Quick answer
Crafting progression should remove the biggest blocker in front of you: oxygen, storage, mobility, power, or hazard access. Avoid spending rare materials until an unlock clearly expands your route.
Second-screen dive plan
What to do, what proves it, and when to leave
List the blocker stopping the next route.
Recipe blocker at 00:40
Write the missing recipe, collect only those ingredients, then return before adding side errands.
Resource Priority List

Recipe blocker
Read the next recipe before farming so the material run has a real finish condition.
Approach
Write the missing recipe, collect only those ingredients, then return before adding side errands.
Objective
Crafting progression anchor where resources, scans, and base upgrades start competing.
Return
Use this when the next unlock is blocked by materials rather than map knowledge.
Tactical brief
How to use this guide in a real dive
Crafting Progression Guide is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.
On the atlas, this guide is tied to Crafting Blocker Hub. Treat that marker as a route anchor: Crafting progression anchor where resources, scans, and base upgrades start competing. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.
The first visual check is Recipe blocker (00:40). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Read the next recipe before farming so the material run has a real finish condition.
Route band
Mid-shallow material hub, 220m - 500m
Write the missing recipe, collect only those ingredients, then return before adding side errands.
Proof point
Recipe blocker (00:40)
Read the next recipe before farming so the material run has a real finish condition.
Abort rule
Crafting every available item just because it is unlocked.
Use this when the next unlock is blocked by materials rather than map knowledge.
After this
Resource Priority List
Which resources to prioritize first, which to store, and which to avoid hoarding until a recipe proves they matter.
Visual route
Follow the guide by screenshot evidence
Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Recipe blocker
Read the next recipe before farming so the material run has a real finish condition.
Player action
Scanner access

Material priority
Prioritize materials tied to oxygen, scanning, storage, mobility, and base workflow.
Player action
List the blocker stopping the next route.

Crafting loop
Return and craft as soon as the blocker is solved instead of stretching the route.
Player action
Crafting every available item just because it is unlocked.
Video references
Watch or inspect the route before you dive
Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Recipe blocker frame review
Watch for: Start with Getting Started materials guide / Crafting progression at 00:40. Compare the screenshot cue, route note, and player action before following the guide in-game.
Material priority frame review
Watch for: Start with Getting Started materials guide / Crafting progression at 01:50. Compare the screenshot cue, route note, and player action before following the guide in-game.
Crafting loop frame review
Watch for: Start with Getting Started materials guide / Crafting progression at 04:20. Compare the screenshot cue, route note, and player action before following the guide in-game.
Field manual
Crafting Progression Guide field manual
Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.
Crafting progression should remove the biggest blocker in front of you: oxygen, storage, mobility, power, or hazard access. Avoid spending rare materials until an unlock clearly expands your route. Use this progression route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Unlock order
List the blocker stopping the next route.
Best entry habit
Scanner access
Craft tools that expand information first.
Stop condition
Crafting every available item just because it is unlocked.
Craft storage before large material runs.
What to watch in the videos
Pause on Recipe blocker and identify the landmark, depth band, or objective state before following the next step.
Use Material priority to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Crafting loop as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.
Decision table
Crafting every available item just because it is unlocked.
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
Spending rare materials on comfort before progression.
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Ignoring storage and power because they are not exciting.
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
Screenshot reading order

Recipe blocker
Read the next recipe before farming so the material run has a real finish condition.
Player action: List the blocker stopping the next route.

Material priority
Prioritize materials tied to oxygen, scanning, storage, mobility, and base workflow.
Player action: Craft tools that expand information first.

Crafting loop
Return and craft as soon as the blocker is solved instead of stretching the route.
Player action: Craft storage before large material runs.
Map intel
Route anchors for this guide
Crafting Blocker Hub
Crafting progression anchor where resources, scans, and base upgrades start competing.
Player use
Use this when the next unlock is blocked by materials rather than map knowledge.
Route hint
Write the missing recipe, collect only those ingredients, then return before adding side errands.
Field checklist
Before leaving base
Scanner access
Primary action
List the blocker stopping the next route.
Turn back when
Crafting every available item just because it is unlocked.
Write down
Early Access / tracking / 2026-06-12
Database cards
Entities in this guide
These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Scanner fragments
Unlock path for tools, vehicles, base modules, and progression-critical blueprints.
Found in: Core Subnautica progression pattern; exact locations stay field-tested.
Action: Prioritize scans that extend oxygen, movement, storage, power, or safe route depth.

Rare materials
Crafting bottlenecks that should be tracked by biome and recipe value.
Found in: Early Access content model; exact material tables need verified field data.
Action: Store separately, label the source route, and spend only on route-changing recipes.

Camp One
Early progression stop connected to the first-route walkthrough chain.
Found in: GameSpot walkthrough and first-route guides supplied by the user.
Action: Treat it as a staged route objective, not a reason to chain every signal in one trip.

Sulfur
Material commonly associated with early thermal or volcanic terrain and the Welcome Center route direction.
Found in: PC Gamer, Polygon, and community material guides supplied for content research.
Action: Use thermal terrain as the clue, collect a small confirmed haul, and leave before heat or oxygen pressure stacks.
Evidence board
Media and verification
Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

Early Access Development
Official media tied to Early Access scope, patch changes, and version tracking.
Video references
3 embedded source cards
Route checks
5 checkpoints
Screenshot queue
Ready for owned gameplay captures
Gameplay frame gallery
Visual checkpoints from source footage
Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Recipe blocker
Read the next recipe before farming so the material run has a real finish condition.

Material priority
Prioritize materials tied to oxygen, scanning, storage, mobility, and base workflow.

Crafting loop
Return and craft as soon as the blocker is solved instead of stretching the route.
Loadout and prerequisites
Route timeline
Follow the run in order
Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.
List the blocker stopping the next route.
Craft tools that expand information first.
Craft storage before large material runs.
Prioritize mobility and oxygen before depth.
Save rare items until they unlock a real route.
Guide notes
Think in blockers
Good crafting choices answer a direct question: what lets me reach, scan, survive, or return from the next objective?
Comfort crafts still matter
Storage, power, and base layout do not feel heroic, but they reduce friction across every later dive.
Risk controls
Common mistakes
These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.
Crafting every available item just because it is unlocked.
Spending rare materials on comfort before progression.
Ignoring storage and power because they are not exciting.
FAQ
Fast answers before you dive
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.