Quick answer
Use the Resource Route Matrix to decide what to farm by blocker, not by curiosity. Prioritize oxygen, scanning, power, mobility, and base expansion materials before rare-material cleanup.
Second-screen dive plan
What to do, what proves it, and when to leave
Start with the blocked recipe or upgrade.
Material check at 00:40
Start from the blocker, open the row, collect the target count, then stop before broad farming.
Resource Priority List

Material check
Start with the exact material blocker so a farming run has a finish condition.
Approach
Start from the blocker, open the row, collect the target count, then stop before broad farming.
Objective
Material route matrix anchor for comparing resources by blocker, proof, risk, and storage rule.
Return
Use this when you know a recipe is blocked but do not yet know which material route deserves the next dive.
Tactical brief
How to use this guide in a real dive
Resource Route Matrix is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.
On the atlas, this guide is tied to Resource Route Matrix Hub. Treat that marker as a route anchor: Material route matrix anchor for comparing resources by blocker, proof, risk, and storage rule. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.
The first visual check is Material check (00:40). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Start with the exact material blocker so a farming run has a finish condition.
Route band
Material planning hub, All route bands
Start from the blocker, open the row, collect the target count, then stop before broad farming.
Proof point
Material check (00:40)
Start with the exact material blocker so a farming run has a finish condition.
Abort rule
Farming rare materials before a recipe asks for them.
Use this when you know a recipe is blocked but do not yet know which material route deserves the next dive.
After this
Resource Priority List
Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.
Visual route
Follow the guide by screenshot evidence
Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Material check
Start with the exact material blocker so a farming run has a finish condition.
Player action
Recipe target

Crafting blocker
The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.
Player action
Start with the blocked recipe or upgrade.

Route plan
A proven material route records depth band, landmark, risk, and storage rule together.
Player action
Farming rare materials before a recipe asks for them.
Video references
Watch or inspect the route before you dive
Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Resource route matrix source footage
Watch for: Material blocker triage, route bands, storage rules, and when a route is proven enough.
Crafting blocker frame review
Watch for: Start with Getting Started materials guide at 01:50. Compare the screenshot cue, route note, and player action before following the guide in-game.
Route plan frame review
Watch for: Start with Getting Started materials guide at 04:20. Compare the screenshot cue, route note, and player action before following the guide in-game.
Field manual
Resource Route Matrix field manual
Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.
Use the Resource Route Matrix to decide what to farm by blocker, not by curiosity. Prioritize oxygen, scanning, power, mobility, and base expansion materials before rare-material cleanup. Use this resource route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Material routing
Start with the blocked recipe or upgrade.
Best entry habit
Recipe target
Pick the material row that solves that blocker.
Stop condition
Farming rare materials before a recipe asks for them.
Open the linked route guide before leaving base.
What to watch in the videos
Pause on Material check and identify the landmark, depth band, or objective state before following the next step.
Use Crafting blocker to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Route plan as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.
Decision table
Farming rare materials before a recipe asks for them.
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
Mixing all minerals into unlabeled storage.
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Calling one lucky pickup a repeatable route.
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
Screenshot reading order

Material check
Start with the exact material blocker so a farming run has a finish condition.
Player action: Start with the blocked recipe or upgrade.

Crafting blocker
The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.
Player action: Pick the material row that solves that blocker.

