Quick answer
For early Lead, check the ravine northeast of the Lifepod, around the 250 to 300 meter travel band, then inspect cave walls and mineral nodes below the ravine with enough oxygen to back out.
Second-screen dive plan
What to do, what proves it, and when to leave
Head northeast from the Lifepod and watch for a ravine-like terrain break.
Lifepod heading at 00:31
Sweep the trench wall once, mark the return angle, and avoid turning the run into a mixed-resource detour.
Silver Location Guide

Lifepod heading
Use the shallow terrain as a return breadcrumb before dropping into the ravine search.
Approach
Sweep the trench wall once, mark the return angle, and avoid turning the run into a mixed-resource detour.
Objective
Lead farming anchor for base and power progression.
Return
Use this when base modules, power pieces, or early survivability crafts start competing for Lead.
Tactical brief
How to use this guide in a real dive
Lead Location Guide is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.
On the atlas, this guide is tied to Lead Ridge Route. Treat that marker as a route anchor: Lead farming anchor for base and power progression. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.
The first visual check is Lifepod heading (00:31). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Use the shallow terrain as a return breadcrumb before dropping into the ravine search.
Route band
Ridge trench, 250m - 450m
Sweep the trench wall once, mark the return angle, and avoid turning the run into a mixed-resource detour.
Proof point
Lifepod heading (00:31)
Use the shallow terrain as a return breadcrumb before dropping into the ravine search.
Abort rule
Dropping into caves without a visible ravine exit.
Use this when base modules, power pieces, or early survivability crafts start competing for Lead.
After this
Silver Location Guide
Where to start looking for Silver in Subnautica 2, including the early green-light cave route north of the Lifepod.
Visual route
Follow the guide by screenshot evidence
Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Lifepod heading
Use the shallow terrain as a return breadcrumb before dropping into the ravine search.
Player action
Basic oxygen upgrade

Ravine check
The best early lead run is a repeatable ravine sweep, not a random outcrop hunt.
Player action
Head northeast from the Lifepod and watch for a ravine-like terrain break.

Lead pickup
Confirm the target node visually, collect, then leave before the route turns into a cave crawl.
Player action
Dropping into caves without a visible ravine exit.
Video references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Lead location video reference
Watch for: Ravine route context and early node checking.
Lifepod heading frame review
Watch for: Start with Fast lead route at 00:31. Compare the screenshot cue, route note, and player action before following the guide in-game.
Ravine check frame review
Watch for: Start with Fast lead route at 00:52. Compare the screenshot cue, route note, and player action before following the guide in-game.
Field manual
Lead ravine route manual
Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.
Lead is valuable because it unlocks safer equipment pacing, but the route is only useful if the player can repeat it. Treat the northeast ravine as a landmark chain: leave from the pod with a heading, identify the ravine lip, check only readable node pockets, then return before the path becomes a random cave dive.
Primary job
Secure a repeatable Lead pocket
One confirmed pocket with a clean return is more useful than a scattered haul from an unrepeatable route.
Best entry habit
Ravine lip first
Use the edge of the ravine as the memory anchor before dropping toward nodes.
Stop condition
Route memory fades
If you cannot name the last landmark, turn back before collecting more.
What to watch in the videos
Watch the first heading from the Lifepod and the terrain change before the ravine appears.
Pause on the ravine-check frame and compare depth, wall shape, and node visibility.
Notice how quickly inventory fills with mixed materials; Lead farming works best with a small target list.
Decision table
You find the ravine but no visible node pocket.
Sweep along the lip and look for safer exposed nodes before dropping deeper.
Lead is found with low oxygen.
Return immediately. The route can be repeated after better oxygen planning.
Inventory is full of mixed materials.
Stop farming and sort storage; route value drops when the haul no longer matches the recipe blocker.
Screenshot reading order

Lifepod heading
The first frame teaches the route start, not the final pickup.
Player action: Set the heading, keep the return line simple, and ignore low-priority detours.

Ravine check
The ravine edge is the safe memory anchor before the dive narrows.
Player action: Pause at the lip, check oxygen, then inspect nearby nodes without entering every side pocket.

