Video walkthrough
Watch the route, then match the frames
00:24Frame 1Creature pages should teach the first readable hostile cue, not only the final attack.
01:36Frame 2A close pass is a route failure signal unless the exit lane and tool response are still available.
03:00Frame 3Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.Video chapters
5 stepsVideo references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Creature safety source footage
Watch for: Hostile cues, close-pass mistakes, route-risk scoring, and retest triggers after patches.
Close pass frame review
Watch for: Start with Scariest creatures and jumpscares at 01:36. Compare the screenshot cue, route note, and player action before following the guide in-game.
Route risk frame review
Watch for: Start with Scariest creatures and jumpscares at 03:00. Compare the screenshot cue, route note, and player action before following the guide in-game.
Official update checks
Patch notes that can change this guide
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Hostile cue and identify the landmark, depth band, or objective state before following the next step.
Use Close pass to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Route risk as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Hostile cue
Creature pages should teach the first readable hostile cue, not only the final attack.
Action: Identify the creature or silhouette before moving closer.

Close pass
A close pass is a route failure signal unless the exit lane and tool response are still available.
Action: Check whether the safe action is observe, avoid, scan, or abort.

Route risk
Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.
Action: Use the behavior cue to decide whether the current window is safe.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
00:24Checkpoint 1: Identify the creature or silhouette before moving closer.Creature pages should teach the first readable hostile cue, not only the final attack.Expand

Hostile cue
Creature pages should teach the first readable hostile cue, not only the final attack.
Player action
Identify the creature or silhouette before moving closer.
Proof before moving on
Creature pages should teach the first readable hostile cue, not only the final attack.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
01:36Checkpoint 2: Check whether the safe action is observe, avoid, scan, or abort.A close pass is a route failure signal unless the exit lane and tool response are still available.Expand

Close pass
A close pass is a route failure signal unless the exit lane and tool response are still available.
Player action
Check whether the safe action is observe, avoid, scan, or abort.
Proof before moving on
A close pass is a route failure signal unless the exit lane and tool response are still available.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
03:00Checkpoint 3: Use the behavior cue to decide whether the current window is safe.Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.Expand

Route risk
Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.
Player action
Use the behavior cue to decide whether the current window is safe.
Proof before moving on
Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
00:24Checkpoint 4: Record route impact after the encounter ends.Creature pages should teach the first readable hostile cue, not only the final attack.Expand

Hostile cue
Creature pages should teach the first readable hostile cue, not only the final attack.
Player action
Record route impact after the encounter ends.
Proof before moving on
Creature pages should teach the first readable hostile cue, not only the final attack.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
01:36Checkpoint 5: Retest high-risk entries after hotfixes.A close pass is a route failure signal unless the exit lane and tool response are still available.Expand

Close pass
A close pass is a route failure signal unless the exit lane and tool response are still available.
Player action
Retest high-risk entries after hotfixes.
Proof before moving on
A close pass is a route failure signal unless the exit lane and tool response are still available.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Hostile cue
Creature pages should teach the first readable hostile cue, not only the final attack.

Close pass
A close pass is a route failure signal unless the exit lane and tool response are still available.

Route risk
Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Use the Creature Safety Index before entering a threat band. Identify the creature, read the behavior cue, choose the safest action, and update the page after patches change behavior.
Visual checkpoint
Creature pages should teach the first readable hostile cue, not only the final attack.
Map anchor
Creature Safety Index Hub in Threat behavior index. Use it for use this before entering a threat band when you need the safe action more than a location.
Abort rule
Using creature pages as collectible checklists only.
Field manual translation
Use the Creature Safety Index before entering a threat band. Identify the creature, read the behavior cue, choose the safest action, and update the page after patches change behavior. Use this threat route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Safety lookup - Identify the creature or silhouette before moving closer.
Best entry habit
Scanner habit - Check whether the safe action is observe, avoid, scan, or abort.
Stop condition
Using creature pages as collectible checklists only. - Use the behavior cue to decide whether the current window is safe.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Scanner habit
- Exit discipline
- Patch notes
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Identify the creature or silhouette before moving closer.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Creature pages should teach the first readable hostile cue, not only the final attack.
Check whether the safe action is observe, avoid, scan, or abort.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

A close pass is a route failure signal unless the exit lane and tool response are still available.
Use the behavior cue to decide whether the current window is safe.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.
Record route impact after the encounter ends.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Creature pages should teach the first readable hostile cue, not only the final attack.
Retest high-risk entries after hotfixes.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

A close pass is a route failure signal unless the exit lane and tool response are still available.
After-action plan
What to do after the guide works
Bank the result
Retest high-risk entries after hotfixes.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
A creature database framework for scanning wildlife, reading behavior, separating harmless fauna from threats, and tracking Early Access changes.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upCreatures Database Guide
A creature database framework for scanning wildlife, reading behavior, separating harmless fauna from threats, and tracking Early Access changes.
Use if the route branchesPatch Notes and Hotfix Tracker
A version-aware tracker for Early Access hotfixes, creature tuning, DLSS updates, progression fixes, and guide pages that need retesting.
Save for the next diveFlares and Survival Tool Guide
How to treat flares and the Survival Tool as mitigation tools for creature tests, route recovery, and Early Access threat pages.
Detailed notes
Creature data should answer a player action
A useful creature database tells the player what to do next. Names and images are not enough; the page needs behavior cues, safe actions, and route impact.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How to use the matrix
Read across one row before entering the route. If the class says abort or scan from cover, prepare the return line before the objective.
Class
Cue
Safe action
Retest reason
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Practical field read
Creature Safety Index works best when you treat it as a threat read with a narrow job. Start with the loadout check: Scanner habit. Then follow the first action without adding side goals: Identify the creature or silhouette before moving closer.. The page should help you recognize the behavior cue that tells you to approach, wait, or leave before you risk a longer dive. If the route starts producing unrelated discoveries, bank the note and return to the original objective instead of turning one guide into a full map sweep.
Loadout check: Scanner habit
Route check: Exit discipline
First action: Identify the creature or silhouette before moving closer.
Proof point: Safety lookup
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How to turn this into the next dive
After the first proof point, decide whether the route is solved, blocked, or worth repeating. Check whether the safe action is observe, avoid, scan, or abort.. If it is solved, return and convert the result into crafting, storage, a map note, or the next related guide. If it is blocked, change only one variable: bring the missing tool, clear inventory, enter from a cleaner landmark, or wait for better oxygen and vehicle support. Use the behavior cue to decide whether the current window is safe.. Avoid the two habits that make this route feel unreliable: Using creature pages as collectible checklists only.; Ignoring small hostile fauna until oxygen is already low..
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Creature Safety Index should be followed as a threat route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Identify the creature or silhouette before moving closer. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Check whether the safe action is observe, avoid, scan, or abort. If the route starts to feel different in your build, keep the same player goal: recognize the danger window before committing to the approach.
Entry check: Scanner habit
Route action: Identify the creature or silhouette before moving closer.
Proof to look for: creature behavior proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Use the behavior cue to decide whether the current window is safe. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm creature behavior proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Exit discipline
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Using creature pages as collectible checklists only. Ignoring small hostile fauna until oxygen is already low. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed threat route into better field knowledge instead of another late retreat.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Using creature pages as collectible checklists only.
Ignoring small hostile fauna until oxygen is already low.
Calling an encounter safe without recording retreat results.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.