Forgetting to confirm the log state after the pickup. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed completion route into better field knowledge instead of another untracked cleanup sweep.

How to use this in-game

Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.

Common mistakes

Trying to clear every Blackbox in one oxygen or vehicle route.

Forgetting to confirm the log state after the pickup.

Repeating completed rooms because the route was not checked off.

FAQ

Is this guide for the current Subnautica 2 build?

This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.

Does this page use official screenshots?

Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.

Community notes

Add a field report

Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.

Local fallbackApproved public notes onlyLoading reports
Route checkEarly AccessApproved

Near starter shallows

Approx. 70-120m from pod

Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.

Patch watchHotfix 3+Approved

Guide-wide

N/A

Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.

On this page

Video walkthroughSource videosWatch notesRoute timelineGameplay evidenceRoute decisionWhat this coversStep-by-stepAfter-action planDetailed notesCommon mistakesFAQ

Related guides

Collectibles OverviewA completion-focused overview for lore logs, PDA entries, blueprints, rare materials, and base module finds.PDA and Lore LogsHow to track PDA entries, environmental storytelling, lore logs, and missed narrative clues without over-spoiling the route.Old Habitat WalkthroughA spoiler-aware Old Habitat walkthrough focused on approach safety, entrance checks, scanning order, and progression blockers.Blueprint CollectiblesA blueprint collection framework for scanner unlocks, crafting progression, base modules, and vehicle upgrades.

Content policy

This guide is based on gameplay video references. It avoids exact-coordinate promises unless the footage clearly supports them.