Route plan
A proven material route records depth band, landmark, risk, and storage rule together.
Player action: Open the linked route guide before leaving base.
Map intel
Route anchors for this guide
Resource Route Matrix Hub
Material route matrix anchor for comparing resources by blocker, proof, risk, and storage rule.
Player use
Use this when you know a recipe is blocked but do not yet know which material route deserves the next dive.
Route hint
Start from the blocker, open the row, collect the target count, then stop before broad farming.
Resource route matrix
What to farm, why it matters, and when to leave
This table turns scattered material notes into a second-screen route plan: priority, blocker, proof, and storage rule in one place.
Route band
North cave and plateau-edge sweep
Blocker solved
Electronics, scanning, and early upgrade recipes
Proof rule
Confirm the cave entry and node frame before widening the run.
Storage rule
Keep a labeled Silver reserve for tool and module recipes.
Main risk
Inventory drift before reaching the cave mouth
Route band
Northeast ravine and trench wall
Blocker solved
Base, power, and survivability construction
Proof rule
Anchor the route to ravine shape, not a single lucky node.
Storage rule
Separate base-building Lead from mixed mineral storage.
Main risk
Dropping into ravines without a clear exit angle
Route band
Thermal pocket past the Welcome Center direction
Blocker solved
Repair and early utility crafting
Proof rule
Use thermal terrain as the first clue, then confirm pickup.
Storage rule
Keep only a small working stack until recipes demand more.
Main risk
Heat, visibility, and oxygen pressure stacking together
Route band
Mid-shallow mineral route band
Blocker solved
Recipe-specific electronics and modules
Proof rule
Start from the recipe screen, then collect the target count.
Storage rule
Store Gold by recipe plan, not as general shiny overflow.
Main risk
Farming without knowing which recipe needs Gold
Route band
Reported rare-material band
Blocker solved
Rare-material upgrade bottlenecks
Proof rule
Record entry landmark, pickup shape, and safe exit line.
Storage rule
Treat it as rare until the same band works twice.
Main risk
Mistaking a discovery pickup for a repeatable route
Route band
Rare shelf and node route
Blocker solved
Rare upgrade and crafting bottlenecks
Proof rule
Confirm node, hazard, return path, and recipe amount.
Storage rule
Label the source route so later recipes do not erase context.
Main risk
Rare-material sweep turning into a deep detour
Route band
Organic resource pocket
Blocker solved
Specific organic recipe requirements
Proof rule
Prove source, loop, and return value before farming.
Storage rule
Do not hoard; collect for the recipe that needs it.
Main risk
Calling a dangerous pickup a farm before proving repeatability
Route band
Mid-depth resource field and blueprint route
Blocker solved
Repeat material pressure and base expansion
Proof rule
Judge by repeat value, distance, safety, and recipe frequency.
Storage rule
Route farm output into labeled build-material storage.
Main risk
Building a farm that does not shorten real routes
Scan priority
Blueprint unlock matrix
What the unlock enables, where the route starts, and when to come back with better tools.
Blueprint pages work best when every scan has a job: base workflow, vehicle depth, scanner routing, or upgrade crafting.
Scanner Station
Targeted resource runs and blueprint cleanup from a working base
Route band
Base-linked scanner route
Proof point
Station console and filter list
Return rule
Use one filter per blocker and stop once that blocker is solved.
Common mistake
Leaving every filter active until the map becomes noise.
Tadpole Depth Modules
Safer access to deeper objectives and late resource bands
Route band
Depth module fragment chain
Proof point
Module menu showing MK1 or MK2 depth unlock
Return rule
Install and test the module on a known route before opening a new depth band.
Common mistake
Diving into the new depth limit immediately after installation.
Wakemaker
Faster swim routing and safer return timing
Route band
Mobility fragment route
Proof point
Final blueprint check after required fragments
Return rule
Return once the blueprint completes and test mobility near base.
Common mistake
Continuing fragment hunting after the mobility unlock is already complete.
Field checklist
Before leaving base
Recipe target
Primary action
Start with the blocked recipe or upgrade.
Turn back when
Farming rare materials before a recipe asks for them.
Write down
Early Access / field-tested / 2026-06-12
Database cards
Entities in this guide
These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Welcome Center
Early route anchor that turns the first objective chain into a readable progression path.
Found in: GameSpot walkthrough and first-route guides supplied by the user.
Action: Visit after stabilizing oxygen, food, water, and inventory, then return to craft after each new signal.

Tadpole submersible
Primary mobility reference for deeper biome pushes and co-op hauling.
Found in: Official Steam store description and media.
Action: Plan routes around return oxygen, storage, and safe vehicle access.

Scanner fragments
Unlock path for tools, vehicles, base modules, and progression-critical blueprints.
Found in: Core Subnautica progression pattern; exact locations stay field-tested.
Action: Prioritize scans that extend oxygen, movement, storage, power, or safe route depth.

Silver
Early valuable crafting material commonly searched around green-lit cave routes north of the Lifepod.
Found in: GamesRadar and community material guides supplied for content research.
Action: Build a repeatable north cave route, return early, and save Silver for route-changing crafts.
Evidence board
Media and verification
Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

Atlas Command Map
Original atlas-style map art generated for this guide site prototype.
Video references
3 embedded source cards
Route checks
5 checkpoints
Screenshot queue
Ready for owned gameplay captures
Gameplay frame gallery
Visual checkpoints from source footage
Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Material check
Start with the exact material blocker so a farming run has a finish condition.

Crafting blocker
The route priority rises when the material unlocks oxygen, mobility, scanning, or storage.

Route plan
A proven material route records depth band, landmark, risk, and storage rule together.
Loadout and prerequisites
Route timeline
Follow the run in order
Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.
Start with the blocked recipe or upgrade.
Pick the material row that solves that blocker.
Open the linked route guide before leaving base.
Collect only the target count plus a small reserve.
Store the material with the route label still attached.
Guide notes
The matrix is a decision tool
Players usually lose time by collecting everything. The matrix keeps the question narrow: which blocker exists, which route solves it, and what proof makes the route trustworthy?
Storage is part of the route
A material run is not finished when the pickup happens. It is finished when the player can find and spend the material later without losing the route context.
Risk controls
Common mistakes
These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.
Farming rare materials before a recipe asks for them.
Mixing all minerals into unlabeled storage.
Calling one lucky pickup a repeatable route.
FAQ
Fast answers before you dive
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.