Video walkthrough
Watch the route, then match the frames
00:32Frame 1Use resource pages as a priority map: route only the material that solves the next blocker.
03:00Frame 2A strong material route has an entry, a target count, and a return line back to storage.
07:00Frame 3Store recipe-critical materials with the route label still attached so the next upgrade does not stall.Video chapters
5 stepsVideo references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
First-hour resource priority route
Watch for: Resource map reading, material loops, storage rules, and recipe-first farming decisions.
Material loop frame review
Watch for: Start with Complete resource locations guide at 03:00. Compare the screenshot cue, route note, and player action before following the guide in-game.
Storage rule frame review
Watch for: Start with Complete resource locations guide at 07:00. Compare the screenshot cue, route note, and player action before following the guide in-game.
Official update checks
Patch notes that can change this guide
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Resource map and identify the landmark, depth band, or objective state before following the next step.
Use Material loop to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Storage rule as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Resource map
Use resource pages as a priority map: route only the material that solves the next blocker.
Action: Reserve materials needed for oxygen and mobility upgrades.

Material loop
A strong material route has an entry, a target count, and a return line back to storage.
Action: Keep common crafting inputs near the fabricator.

Storage rule
Store recipe-critical materials with the route label still attached so the next upgrade does not stall.
Action: Store rare finds separately until recipes are confirmed.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
00:32Checkpoint 1: Reserve materials needed for oxygen and mobility upgrades.Use resource pages as a priority map: route only the material that solves the next blocker.Expand

Resource map
Use resource pages as a priority map: route only the material that solves the next blocker.
Player action
Reserve materials needed for oxygen and mobility upgrades.
Proof before moving on
Use resource pages as a priority map: route only the material that solves the next blocker.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
03:00Checkpoint 2: Keep common crafting inputs near the fabricator.A strong material route has an entry, a target count, and a return line back to storage.Expand

Material loop
A strong material route has an entry, a target count, and a return line back to storage.
Player action
Keep common crafting inputs near the fabricator.
Proof before moving on
A strong material route has an entry, a target count, and a return line back to storage.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
07:00Checkpoint 3: Store rare finds separately until recipes are confirmed.Store recipe-critical materials with the route label still attached so the next upgrade does not stall.Expand

Storage rule
Store recipe-critical materials with the route label still attached so the next upgrade does not stall.
Player action
Store rare finds separately until recipes are confirmed.
Proof before moving on
Store recipe-critical materials with the route label still attached so the next upgrade does not stall.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
00:32Checkpoint 4: Do focused material runs instead of mixed scavenging.Use resource pages as a priority map: route only the material that solves the next blocker.Expand

Resource map
Use resource pages as a priority map: route only the material that solves the next blocker.
Player action
Do focused material runs instead of mixed scavenging.
Proof before moving on
Use resource pages as a priority map: route only the material that solves the next blocker.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
03:00Checkpoint 5: Recheck priorities after each major unlock.A strong material route has an entry, a target count, and a return line back to storage.Expand

Material loop
A strong material route has an entry, a target count, and a return line back to storage.
Player action
Recheck priorities after each major unlock.
Proof before moving on
A strong material route has an entry, a target count, and a return line back to storage.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Resource map
Use resource pages as a priority map: route only the material that solves the next blocker.

Material loop
A strong material route has an entry, a target count, and a return line back to storage.

Storage rule
Store recipe-critical materials with the route label still attached so the next upgrade does not stall.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Prioritize resources that unlock oxygen, scanning, storage, power, mobility, and base expansion. Keep a small reserve of common materials, but do not fill storage with unknown items before recipes demand them.
Visual checkpoint
Use resource pages as a priority map: route only the material that solves the next blocker.
Map anchor
Resource Priority Cache in Mixed material shelf. Use it for use this when you are hoarding everything but still missing the one recipe-critical material.
Abort rule
Hoarding everything equally.
Field manual translation
Prioritize resources that unlock oxygen, scanning, storage, power, mobility, and base expansion. Keep a small reserve of common materials, but do not fill storage with unknown items before recipes demand them. Use this resource route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Inventory - Reserve materials needed for oxygen and mobility upgrades.
Best entry habit
Starter storage - Keep common crafting inputs near the fabricator.
Stop condition
Hoarding everything equally. - Store rare finds separately until recipes are confirmed.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Starter storage
- Known crafting recipes
- Scanner
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Reserve materials needed for oxygen and mobility upgrades.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Use resource pages as a priority map: route only the material that solves the next blocker.
Keep common crafting inputs near the fabricator.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

A strong material route has an entry, a target count, and a return line back to storage.
Store rare finds separately until recipes are confirmed.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Store recipe-critical materials with the route label still attached so the next upgrade does not stall.
Do focused material runs instead of mixed scavenging.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Use resource pages as a priority map: route only the material that solves the next blocker.
Recheck priorities after each major unlock.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

A strong material route has an entry, a target count, and a return line back to storage.
After-action plan
What to do after the guide works
Bank the result
Recheck priorities after each major unlock.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
A practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upCrafting Progression Guide
A practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.
Use if the route branchesMap and Biomes Overview
A spoiler-light map planning guide for thinking about biomes, depth, resources, hazards, and route escalation.
Save for the next diveRare Materials Tracker
A versioned tracker for rare materials, where to record them, when to spend them, and how to avoid waste.
Detailed notes
The first materials that matter
The exact list can shift by build, but the purpose rarely changes: survive longer, see more, scan more, and bring more home.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How to sort storage
Separate survival inputs, base inputs, rare finds, and unknown recipe materials. A readable base is a faster base.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Priority tiers for early resources
Sort resources by the route they unlock. Tier one is survival and information: oxygen, scanner, repair, storage, and base power. Tier two is mobility and vehicle progress. Tier three is rare material cleanup. This stops storage from becoming a pile of interesting objects with no crafting plan.
Survival and scanner materials first
Base power and storage second
Vehicle and depth materials third
Decorative or unknown materials last
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How much to bring home
A good resource run ends when the current recipe is solved, not when inventory is full. Keep a small reserve of common materials near the fabricator, then label rare finds separately. If you cannot name the recipe that needs the item, avoid hoarding an entire locker of it.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Resource Priority List should be followed as a resource route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Reserve materials needed for oxygen and mobility upgrades. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Keep common crafting inputs near the fabricator. If the route starts to feel different in your build, keep the same player goal: repeat the route without relying on a perfect coordinate.
Entry check: Starter storage
Route action: Reserve materials needed for oxygen and mobility upgrades.
Proof to look for: material or fragment proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Store rare finds separately until recipes are confirmed. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm material or fragment proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Known crafting recipes
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Hoarding everything equally. Using rare materials on low-impact comfort crafts too early. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed resource route into better field knowledge instead of another full-inventory wander.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Hoarding everything equally.
Using rare materials on low-impact comfort crafts too early.
Forgetting which biome produced which item.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.