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S2Subnautica 2 Guide

A versioned Early Access field database for Subnautica 2 guides, map planning, bosses, puzzles, collectibles, and search.

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databaseEarly Access

Base Module Collectibles

How to track base module scans, useful habitat unlocks, and the difference between comfort modules and progression modules.

Quick route answer

Scan base modules that improve storage, power, crafting, and safe returns before chasing decorative or comfort unlocks. A readable base accelerates every later route.

3 source cards3 evidence frames1 atlas markers
Module menu gameplay frame for Subnautica 2 collectibles guide
Gameplay frame00:27

Module menu

Base module collectibles are valuable when they improve workflow, storage, power, or Biolab space.

Databox room

Databox room

01:48 evidence frame

Blueprint unlock

Blueprint unlock

05:24 evidence frame

Version notes

CollectibleBase scans
PriorityUtility first
SpoilersLow

Updated 2026-06-12

Status: tracking. Exact coordinates, drops, and stats stay conservative until field-tested.

Guide contents

Quick answerDive plan (1)Tactical briefVisual route (3)Video lab (3)Field manualMap intelField matrix (8)Field checklistDatabase cards (4)LoadoutRoute timelineGuide notesMistakesFAQCommunity notes

Quick answer

Scan base modules that improve storage, power, crafting, and safe returns before chasing decorative or comfort unlocks. A readable base accelerates every later route.

Field readyKeep this section visible while checking the video and route timeline.

Second-screen dive plan

What to do, what proves it, and when to leave

Open atlas marker
Objective

Scan utility modules before decorative modules.

Visual proof

Module menu at 00:27

Exit rule

Scan modules by job: power, storage, crafting, research, expansion, then decoration last.

Next useful page

Best First Base Location

Module menu
00:27Gameplay frame

Module menu

Base module collectibles are valuable when they improve workflow, storage, power, or Biolab space.

01

Approach

Scan modules by job: power, storage, crafting, research, expansion, then decoration last.

02

Objective

Base-module completion anchor for rooms, utility parts, and workflow upgrades.

03

Return

Use this when your base works but missing modules are slowing storage, crafting, or research flow.

Tactical brief

How to use this guide in a real dive

3 evidence frames

Base Module Collectibles is useful when the player needs a repeatable decision path, not just a short answer. Start with the page objective, then compare the map anchor, the first evidence frame, and the current Early Access status before committing to a longer dive. This keeps the guide practical when Subnautica 2 routes shift between patches.

On the atlas, this guide is tied to Base Modules Cleanup Route. Treat that marker as a route anchor: Base-module completion anchor for rooms, utility parts, and workflow upgrades. The important player action is not simply reaching the dot, but using it to decide when to approach, what to scan or gather, and how to leave cleanly.

The first visual check is Module menu (00:27). Use that frame as the reading order for the rest of the article: identify the landmark, confirm the objective, then watch for the mistake that would force a reset. Base module collectibles are valuable when they improve workflow, storage, power, or Biolab space.

Route band

Module scan route, 180m - 520m

Scan modules by job: power, storage, crafting, research, expansion, then decoration last.

Proof point

Module menu (00:27)

Base module collectibles are valuable when they improve workflow, storage, power, or Biolab space.

Abort rule

Overbuilding before the base has stable power.

Use this when your base works but missing modules are slowing storage, crafting, or research flow.

After this

Best First Base Location

How to choose a first base site with safe oxygen routes, repeatable resources, visibility, and room to expand.

Visual route

Follow the guide by screenshot evidence

Use these frames as a quick watch order: landmark first, objective second, exit condition third. It keeps the article useful even before you read every paragraph.

Module menu visual route frame
Step 100:27

Module menu

Base module collectibles are valuable when they improve workflow, storage, power, or Biolab space.

Player action

Scanner

Databox room visual route frame
Step 201:48

Databox room

Tie each databox to a room or exterior checkpoint instead of a loose coordinate.

Player action

Scan utility modules before decorative modules.

Blueprint unlock visual route frame
Step 305:24

Blueprint unlock

After unlocking a module, return and decide whether it improves the current base plan.

Player action

Overbuilding before the base has stable power.

