Video walkthrough
Watch the route, then match the frames
00:26Frame 1Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.
01:36Frame 2Record the clue frame before solving; it helps players understand why the next interaction works.
03:25Frame 3Stop after the state changes and confirm the unlock before wandering into the next structure.Video chapters
5 stepsVideo references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Angel Comb puzzle overview
Watch for: Puzzle entry, symbol reads, reward checks, and the route logic behind Angel Comb puzzles.
Puzzle entry frame review
Watch for: Start with Angel Comb puzzle overview at 00:26. Compare the screenshot cue, route note, and player action before following the guide in-game.
Reward check frame review
Watch for: Start with Angel Comb puzzle overview at 03:25. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Puzzle entry and identify the landmark, depth band, or objective state before following the next step.
Use Symbol read to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Reward check as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Puzzle entry
Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.
Action: Scan the entrance and every interactive object.

Symbol read
Record the clue frame before solving; it helps players understand why the next interaction works.
Action: Identify whether the blocker is power, access, item, or route knowledge.

Reward check
Stop after the state changes and confirm the unlock before wandering into the next structure.
Action: Trace visible cables, symbols, or room layout before using materials.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
00:26Checkpoint 1: Scan the entrance and every interactive object.Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.Expand

Puzzle entry
Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.
Player action
Scan the entrance and every interactive object.
Proof before moving on
Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
01:36Checkpoint 2: Identify whether the blocker is power, access, item, or route knowledge.Record the clue frame before solving; it helps players understand why the next interaction works.Expand

Symbol read
Record the clue frame before solving; it helps players understand why the next interaction works.
Player action
Identify whether the blocker is power, access, item, or route knowledge.
Proof before moving on
Record the clue frame before solving; it helps players understand why the next interaction works.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
03:25Checkpoint 3: Trace visible cables, symbols, or room layout before using materials.Stop after the state changes and confirm the unlock before wandering into the next structure.Expand

Reward check
Stop after the state changes and confirm the unlock before wandering into the next structure.
Player action
Trace visible cables, symbols, or room layout before using materials.
Proof before moving on
Stop after the state changes and confirm the unlock before wandering into the next structure.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
00:26Checkpoint 4: Leave and craft if the room clearly asks for missing equipment.Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.Expand

Puzzle entry
Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.
Player action
Leave and craft if the room clearly asks for missing equipment.
Proof before moving on
Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
01:36Checkpoint 5: Record the solved state after patches.Record the clue frame before solving; it helps players understand why the next interaction works.Expand

Symbol read
Record the clue frame before solving; it helps players understand why the next interaction works.
Player action
Record the solved state after patches.
Proof before moving on
Record the clue frame before solving; it helps players understand why the next interaction works.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Puzzle entry
Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.

Symbol read
Record the clue frame before solving; it helps players understand why the next interaction works.

Reward check
Stop after the state changes and confirm the unlock before wandering into the next structure.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Most progression puzzles should be approached as information problems: scan the room, identify power or access requirements, trace the route, then solve only the blocker in front of you.
Visual checkpoint
Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.
Map anchor
Puzzle Overview Scan Room in Alien structure approach. Use it for use this when a room feels confusing but the actual missing piece is a scan, power state, or route clue.
Abort rule
Forcing a puzzle before scanning the room.
Field manual translation
Most progression puzzles should be approached as information problems: scan the room, identify power or access requirements, trace the route, then solve only the blocker in front of you. Use this state-change route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Controlled - Scan the entrance and every interactive object.
Best entry habit
Scanner - Identify whether the blocker is power, access, item, or route knowledge.
Stop condition
Forcing a puzzle before scanning the room. - Trace visible cables, symbols, or room layout before using materials.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Scanner
- Route notes
- Enough oxygen to inspect rooms
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Scan the entrance and every interactive object.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.
Identify whether the blocker is power, access, item, or route knowledge.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Record the clue frame before solving; it helps players understand why the next interaction works.
Trace visible cables, symbols, or room layout before using materials.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Stop after the state changes and confirm the unlock before wandering into the next structure.
Leave and craft if the room clearly asks for missing equipment.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Puzzle walkthroughs start by naming the room state before pressing devices or following symbols.
Record the solved state after patches.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Record the clue frame before solving; it helps players understand why the next interaction works.
After-action plan
What to do after the guide works
Bank the result
Record the solved state after patches.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
How to read power-flow rooms, cable paths, terminals, and inactive devices without burning oxygen or missing progression clues.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upPower Routing Puzzles
How to read power-flow rooms, cable paths, terminals, and inactive devices without burning oxygen or missing progression clues.
Use if the route branchesAlien Structure Puzzles
A careful route framework for reading alien structures, terminals, symbols, and locked interior routes in Subnautica 2.
Save for the next diveScanner Fragments Guide
How to think about fragment scanning, unlock priorities, duplicate scans, and route planning around discoveries.
Detailed notes
Puzzle pages should preserve discovery
The first version gives structure and troubleshooting without pretending every solution is final. Later field notes can add exact steps where useful.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Four common blocker types
Most locks can be described as power, access, item, or route. Naming the blocker reduces random experimentation.
Power
Access
Item
Route
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Solve the room before solving the puzzle
A puzzle route becomes easier when the room is mapped first. Find the entrance, exit, oxygen safety point, inactive device, clue object, and any repeated symbol or cable path before interacting. This creates a mental map, so each action can be tested against a visible state change instead of becoming random button pressing.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
When to stop a puzzle attempt
Leave when the route out is becoming unclear, when oxygen forces fast decisions, or when every visible interaction has been tested once with no state change. Mark the blocker as power, access, item, adaptation, or story state. That label turns confusion into a clear next step and makes the next visit faster.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Puzzle Guide Overview should be followed as a puzzle route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Scan the entrance and every interactive object. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Identify whether the blocker is power, access, item, or route knowledge. If the route starts to feel different in your build, keep the same player goal: separate room reading, device order, and exit timing.
Entry check: Scanner
Route action: Scan the entrance and every interactive object.
Proof to look for: state-change proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Trace visible cables, symbols, or room layout before using materials. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm state-change proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Route notes
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Forcing a puzzle before scanning the room. Assuming every locked path is solvable immediately. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed puzzle route into better field knowledge instead of another random interaction loop.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Forcing a puzzle before scanning the room.
Assuming every locked path is solvable immediately.
Burning oxygen while staring at one object.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.