Quick answer
Scan fragments that unlock information, movement, storage, or safer returns before chasing cosmetic or comfort unlocks. Record where fragments appear so patch changes are easier to verify.
Second-screen dive plan
What to do, what proves it, and when to leave
Scan nearby fragments before traveling far.
Fragment room at 00:25
Scan one objective chain, note duplicates, leave when the blocker is solved, and do not full-clear blind.
Blueprint Collectibles

Fragment room
Fragment routes are easier when every room or wreck section becomes a checkpoint.
Approach
Scan one objective chain, note duplicates, leave when the blocker is solved, and do not full-clear blind.
Objective
Fragment route anchor for scanner-driven unlocks and duplicate-scan decisions.
Return
Use this when random scanning is producing duplicates instead of progression unlocks.
Tactical brief
How to use this guide in a real dive
Scanner Fragments Guide is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.
On the atlas, this guide is tied to Scanner Fragment Sweep. Treat that marker as a route anchor: Fragment route anchor for scanner-driven unlocks and duplicate-scan decisions. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.
The first visual check is Fragment room (00:25). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Fragment routes are easier when every room or wreck section becomes a checkpoint.
Route band
Fragment sweep shelf, 260m - 540m
Scan one objective chain, note duplicates, leave when the blocker is solved, and do not full-clear blind.
Proof point
Fragment room (00:25)
Fragment routes are easier when every room or wreck section becomes a checkpoint.
Abort rule
Ignoring fragments after unlocking the first tools.
Use this when random scanning is producing duplicates instead of progression unlocks.
After this
Blueprint Collectibles
A blueprint collection framework for scanner unlocks, crafting progression, base modules, and vehicle upgrades.
Visual route
Follow the guide by screenshot evidence
Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Fragment room
Fragment routes are easier when every room or wreck section becomes a checkpoint.
Player action
Scanner access

Blueprint progress
Check blueprint progress after each scan so the route does not become a repeated sweep.
Player action
Scan nearby fragments before traveling far.

Databox check
Databox and fragment stops should have a clear return path before you continue deeper.
Player action
Ignoring fragments after unlocking the first tools.
Video references
Watch or inspect the route before you dive
Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Fragment room frame review
Watch for: Start with Equipment blueprint locations / Scanner fragments at 00:25. Compare the screenshot cue, route note, and player action before following the guide in-game.
Blueprint progress frame review
Watch for: Start with Equipment blueprint locations / Scanner fragments at 01:14. Compare the screenshot cue, route note, and player action before following the guide in-game.
Databox check frame review
Watch for: Start with Equipment blueprint locations / Scanner fragments at 02:29. Compare the screenshot cue, route note, and player action before following the guide in-game.
Field manual
Scanner Fragments Guide field manual
Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.
Scan fragments that unlock information, movement, storage, or safer returns before chasing cosmetic or comfort unlocks. Record where fragments appear so patch changes are easier to verify. Use this resource route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Blueprints
Scan nearby fragments before traveling far.
Best entry habit
Scanner access
Prioritize mobility, storage, power, and base utility.
Stop condition
Ignoring fragments after unlocking the first tools.
Treat duplicate scans as confirmation of a biome pattern.
What to watch in the videos
Pause on Fragment room and identify the landmark, depth band, or objective state before following the next step.
Use Blueprint progress to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Databox check as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.
Decision table
Ignoring fragments after unlocking the first tools.
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
Scanning deep routes without a safe exit timer.
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Forgetting where a fragment cluster appeared.
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
Screenshot reading order

Fragment room
Fragment routes are easier when every room or wreck section becomes a checkpoint.
Player action: Scan nearby fragments before traveling far.

Blueprint progress
Check blueprint progress after each scan so the route does not become a repeated sweep.
Player action: Prioritize mobility, storage, power, and base utility.

