Video walkthrough
Watch the route, then match the frames
00:18Frame 1Collectible routes should begin with the path and context, not only the pickup object.
01:14Frame 2A useful collectible frame proves the pickup and the landmark so players can repeat the sweep.
02:40Frame 3Completion pages should tell players when to stop and how to verify the route is finished.Video chapters
5 stepsVideo references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
All black boxes collectible route
Watch for: Black box route order, log pickup recognition, and completion checking for collectible sweeps.
Log pickup frame review
Watch for: Start with All black boxes route reference at 01:14. Compare the screenshot cue, route note, and player action before following the guide in-game.
Completion check frame review
Watch for: Start with All black boxes route reference at 02:40. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Black box route and identify the landmark, depth band, or objective state before following the next step.
Use Log pickup to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Completion check as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Black box route
Collectible routes should begin with the path and context, not only the pickup object.
Action: Group finds into logs, blueprints, rare materials, and modules.

Log pickup
A useful collectible frame proves the pickup and the landmark so players can repeat the sweep.
Action: Record where each type appears.

Completion check
Completion pages should tell players when to stop and how to verify the route is finished.
Action: Return after upgrades that open old routes.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
00:18Checkpoint 1: Group finds into logs, blueprints, rare materials, and modules.Collectible routes should begin with the path and context, not only the pickup object.Expand

Black box route
Collectible routes should begin with the path and context, not only the pickup object.
Player action
Group finds into logs, blueprints, rare materials, and modules.
Proof before moving on
Collectible routes should begin with the path and context, not only the pickup object.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
01:14Checkpoint 2: Record where each type appears.A useful collectible frame proves the pickup and the landmark so players can repeat the sweep.Expand

Log pickup
A useful collectible frame proves the pickup and the landmark so players can repeat the sweep.
Player action
Record where each type appears.
Proof before moving on
A useful collectible frame proves the pickup and the landmark so players can repeat the sweep.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
02:40Checkpoint 3: Return after upgrades that open old routes.Completion pages should tell players when to stop and how to verify the route is finished.Expand

Completion check
Completion pages should tell players when to stop and how to verify the route is finished.
Player action
Return after upgrades that open old routes.
Proof before moving on
Completion pages should tell players when to stop and how to verify the route is finished.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
00:18Checkpoint 4: Check version notes before assuming a missing collectible is gone.Collectible routes should begin with the path and context, not only the pickup object.Expand

Black box route
Collectible routes should begin with the path and context, not only the pickup object.
Player action
Check version notes before assuming a missing collectible is gone.
Proof before moving on
Collectible routes should begin with the path and context, not only the pickup object.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
01:14Checkpoint 5: Use related pages to narrow the route type.A useful collectible frame proves the pickup and the landmark so players can repeat the sweep.Expand

Log pickup
A useful collectible frame proves the pickup and the landmark so players can repeat the sweep.
Player action
Use related pages to narrow the route type.
Proof before moving on
A useful collectible frame proves the pickup and the landmark so players can repeat the sweep.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Black box route
Collectible routes should begin with the path and context, not only the pickup object.

Log pickup
A useful collectible frame proves the pickup and the landmark so players can repeat the sweep.

Completion check
Completion pages should tell players when to stop and how to verify the route is finished.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Track collectibles by type and route, not by memory. Separate story logs, blueprint unlocks, rare materials, and base modules so completion checks stay readable after patches.
Visual checkpoint
Collectible routes should begin with the path and context, not only the pickup object.
Map anchor
Collectibles Overview Sweep in Completion sweep band. Use it for use this when you want a checklist route instead of re-searching every biome.
Abort rule
Mixing story logs and crafting unlocks in one checklist.
Field manual translation
Track collectibles by type and route, not by memory. Separate story logs, blueprint unlocks, rare materials, and base modules so completion checks stay readable after patches. Use this completion route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Tracker - Group finds into logs, blueprints, rare materials, and modules.
Best entry habit
Scanner - Record where each type appears.
Stop condition
Mixing story logs and crafting unlocks in one checklist. - Return after upgrades that open old routes.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Scanner
- Storage labels
- Route notes
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Group finds into logs, blueprints, rare materials, and modules.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Collectible routes should begin with the path and context, not only the pickup object.
Record where each type appears.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

A useful collectible frame proves the pickup and the landmark so players can repeat the sweep.
Return after upgrades that open old routes.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Completion pages should tell players when to stop and how to verify the route is finished.
Check version notes before assuming a missing collectible is gone.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Collectible routes should begin with the path and context, not only the pickup object.
Use related pages to narrow the route type.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

A useful collectible frame proves the pickup and the landmark so players can repeat the sweep.
After-action plan
What to do after the guide works
Bank the result
Use related pages to narrow the route type.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
How to track PDA entries, environmental storytelling, lore logs, and missed narrative clues without over-spoiling the route.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upPDA and Lore Logs
How to track PDA entries, environmental storytelling, lore logs, and missed narrative clues without over-spoiling the route.
Use if the route branchesBlueprint Collectibles
A blueprint collection framework for scanner unlocks, crafting progression, base modules, and vehicle upgrades.
Save for the next diveRare Materials Tracker
A versioned tracker for rare materials, where to record them, when to spend them, and how to avoid waste.
Detailed notes
Completion starts with categories
A clean collectible system needs stable buckets before exact locations. This first version builds those buckets for later field screenshots and coordinates.
PDA logs
Blueprints
Rare materials
Base modules
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Why version notes matter
Collectibles are likely to move during Early Access. The page model keeps old URLs while letting notes update with each build.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Completion should not interrupt progression
A collectible sweep is most useful after the route is already safe. If a lore log, databox, or scan pulls you away from oxygen, tool, or vehicle progression, record the location and return later. Completion becomes much easier once the base, storage, route markers, and mobility upgrades are strong enough to support cleanup without panic.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Track by reason, not just item name
Every collectible should answer why it matters: story context, blueprint unlock, crafting material, base workflow, or patch verification. Grouping by reason helps players choose the next page and prevents the collection list from feeling like a pile of unrelated items.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Collectibles Overview should be followed as a completion route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Group finds into logs, blueprints, rare materials, and modules. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Record where each type appears. If the route starts to feel different in your build, keep the same player goal: finish the unlock cleanly and know whether a return trip is needed.
Entry check: Scanner
Route action: Group finds into logs, blueprints, rare materials, and modules.
Proof to look for: scan or pickup proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Return after upgrades that open old routes. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm scan or pickup proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Storage labels
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Mixing story logs and crafting unlocks in one checklist. Assuming a collectible location is final during Early Access. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed completion route into better field knowledge instead of another untracked cleanup sweep.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Mixing story logs and crafting unlocks in one checklist.
Assuming a collectible location is final during Early Access.
Skipping old routes after new mobility unlocks.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.