Open map anchorBase Modules Cleanup Route / Module scan routeCheck source cardsCompare the frames against the embedded video references.Continue routeBest First Base Location

Video references

Watch or inspect the route before you dive

Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.

Local frame analysisReview frame notes

Module menu frame review

Watch for: Start with Room blueprint guide / Base module collectibles at 00:27. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisReview frame notes

Databox room frame review

Watch for: Start with Room blueprint guide / Base module collectibles at 01:48. Compare the screenshot cue, route note, and player action before following the guide in-game.

Local frame analysisReview frame notes

Blueprint unlock frame review

Watch for: Start with Room blueprint guide / Base module collectibles at 05:24. Compare the screenshot cue, route note, and player action before following the guide in-game.

Field manual

Base Module Collectibles field manual

Built from the supplied route videos and local frame captures so the article teaches what to watch for, not only what to click.

Scan base modules that improve storage, power, crafting, and safe returns before chasing decorative or comfort unlocks. A readable base accelerates every later route. Use this completion route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.

Primary job

Base scans

Scan utility modules before decorative modules.

Best entry habit

Scanner

Prioritize storage and power support.

Stop condition

Overbuilding before the base has stable power.

Place early modules where they reduce return friction.

What to watch in the videos

Pause on Module menu and identify the landmark, depth band, or objective state before following the next step.

Use Databox room to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.

Treat Blueprint unlock as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Decision table

Overbuilding before the base has stable power.

Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.

Ignoring storage layout until inventory becomes painful.

Use the video frame as evidence, but record entry, proof, and exit as separate notes.

Scanning modules but never crafting the ones that reduce travel time.

Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.

Screenshot reading order

Module menu
0100:27

Module menu

Base module collectibles are valuable when they improve workflow, storage, power, or Biolab space.

Player action: Scan utility modules before decorative modules.

Databox room
0201:48

Databox room

Tie each databox to a room or exterior checkpoint instead of a loose coordinate.

Player action: Prioritize storage and power support.

Blueprint unlock
0305:24

Blueprint unlock

After unlocking a module, return and decide whether it improves the current base plan.

Player action: Place early modules where they reduce return friction.

Map intel

Route anchors for this guide

Open full map
BasesPatch tracking

Base Modules Cleanup Route

Base-module completion anchor for rooms, utility parts, and workflow upgrades.

XYZ-370, -300, 400

Depth180m - 520m

BiomeModule scan route

Open in atlas

Player use

Use this when your base works but missing modules are slowing storage, crafting, or research flow.

Route hint

Scan modules by job: power, storage, crafting, research, expansion, then decoration last.

Scan priority

Blueprint unlock matrix

What the unlock enables, where the route starts, and when to come back with better tools.

Blueprint pages work best when every scan has a job: base workflow, vehicle depth, scanner routing, or upgrade crafting.

CoreBase

Habitat Builder

Storage, fabricator workflow, power, and safer return loops

Open unlock

Route band

Early builder scan chain

Proof point

Blueprint unlock screen or builder menu

Return rule

Return immediately after the unlock and place a compact base.

Common mistake

Chaining another objective before converting the unlock into shelter.

HighBase

Square Room

Biolab space, organized storage, and less cramped crafting flow

Open unlock

Route band

Base expansion databox route

Proof point

Room blueprint menu or databox confirmation

Return rule

Leave after the room unlock and build only if power can support it.

Common mistake

Treating room space as decoration before storage and power are stable.

HighBase

Room Blueprint

Functional base expansion and specialized module layout

Open unlock

Route band

Room databox route

Proof point

Databox room and final blueprint check

Return rule

Confirm the room state, then return before side-room drift.

Common mistake

Scanning the room but forgetting whether the blueprint completed.

HighTool

Modification Station

Upgrade crafting, stronger route prep, and deeper progression

Open unlock

Route band

Equipment blueprint sweep

Proof point

Fragment scan count and crafting station recipe

Return rule

Stop after the required fragments and craft the station before pushing deeper.

Common mistake

Missing a fragment count and repeating the same structure blindly.

Route-dependentScanner

Scanner Station

Targeted resource runs and blueprint cleanup from a working base

Open unlock

Route band

Base-linked scanner route

Proof point

Station console and filter list

Return rule

Use one filter per blocker and stop once that blocker is solved.

