Video walkthrough
Watch the route, then match the frames
Video chapters
5 stepsVideo references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Restore power and open Axum door
Watch for: Power entry, device order, door state confirmation, and how to stop wandering after activation.
Power entry frame review
Watch for: Start with Restore power and open Axum door at 00:34. Compare the screenshot cue, route note, and player action before following the guide in-game.
Door state frame review
Watch for: Start with Restore power and open Axum door at 04:30. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Power entry and identify the landmark, depth band, or objective state before following the next step.
Use Device order to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Door state as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Power entry
Power routes need a safe entry and a known exit because the return is often the real risk.
Action: Locate the power source or inactive terminal.

Device order
Follow the device order only after the room state and symbol clue are both understood.
Action: Trace visible lines, symbols, or repeated devices.

Door state
Confirm the door state visually before calling the power puzzle complete.
Action: Scan each interactable before spending resources.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
00:34Checkpoint 1: Locate the power source or inactive terminal.Power routes need a safe entry and a known exit because the return is often the real risk.Expand

Power entry
Power routes need a safe entry and a known exit because the return is often the real risk.
Player action
Locate the power source or inactive terminal.
Proof before moving on
Power routes need a safe entry and a known exit because the return is often the real risk.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
02:08Checkpoint 2: Trace visible lines, symbols, or repeated devices.Follow the device order only after the room state and symbol clue are both understood.Expand

Device order
Follow the device order only after the room state and symbol clue are both understood.
Player action
Trace visible lines, symbols, or repeated devices.
Proof before moving on
Follow the device order only after the room state and symbol clue are both understood.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
04:30Checkpoint 3: Scan each interactable before spending resources.Confirm the door state visually before calling the power puzzle complete.Expand

Door state
Confirm the door state visually before calling the power puzzle complete.
Player action
Scan each interactable before spending resources.
Proof before moving on
Confirm the door state visually before calling the power puzzle complete.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
00:34Checkpoint 4: Change one variable at a time.Power routes need a safe entry and a known exit because the return is often the real risk.Expand

Power entry
Power routes need a safe entry and a known exit because the return is often the real risk.
Player action
Change one variable at a time.
Proof before moving on
Power routes need a safe entry and a known exit because the return is often the real risk.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
02:08Checkpoint 5: Leave if the puzzle asks for a missing unlock.Follow the device order only after the room state and symbol clue are both understood.Expand

Device order
Follow the device order only after the room state and symbol clue are both understood.
Player action
Leave if the puzzle asks for a missing unlock.
Proof before moving on
Follow the device order only after the room state and symbol clue are both understood.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Power entry
Power routes need a safe entry and a known exit because the return is often the real risk.

Device order
Follow the device order only after the room state and symbol clue are both understood.

Door state
Confirm the door state visually before calling the power puzzle complete.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
For power routing, trace visible inputs and outputs first, then inspect inactive devices from source to destination. If nothing reacts, you likely need a scan, item, or later unlock.
Visual checkpoint
Power routes need a safe entry and a known exit because the return is often the real risk.
Map anchor
Power Routing Node in Powered structure route. Use it for use this when switches, turbines, power lines, or locked states need a readable order.
Abort rule
Interacting randomly before tracing the circuit.
Field manual translation
For power routing, trace visible inputs and outputs first, then inspect inactive devices from source to destination. If nothing reacts, you likely need a scan, item, or later unlock. Use this state-change route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Power - Locate the power source or inactive terminal.
Best entry habit
Scanner - Trace visible lines, symbols, or repeated devices.
Stop condition
Interacting randomly before tracing the circuit. - Scan each interactable before spending resources.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Scanner
- Clear room route
- Return oxygen margin
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Locate the power source or inactive terminal.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Power routes need a safe entry and a known exit because the return is often the real risk.
Trace visible lines, symbols, or repeated devices.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Follow the device order only after the room state and symbol clue are both understood.
Scan each interactable before spending resources.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Confirm the door state visually before calling the power puzzle complete.
Change one variable at a time.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Power routes need a safe entry and a known exit because the return is often the real risk.
Leave if the puzzle asks for a missing unlock.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Follow the device order only after the room state and symbol clue are both understood.
After-action plan
What to do after the guide works
Bank the result
Leave if the puzzle asks for a missing unlock.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
A spoiler-aware guide to reading Subnautica 2 puzzles, terminals, route locks, power routing, and alien structure clues.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upPuzzle Guide Overview
A spoiler-aware guide to reading Subnautica 2 puzzles, terminals, route locks, power routing, and alien structure clues.
Use if the route branchesAlien Structure Puzzles
A careful route framework for reading alien structures, terminals, symbols, and locked interior routes in Subnautica 2.
Save for the next diveCrafting Progression Guide
A practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.
Detailed notes
Trace, then touch
A power puzzle is easiest when you read the room before interacting. Route first, inputs second, actions third.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
When a power puzzle is not ready
Inactive rooms often signal missing tools or story state. If scanning gives no clue and no device responds, mark it and return later.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Follow the power path in both directions
Start at the most obvious power source or inactive terminal, then trace outward. After that, reverse the path from the locked door or target device back toward the source. If both reads point to the same missing interaction, you probably found the real blocker. If they do not, you are likely missing a scan, side room, or tool requirement.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Change one thing at a time
Power puzzles are hard to troubleshoot when multiple switches, items, or rooms are tested at once. Make one interaction, look for one visible reaction, then reset your route note. If nothing changes, do not keep repeating it. Move to the next visible clue or leave with a labeled blocker so the next attempt starts cleanly.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Power Routing Puzzles should be followed as a puzzle route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Locate the power source or inactive terminal. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Trace visible lines, symbols, or repeated devices. If the route starts to feel different in your build, keep the same player goal: separate room reading, device order, and exit timing.
Entry check: Scanner
Route action: Locate the power source or inactive terminal.
Proof to look for: state-change proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Scan each interactable before spending resources. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm state-change proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Clear room route
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Interacting randomly before tracing the circuit. Ignoring devices that look decorative. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed puzzle route into better field knowledge instead of another random interaction loop.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Interacting randomly before tracing the circuit.
Ignoring devices that look decorative.
Trying to solve while the oxygen timer is already tight.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.