Databox check
Databox and fragment stops should have a clear return path before you continue deeper.
Player action: Treat duplicate scans as confirmation of a biome pattern.
Map intel
Route anchors for this guide
Scanner Fragment Sweep
Fragment route anchor for scanner-driven unlocks and duplicate-scan decisions.
Player use
Use this when random scanning is producing duplicates instead of progression unlocks.
Route hint
Scan one objective chain, note duplicates, leave when the blocker is solved, and do not full-clear blind.
Resource route matrix
What to farm, why it matters, and when to leave
This table turns scattered material notes into a second-screen route plan: priority, blocker, proof, and storage rule in one place.
Route band
North cave and plateau-edge sweep
Blocker solved
Electronics, scanning, and early upgrade recipes
Proof rule
Confirm the cave entry and node frame before widening the run.
Storage rule
Keep a labeled Silver reserve for tool and module recipes.
Main risk
Inventory drift before reaching the cave mouth
Route band
Northeast ravine and trench wall
Blocker solved
Base, power, and survivability construction
Proof rule
Anchor the route to ravine shape, not a single lucky node.
Storage rule
Separate base-building Lead from mixed mineral storage.
Main risk
Dropping into ravines without a clear exit angle
Route band
Thermal pocket past the Welcome Center direction
Blocker solved
Repair and early utility crafting
Proof rule
Use thermal terrain as the first clue, then confirm pickup.
Storage rule
Keep only a small working stack until recipes demand more.
Main risk
Heat, visibility, and oxygen pressure stacking together
Route band
Mid-shallow mineral route band
Blocker solved
Recipe-specific electronics and modules
Proof rule
Start from the recipe screen, then collect the target count.
Storage rule
Store Gold by recipe plan, not as general shiny overflow.
Main risk
Farming without knowing which recipe needs Gold
Route band
Reported rare-material band
Blocker solved
Rare-material upgrade bottlenecks
Proof rule
Record entry landmark, pickup shape, and safe exit line.
Storage rule
Treat it as rare until the same band works twice.
Main risk
Mistaking a discovery pickup for a repeatable route
Route band
Rare shelf and node route
Blocker solved
Rare upgrade and crafting bottlenecks
Proof rule
Confirm node, hazard, return path, and recipe amount.
Storage rule
Label the source route so later recipes do not erase context.
Main risk
Rare-material sweep turning into a deep detour
Scan priority
Blueprint unlock matrix
What the unlock enables, where the route starts, and when to come back with better tools.
Blueprint pages work best when every scan has a job: base workflow, vehicle depth, scanner routing, or upgrade crafting.
Scanner Station
Targeted resource runs and blueprint cleanup from a working base
Route band
Base-linked scanner route
Proof point
Station console and filter list
Return rule
Use one filter per blocker and stop once that blocker is solved.
Common mistake
Leaving every filter active until the map becomes noise.
Tadpole Depth Modules
Safer access to deeper objectives and late resource bands
Route band
Depth module fragment chain
Proof point
Module menu showing MK1 or MK2 depth unlock
Return rule
Install and test the module on a known route before opening a new depth band.
Common mistake
Diving into the new depth limit immediately after installation.
Wakemaker
Faster swim routing and safer return timing
Route band
Mobility fragment route
Proof point
Final blueprint check after required fragments
Return rule
Return once the blueprint completes and test mobility near base.
Common mistake
Continuing fragment hunting after the mobility unlock is already complete.
Field checklist
Before leaving base
Scanner access
Primary action
Scan nearby fragments before traveling far.
Turn back when
Ignoring fragments after unlocking the first tools.
Write down
Early Access / tracking / 2026-06-12
Database cards
Entities in this guide
These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Scanner fragments
Unlock path for tools, vehicles, base modules, and progression-critical blueprints.
Found in: Core Subnautica progression pattern; exact locations stay field-tested.
Action: Prioritize scans that extend oxygen, movement, storage, power, or safe route depth.

Silver
Early valuable crafting material commonly searched around green-lit cave routes north of the Lifepod.
Found in: GamesRadar and community material guides supplied for content research.
Action: Build a repeatable north cave route, return early, and save Silver for route-changing crafts.

Lead
Early material often routed through the northeast ravine and the caves below it.
Found in: PC Gamer and community material guides supplied for content research.
Action: Anchor the run to the ravine shape and inspect mineral nodes without losing the exit.

Modification Station
Upgrade crafting station that converts fragments and materials into route-changing equipment.
Found in: Local Modification Station blueprint footage supplied for content research.
Action: Scan confirmed fragments, check blueprint progress, craft the station, then upgrade the blocked tool or module.
Evidence board
Media and verification
Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

New Alien Ocean Frontier
Wide official media frame for the new ocean planet, used as the default guide hero.
Video references
3 embedded source cards
Route checks
5 checkpoints
Screenshot queue
Ready for owned gameplay captures
Gameplay frame gallery
Visual checkpoints from source footage
Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Fragment room
Fragment routes are easier when every room or wreck section becomes a checkpoint.

Blueprint progress
Check blueprint progress after each scan so the route does not become a repeated sweep.

Databox check
Databox and fragment stops should have a clear return path before you continue deeper.
Loadout and prerequisites
Route timeline
Follow the run in order
Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.
Scan nearby fragments before traveling far.
Prioritize mobility, storage, power, and base utility.
Treat duplicate scans as confirmation of a biome pattern.
Return to craft once a scan unlocks a route-changing item.
Keep a route note for each confirmed fragment cluster.
Guide notes
Fragment value depends on the blocker
A fragment is valuable when it removes the next blocker. In early access, this page tracks categories before pretending every spawn is final.
What to do with duplicate scans
Duplicates still tell you something: the area likely belongs to that unlock family. Note the biome and keep moving.
Risk controls
Common mistakes
These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.
Ignoring fragments after unlocking the first tools.
Scanning deep routes without a safe exit timer.
Forgetting where a fragment cluster appeared.
FAQ
Fast answers before you dive
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.