Quick answer
Blueprints matter most when they unlock new routes. Prioritize scans tied to oxygen, movement, storage, power, vehicles, and base expansion before completion cleanup.
Second-screen dive plan
What to do, what proves it, and when to leave
Scan route-changing fragments first.
Blueprint progress at 01:14
Prioritize survival tools, scanning, vehicle support, storage, and base workflow before decorative unlocks.
Scanner Fragments Guide

Blueprint progress
Track progress after each confirmed fragment so the player knows when to leave.
Approach
Prioritize survival tools, scanning, vehicle support, storage, and base workflow before decorative unlocks.
Objective
Blueprint completion anchor for separating useful unlocks from optional cleanup.
Return
Use this when scan fragments are available but you need to know which ones affect progression.
Tactical brief
How to use this guide in a real dive
Blueprint Collectibles is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.
On the atlas, this guide is tied to Blueprint Collectibles Chain. Treat that marker as a route anchor: Blueprint completion anchor for separating useful unlocks from optional cleanup. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.
The first visual check is Blueprint progress (01:14). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Track progress after each confirmed fragment so the player knows when to leave.
Route band
Blueprint cleanup band, 350m - 850m
Prioritize survival tools, scanning, vehicle support, storage, and base workflow before decorative unlocks.
Proof point
Blueprint progress (01:14)
Track progress after each confirmed fragment so the player knows when to leave.
Abort rule
Treating all blueprints as equal priority.
Use this when scan fragments are available but you need to know which ones affect progression.
After this
Scanner Fragments Guide
How to think about fragment scanning, unlock priorities, duplicate scans, and route planning around discoveries.
Visual route
Follow the guide by screenshot evidence
Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Blueprint progress
Track progress after each confirmed fragment so the player knows when to leave.
Player action
Scanner

Equipment room
Blueprint collectibles should show the room context before the scan target.
Player action
Scan route-changing fragments first.

Databox proof
Databox proof turns a vague location note into a repeatable checklist item.
Player action
Treating all blueprints as equal priority.
Video references
Watch or inspect the route before you dive
Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Blueprint progress frame review
Watch for: Start with Equipment blueprint locations / Blueprint collectibles at 01:14. Compare the screenshot cue, route note, and player action before following the guide in-game.
Equipment room frame review
Watch for: Start with Equipment blueprint locations / Blueprint collectibles at 00:25. Compare the screenshot cue, route note, and player action before following the guide in-game.
Databox proof frame review
Watch for: Start with Equipment blueprint locations / Blueprint collectibles at 02:29. Compare the screenshot cue, route note, and player action before following the guide in-game.
Field manual
Blueprint Collectibles field manual
Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.
Blueprints matter most when they unlock new routes. Prioritize scans tied to oxygen, movement, storage, power, vehicles, and base expansion before completion cleanup. Use this completion route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Blueprints
Scan route-changing fragments first.
Best entry habit
Scanner
Log biome and depth band for each blueprint family.
Stop condition
Treating all blueprints as equal priority.
Craft only when the unlock solves a blocker.
What to watch in the videos
Pause on Blueprint progress and identify the landmark, depth band, or objective state before following the next step.
Use Equipment room to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Databox proof as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.
Decision table
Treating all blueprints as equal priority.
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
Ignoring partial progress on multi-scan unlocks.
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
Spending resources before checking the route value.
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
Screenshot reading order

Blueprint progress
Track progress after each confirmed fragment so the player knows when to leave.
Player action: Scan route-changing fragments first.

Equipment room
Blueprint collectibles should show the room context before the scan target.
Player action: Log biome and depth band for each blueprint family.

