Quick answer
Use the Creature Safety Index before entering a threat band. Identify the creature, read the behavior cue, choose the safest action, and update the page after patches change behavior.
Second-screen dive plan
What to do, what proves it, and when to leave
Identify the creature or silhouette before moving closer.
Hostile cue at 00:24
Identify the creature, read the behavior cue, prepare the route response, then enter only if the action fits.
Creatures Database Guide

Hostile cue
Creature pages should teach the first readable hostile cue, not only the final attack.
Approach
Identify the creature, read the behavior cue, prepare the route response, then enter only if the action fits.
Objective
Creature behavior lookup anchor for observe, avoid, scan, or abort decisions.
Return
Use this before entering a threat band when you need the safe action more than a location.
Tactical brief
How to use this guide in a real dive
Creature Safety Index is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.
On the atlas, this guide is tied to Creature Safety Index Hub. Treat that marker as a route anchor: Creature behavior lookup anchor for observe, avoid, scan, or abort decisions. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.
The first visual check is Hostile cue (00:24). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Creature pages should teach the first readable hostile cue, not only the final attack.
Route band
Threat behavior index, Variable
Identify the creature, read the behavior cue, prepare the route response, then enter only if the action fits.
Proof point
Hostile cue (00:24)
Creature pages should teach the first readable hostile cue, not only the final attack.
Abort rule
Using creature pages as collectible checklists only.
Use this before entering a threat band when you need the safe action more than a location.
After this
Creatures Database Guide
A creature database framework for scanning wildlife, reading behavior, separating harmless fauna from threats, and tracking Early Access changes.
Visual route
Follow the guide by screenshot evidence
Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Hostile cue
Creature pages should teach the first readable hostile cue, not only the final attack.
Player action
Scanner habit

Close pass
A close pass is a route failure signal unless the exit lane and tool response are still available.
Player action
Identify the creature or silhouette before moving closer.

Route risk
Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.
Player action
Using creature pages as collectible checklists only.
Video references
Watch or inspect the route before you dive
Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Creature safety source footage
Watch for: Hostile cues, close-pass mistakes, route-risk scoring, and retest triggers after patches.
Close pass frame review
Watch for: Start with Scariest creatures and jumpscares at 01:36. Compare the screenshot cue, route note, and player action before following the guide in-game.
Route risk frame review
Watch for: Start with Scariest creatures and jumpscares at 03:00. Compare the screenshot cue, route note, and player action before following the guide in-game.
Field manual
Creature Safety Index field manual
Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.
Use the Creature Safety Index before entering a threat band. Identify the creature, read the behavior cue, choose the safest action, and update the page after patches change behavior. Use this threat route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Safety lookup
Identify the creature or silhouette before moving closer.
Best entry habit
Scanner habit
Check whether the safe action is observe, avoid, scan, or abort.
Stop condition
Using creature pages as collectible checklists only.
Use the behavior cue to decide whether the current window is safe.
What to watch in the videos
Pause on Hostile cue and identify the landmark, depth band, or objective state before following the next step.
Use Close pass to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Route risk as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.
Decision table
Using creature pages as collectible checklists only.
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
Ignoring small hostile fauna until oxygen is already low.
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Calling an encounter safe without recording retreat results.
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
Screenshot reading order

Hostile cue
Creature pages should teach the first readable hostile cue, not only the final attack.
Player action: Identify the creature or silhouette before moving closer.

Close pass
A close pass is a route failure signal unless the exit lane and tool response are still available.
Player action: Check whether the safe action is observe, avoid, scan, or abort.

