Video walkthrough
Watch the route, then follow the written steps
Video chapters
Video references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Repair Tool blueprint route reference
Watch for: Repair Tool fragments, scan order, and early progression unlocks.
Scan proof frame review
Watch for: Start with Repair Tool fragments guide / Blueprint route at 01:14. Compare the screenshot cue, route note, and player action before following the guide in-game.
Craft unlock frame review
Watch for: Start with Repair Tool fragments guide / Blueprint route at 00:25. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Fragment route and identify the landmark, depth band, or objective state before following the next step.
Use Scan proof to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Craft unlock as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Fragment route
A Repair Tool route starts with known fragment stops, not random wreck searching.
Action: Scan or unlock the Repair Tool blueprint first.

Scan proof
Scan proof after each fragment keeps the route from repeating old rooms.
Action: Check recipe progress before gathering Sulfur.

Craft unlock
Craft the tool as soon as the unlock is ready because it opens other blockers.
Action: Collect the missing material count from a short route.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
02:29Checkpoint 1: Scan or unlock the Repair Tool blueprint first.A Repair Tool route starts with known fragment stops, not random wreck searching.Expand

Fragment route
A Repair Tool route starts with known fragment stops, not random wreck searching.
Player action
Scan or unlock the Repair Tool blueprint first.
Proof before moving on
A Repair Tool route starts with known fragment stops, not random wreck searching.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
01:14Checkpoint 2: Check recipe progress before gathering Sulfur.Scan proof after each fragment keeps the route from repeating old rooms.Expand

Scan proof
Scan proof after each fragment keeps the route from repeating old rooms.
Player action
Check recipe progress before gathering Sulfur.
Proof before moving on
Scan proof after each fragment keeps the route from repeating old rooms.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
00:25Checkpoint 3: Collect the missing material count from a short route.Craft the tool as soon as the unlock is ready because it opens other blockers.Expand

Craft unlock
Craft the tool as soon as the unlock is ready because it opens other blockers.
Player action
Collect the missing material count from a short route.
Proof before moving on
Craft the tool as soon as the unlock is ready because it opens other blockers.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
02:29Checkpoint 4: Craft and test on the blocked repair objective.A Repair Tool route starts with known fragment stops, not random wreck searching.Expand

Fragment route
A Repair Tool route starts with known fragment stops, not random wreck searching.
Player action
Craft and test on the blocked repair objective.
Proof before moving on
A Repair Tool route starts with known fragment stops, not random wreck searching.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Fragment route
A Repair Tool route starts with known fragment stops, not random wreck searching.

Scan proof
Scan proof after each fragment keeps the route from repeating old rooms.

Craft unlock
Craft the tool as soon as the unlock is ready because it opens other blockers.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Split the Repair Tool route into two jobs: finish fragment or blueprint progress first, then collect Sulfur and craft only after the recipe state is clear.
Visual checkpoint
A Repair Tool route starts with known fragment stops, not random wreck searching.
Map anchor
Repair Tool Blueprint Route Anchor in Early fragment route. Use it for use this when repair access is blocking power, base, or story progression.
Abort rule
Farming Sulfur before confirming blueprint progress.
Field manual translation
Split the Repair Tool route into two jobs: finish fragment or blueprint progress first, then collect Sulfur and craft only after the recipe state is clear. Use this completion route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Repair Tool - Scan or unlock the Repair Tool blueprint first.
Best entry habit
Scanner - Check recipe progress before gathering Sulfur.
Stop condition
Farming Sulfur before confirming blueprint progress. - Collect the missing material count from a short route.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Scanner
- Sulfur route
- Recipe check
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Scan or unlock the Repair Tool blueprint first.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

A Repair Tool route starts with known fragment stops, not random wreck searching.
Check recipe progress before gathering Sulfur.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Scan proof after each fragment keeps the route from repeating old rooms.
Collect the missing material count from a short route.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Craft the tool as soon as the unlock is ready because it opens other blockers.
Craft and test on the blocked repair objective.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

A Repair Tool route starts with known fragment stops, not random wreck searching.
After-action plan
What to do after the guide works
Bank the result
Craft and test on the blocked repair objective.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
A focused Repair Tool fragment route for scan order, Sulfur dependency, blueprint progress, and early progression recovery.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upRepair Tool Fragments Guide
A focused Repair Tool fragment route for scan order, Sulfur dependency, blueprint progress, and early progression recovery.
Use if the route branchesSulfur Farming Route Guide
A focused Sulfur farming route for repair tools, hot pockets, and early crafting without unsafe thermal wandering.
Save for the next diveEquipment Blueprint Locations
A blueprint route guide for equipment unlocks, databox checks, scanner stops, and post-route crafting priorities.
Detailed notes
early tool blueprint route plan
Repair Tool Blueprint Route is useful when the route is treated as a focused job instead of a full-map sweep. Start by naming the blocker, checking the loadout, and matching the first landmark before copying the video. The player goal is not to memorize every second of movement; it is to understand why the route begins there, what proves progress, and when the route should stop.
Route type: early tool blueprint
Proof to confirm: Repair Tool blueprint or crafted tool
Primary blocker: Scanner
Best follow-up: Craft and test on the blocked repair objective.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How to use the video evidence
Watch for the entry frame, the proof frame, and the exit frame. The entry frame tells you whether you are in the right terrain band. The proof frame tells you whether the scan, pickup, blueprint, puzzle state, or build decision actually happened. The exit frame protects the run from turning into a panic search after the objective is already solved.
Entry frame: match terrain before diving deeper
Proof frame: confirm Repair Tool blueprint or crafted tool
Exit frame: return before adding side goals
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule
Stop after the tool is crafted and tested on the repair blocker. If the route fails, change one variable before trying again: bring the missing tool, empty inventory, approach from a clearer landmark, or wait until oxygen, vehicle depth, or defensive options match the route. That makes the next attempt safer and gives the page useful field notes instead of repeated guesswork.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Repair Tool Blueprint Route should be followed as a completion route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Scan or unlock the Repair Tool blueprint first. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Check recipe progress before gathering Sulfur. If the route starts to feel different in your build, keep the same player goal: finish the unlock cleanly and know whether a return trip is needed.
Entry check: Scanner
Route action: Scan or unlock the Repair Tool blueprint first.
Proof to look for: scan or pickup proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Collect the missing material count from a short route. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm scan or pickup proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Sulfur route
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Farming Sulfur before confirming blueprint progress. Leaving the scan route without checking completion. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed completion route into better field knowledge instead of another untracked cleanup sweep.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Farming Sulfur before confirming blueprint progress.
Leaving the scan route without checking completion.
Using a general resource run for a specific tool unlock.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.