Databox proof
Databox proof turns a vague location note into a repeatable checklist item.
Player action: Craft only when the unlock solves a blocker.
Map intel
Route anchors for this guide
Blueprint Collectibles Chain
Blueprint completion anchor for separating useful unlocks from optional cleanup.
Player use
Use this when scan fragments are available but you need to know which ones affect progression.
Route hint
Prioritize survival tools, scanning, vehicle support, storage, and base workflow before decorative unlocks.
Scan priority
Blueprint unlock matrix
What the unlock enables, where the route starts, and when to come back with better tools.
Blueprint pages work best when every scan has a job: base workflow, vehicle depth, scanner routing, or upgrade crafting.
Habitat Builder
Storage, fabricator workflow, power, and safer return loops
Route band
Early builder scan chain
Proof point
Blueprint unlock screen or builder menu
Return rule
Return immediately after the unlock and place a compact base.
Common mistake
Chaining another objective before converting the unlock into shelter.
Square Room
Biolab space, organized storage, and less cramped crafting flow
Route band
Base expansion databox route
Proof point
Room blueprint menu or databox confirmation
Return rule
Leave after the room unlock and build only if power can support it.
Common mistake
Treating room space as decoration before storage and power are stable.
Room Blueprint
Functional base expansion and specialized module layout
Route band
Room databox route
Proof point
Databox room and final blueprint check
Return rule
Confirm the room state, then return before side-room drift.
Common mistake
Scanning the room but forgetting whether the blueprint completed.
Modification Station
Upgrade crafting, stronger route prep, and deeper progression
Route band
Equipment blueprint sweep
Proof point
Fragment scan count and crafting station recipe
Return rule
Stop after the required fragments and craft the station before pushing deeper.
Common mistake
Missing a fragment count and repeating the same structure blindly.
Scanner Station
Targeted resource runs and blueprint cleanup from a working base
Route band
Base-linked scanner route
Proof point
Station console and filter list
Return rule
Use one filter per blocker and stop once that blocker is solved.
Common mistake
Leaving every filter active until the map becomes noise.
Metal Farm
Repeatable base expansion material flow
Route band
Mid-depth farm blueprint route
Proof point
Blueprint node and repeat route value
Return rule
Judge the farm by repeat value before spending base resources on it.
Common mistake
Building a farm that does not shorten real material loops.
Tadpole Depth Modules
Safer access to deeper objectives and late resource bands
Route band
Depth module fragment chain
Proof point
Module menu showing MK1 or MK2 depth unlock
Return rule
Install and test the module on a known route before opening a new depth band.
Common mistake
Diving into the new depth limit immediately after installation.
Wakemaker
Faster swim routing and safer return timing
Route band
Mobility fragment route
Proof point
Final blueprint check after required fragments
Return rule
Return once the blueprint completes and test mobility near base.
Common mistake
Continuing fragment hunting after the mobility unlock is already complete.
Field checklist
Before leaving base
Scanner
Primary action
Scan route-changing fragments first.
Turn back when
Treating all blueprints as equal priority.
Write down
Early Access / tracking / 2026-06-12
Database cards
Entities in this guide
These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Modification Station
Upgrade crafting station that converts fragments and materials into route-changing equipment.
Found in: Local Modification Station blueprint footage supplied for content research.
Action: Scan confirmed fragments, check blueprint progress, craft the station, then upgrade the blocked tool or module.

Scanner fragments
Unlock path for tools, vehicles, base modules, and progression-critical blueprints.
Found in: Core Subnautica progression pattern; exact locations stay field-tested.
Action: Prioritize scans that extend oxygen, movement, storage, power, or safe route depth.

Silver
Early valuable crafting material commonly searched around green-lit cave routes north of the Lifepod.
Found in: GamesRadar and community material guides supplied for content research.
Action: Build a repeatable north cave route, return early, and save Silver for route-changing crafts.

Lead
Early material often routed through the northeast ravine and the caves below it.
Found in: PC Gamer and community material guides supplied for content research.
Action: Anchor the run to the ravine shape and inspect mineral nodes without losing the exit.
Evidence board
Media and verification
Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

New Alien Ocean Frontier
Wide official media frame for the new ocean planet, used as the default guide hero.
Video references
3 embedded source cards
Route checks
5 checkpoints
Screenshot queue
Ready for owned gameplay captures
Gameplay frame gallery
Visual checkpoints from source footage
Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Blueprint progress
Track progress after each confirmed fragment so the player knows when to leave.

Equipment room
Blueprint collectibles should show the room context before the scan target.

Databox proof
Databox proof turns a vague location note into a repeatable checklist item.
Loadout and prerequisites
Route timeline
Follow the run in order
Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.
Scan route-changing fragments first.
Log biome and depth band for each blueprint family.
Craft only when the unlock solves a blocker.
Return to incomplete clusters after mobility upgrades.
Refresh notes after Early Access patches.
Guide notes
Blueprint priority tiers
Information, oxygen, mobility, storage, power, then comfort. This order keeps exploration moving without overcommitting to exact early access data. If two fragments are competing for attention, choose the one that unlocks a new dive depth, safer return path, or repeatable base workflow before cosmetic or comfort pieces.
How blueprint pages will scale
Future entries can list fragment count, verified biome, route notes, recipe unlock, patch status, and the first screenshot that proves the route. Each blueprint should eventually answer three player questions: where the scan chain begins, what the unlock changes immediately, and when it is smarter to leave the cluster unfinished until better mobility is available.
Risk controls
Common mistakes
These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.
Treating all blueprints as equal priority.
Ignoring partial progress on multi-scan unlocks.
Spending resources before checking the route value.
FAQ
Fast answers before you dive
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.