Lead pickup
The pickup confirms the pocket and should also trigger the return decision.
Player action: Collect the target material, record the pocket, and leave while the approach is still clear.
Map intel
Route anchors for this guide
Lead Ridge Route
Lead farming anchor for base and power progression.
Player use
Use this when base modules, power pieces, or early survivability crafts start competing for Lead.
Route hint
Sweep the trench wall once, mark the return angle, and avoid turning the run into a mixed-resource detour.
Resource route matrix
What to farm, why it matters, and when to leave
This table turns scattered material notes into a second-screen route plan: priority, blocker, proof, and storage rule in one place.
Route band
Northeast ravine and trench wall
Blocker solved
Base, power, and survivability construction
Proof rule
Anchor the route to ravine shape, not a single lucky node.
Storage rule
Separate base-building Lead from mixed mineral storage.
Main risk
Dropping into ravines without a clear exit angle
Scan priority
Blueprint unlock matrix
What the unlock enables, where the route starts, and when to come back with better tools.
Blueprint pages work best when every scan has a job: base workflow, vehicle depth, scanner routing, or upgrade crafting.
Scanner Station
Targeted resource runs and blueprint cleanup from a working base
Route band
Base-linked scanner route
Proof point
Station console and filter list
Return rule
Use one filter per blocker and stop once that blocker is solved.
Common mistake
Leaving every filter active until the map becomes noise.
Tadpole Depth Modules
Safer access to deeper objectives and late resource bands
Route band
Depth module fragment chain
Proof point
Module menu showing MK1 or MK2 depth unlock
Return rule
Install and test the module on a known route before opening a new depth band.
Common mistake
Diving into the new depth limit immediately after installation.
Wakemaker
Faster swim routing and safer return timing
Route band
Mobility fragment route
Proof point
Final blueprint check after required fragments
Return rule
Return once the blueprint completes and test mobility near base.
Common mistake
Continuing fragment hunting after the mobility unlock is already complete.
Field checklist
Before leaving base
Basic oxygen upgrade
Primary action
Head northeast from the Lifepod and watch for a ravine-like terrain break.
Turn back when
Dropping into caves without a visible ravine exit.
Write down
Early Access / tracking / 2026-06-12
Database cards
Entities in this guide
These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Collector Leviathan
Named Leviathan-class encounter tracked by community location guides.
Found in: Third-party Leviathan guides and videos supplied for content research.
Action: Treat route reports as corridors, verify in the current build, and leave after the first safe observation.

Lead
Early material often routed through the northeast ravine and the caves below it.
Found in: PC Gamer and community material guides supplied for content research.
Action: Anchor the run to the ravine shape and inspect mineral nodes without losing the exit.

Tadpole submersible
Primary mobility reference for deeper biome pushes and co-op hauling.
Found in: Official Steam store description and media.
Action: Plan routes around return oxygen, storage, and safe vehicle access.

Scanner fragments
Unlock path for tools, vehicles, base modules, and progression-critical blueprints.
Found in: Core Subnautica progression pattern; exact locations stay field-tested.
Action: Prioritize scans that extend oxygen, movement, storage, power, or safe route depth.
Evidence board
Media and verification
Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

Lead Route
Original database-style material route card for early Lead searches.
Video references
3 embedded source cards
Route checks
5 checkpoints
Screenshot queue
Ready for owned gameplay captures
Gameplay frame gallery
Visual checkpoints from source footage
Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Lifepod heading
Use the shallow terrain as a return breadcrumb before dropping into the ravine search.

Ravine check
The best early lead run is a repeatable ravine sweep, not a random outcrop hunt.

Lead pickup
Confirm the target node visually, collect, then leave before the route turns into a cave crawl.
Loadout and prerequisites
Route timeline
Follow the run in order
Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.
Head northeast from the Lifepod and watch for a ravine-like terrain break.
Use the ravine as the route anchor rather than wandering in circles.
Inspect cave walls and mineral nodes below the edge, then leave early.
Store Lead separately from common materials so future recipes are easier to plan.
Revisit with better mobility if the first trip feels oxygen-tight.
Guide notes
Lead routes should be anchored
The useful part of the northeast route is not a magic coordinate; it is the ravine landmark. Once you can find that shape again, the material run becomes repeatable.
When to leave
Leave when oxygen, visibility, or inventory pressure starts making decisions for you. A smaller confirmed Lead route beats a lost deep trip.
Ravine route recognition
The lead route becomes reliable when you can recognize the terrain break from more than one angle. Look for the drop, the cave wall line, and the way the shallow terrain feeds into the ravine before checking nodes.
Inventory discipline
Lead runs fail when the backpack fills with low-value materials before the target node appears. Leave several slots open, collect the lead first, then decide whether the return path is safe enough for side materials.
Risk controls
Common mistakes
These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.
Dropping into caves without a visible ravine exit.
Collecting random low-value items until there is no room for Lead.
Assuming one empty node means the route is wrong.
FAQ
Fast answers before you dive
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.