Route risk
Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.
Player action: Use the behavior cue to decide whether the current window is safe.
Map intel
Route anchors for this guide
Creature Safety Index Hub
Creature behavior lookup anchor for observe, avoid, scan, or abort decisions.
Player use
Use this before entering a threat band when you need the safe action more than a location.
Route hint
Identify the creature, read the behavior cue, prepare the route response, then enter only if the action fits.
Creature threat matrix
Behavior cue, safe action, and route impact
Creature pages need more than names. This matrix tells players when to observe, avoid, scan from cover, or abort the route.
Collector Leviathan
Behavior cue
Readable side pass with retreat lane still open
Safe action
Approach from outside the patrol path, scan briefly, leave.
Route impact
Turns biomod scouting into a timed approach problem.
Retest reason
Scan windows and patrol routes can shift with patches.
Shiver Leviathan
Behavior cue
Shelter line available and creature not rotating toward you
Safe action
Use shelter as the landmark, cancel scan if the angle closes.
Route impact
High-risk scan route that should never start in open water.
Retest reason
Threat tuning can change approach and retreat timing.
Great Jaw Leviathan
Behavior cue
Large silhouette or open-mouth landmark near route edge
Safe action
Mark the sighting, verify the band, and do not chase the body.
Route impact
Forces route planning around a recognizable danger landmark.
Retest reason
Location reports should be rechecked after map updates.
Deepwing Brooder
Behavior cue
Late-route deep threat with poor recovery margin
Safe action
Treat the first sighting as a turn-back signal unless prepared.
Route impact
Changes deep exploration from resource run to threat scouting.
Retest reason
Behavior, depth band, and route pressure need current footage.
Hammerhead
Behavior cue
Vehicle interest or repeated approach pattern
Safe action
Keep the Tadpole pointed out, test mitigation once, then leave.
Route impact
Makes vehicle parking and noisy route choices matter.
Retest reason
Hotfix notes already mention behavior changes.
Marrowbreach
Behavior cue
Short attack cadence and damage pressure
Safe action
Do not test damage while carrying route-critical inventory.
Route impact
Turns narrow routes into damage and oxygen checks.
Retest reason
Damage and attack spacing have been tuned.
Nibbler
Behavior cue
Small fauna circling or interrupting scan/resource timing
Safe action
Use tool response and leave before small hits stack.
Route impact
Small threats matter when oxygen and inventory are already low.
Retest reason
Perception, circling, speed, and tool sensitivity changed.
Field checklist
Before leaving base
Scanner habit
Primary action
Identify the creature or silhouette before moving closer.
Turn back when
Using creature pages as collectible checklists only.
Write down
Early Access / tracking / 2026-06-12
Database cards
Entities in this guide
These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Hammerhead
Predator behavior currently affected by Early Access tuning.
Found in: Steam news and hotfix notes mention behavior and Tadpole interest.
Action: Carry mitigation tools, watch aggro timing, and re-check patch notes before writing fixed tactics.

Marrowbreach
Hostile creature with changing attack cadence and damage tuning.
Found in: Steam hotfix notes mention damage and attack spacing changes.
Action: Do not overfit an old tactic; record build date when testing encounters.

Nibbler
Small hostile fauna where perception range, circling, speed, and tool sensitivity have changed.
Found in: Steam hotfix notes mention multiple Nibbler balance changes.
Action: Test visibility, tool response, and escape timing again after every hotfix.

Leviathan-class wildlife
High-danger creature tier that shapes scouting, avoidance, and retreat routes.
Found in: Official Steam store description references towering Leviathans.
Action: Scan from safety, keep a return vector, and treat unknown silhouettes as route blockers.
Evidence board
Media and verification
Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

Thrill of the Deep
Official media for dangerous routes, predator awareness, and major threat pages.
Video references
3 embedded source cards
Route checks
5 checkpoints
Screenshot queue
Ready for owned gameplay captures
Gameplay frame gallery
Visual checkpoints from source footage
Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Hostile cue
Creature pages should teach the first readable hostile cue, not only the final attack.

Close pass
A close pass is a route failure signal unless the exit lane and tool response are still available.

Route risk
Score a creature by what it does to oxygen, visibility, vehicle safety, and repeatability.
Loadout and prerequisites
Route timeline
Follow the run in order
Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.
Identify the creature or silhouette before moving closer.
Check whether the safe action is observe, avoid, scan, or abort.
Use the behavior cue to decide whether the current window is safe.
Record route impact after the encounter ends.
Retest high-risk entries after hotfixes.
Guide notes
Creature data should answer a player action
A useful creature database tells the player what to do next. Names and images are not enough; the page needs behavior cues, safe actions, and route impact.
How to use the matrix
Read across one row before entering the route. If the class says abort or scan from cover, prepare the return line before the objective.
Risk controls
Common mistakes
These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.
Using creature pages as collectible checklists only.
Ignoring small hostile fauna until oxygen is already low.
Calling an encounter safe without recording retreat results.
FAQ
Fast answers before you dive
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.