Common mistake

Leaving every filter active until the map becomes noise.

Route-dependentStorage

Metal Farm

Repeatable base expansion material flow

Open unlock

Route band

Mid-depth farm blueprint route

Proof point

Blueprint node and repeat route value

Return rule

Judge the farm by repeat value before spending base resources on it.

Common mistake

Building a farm that does not shorten real material loops.

CoreVehicle

Tadpole Depth Modules

Safer access to deeper objectives and late resource bands

Open unlock

Route band

Depth module fragment chain

Proof point

Module menu showing MK1 or MK2 depth unlock

Return rule

Install and test the module on a known route before opening a new depth band.

Common mistake

Diving into the new depth limit immediately after installation.

Route-dependentVehicle

Wakemaker

Faster swim routing and safer return timing

Open unlock

Route band

Mobility fragment route

Proof point

Final blueprint check after required fragments

Return rule

Return once the blueprint completes and test mobility near base.

Common mistake

Continuing fragment hunting after the mobility unlock is already complete.

Field checklist

Before leaving base

Scanner

Primary action

Scan utility modules before decorative modules.

Turn back when

Overbuilding before the base has stable power.

Write down

Early Access / tracking / 2026-06-12

Database cards

Entities in this guide

These cards give players the scan target, material, creature, or structure they should be watching for while following the guide.

Official Subnautica 2 Tadpole mobility media from Steam
VehicleConfirmed

Tadpole submersible

Primary mobility reference for deeper biome pushes and co-op hauling.

Found in: Official Steam store description and media.

Action: Plan routes around return oxygen, storage, and safe vehicle access.

Official Subnautica 2 Tadpole mobility media from Steam
ToolPatch tracking

Habitat Builder

Core building tool that turns early routes into a working storage and fabricator loop.

Found in: Local base-building footage and early unlock guides supplied for content research.

Action: Unlock it, return, and build the minimum base that shortens the next material and scan routes.

Official Subnautica 2 Tadpole mobility media from Steam
StructurePatch tracking

Square Room

Base expansion unlock for storage, Biolab planning, and less cramped crafting workflow.

Found in: Local Square Room databox footage supplied for content research.

Action: Confirm the databox unlock, return to stable power, and build only when the room improves workflow.

Official Subnautica 2 Tadpole mobility media from Steam
VehiclePatch tracking

Tadpole Depth Module

Vehicle depth upgrade that opens deeper objective and material bands.

Found in: Local Tadpole MK1 and MK2 depth module footage supplied for content research.

Action: Install the module, test on a known route, then use the new depth band with a planned exit.

Evidence board

Media and verification

Each guide now reserves space for footage, screenshots, map notes, and patch checks so the page can grow with real player evidence.

Official Subnautica 2 Tadpole mobility media from Steam

Tadpole Mobility

Official media for movement, vehicle routes, upgrades, and map pushes.

Video references

3 embedded source cards

Route checks

5 checkpoints

Screenshot queue

Ready for owned gameplay captures

Gameplay frame gallery

Visual checkpoints from source footage

Frames are center-cropped from local research footage to keep the article focused on landmarks, nodes, creatures, and route cues.

Module menu
00:27Room blueprint guide / Base module collectibles

Module menu

Base module collectibles are valuable when they improve workflow, storage, power, or Biolab space.

Databox room
01:48Room blueprint guide / Base module collectibles

Databox room

Tie each databox to a room or exterior checkpoint instead of a loose coordinate.

Blueprint unlock
05:24Room blueprint guide / Base module collectibles

Blueprint unlock

After unlocking a module, return and decide whether it improves the current base plan.

Loadout and prerequisites

Scanner
Starter base
Power plan

Route timeline

Follow the run in order

Built for second-screen use: complete each checkpoint, then move to the next landmark before detouring for extras.

01Checkpoint

Scan utility modules before decorative modules.

02Checkpoint

Prioritize storage and power support.

03Checkpoint

Place early modules where they reduce return friction.

04Checkpoint

Keep decorative expansion for stable base sites.

05Checkpoint

Track missing modules by biome and structure type.

Guide notes

Utility beats style in the first base

The first base should make the map smaller. Storage, power, crafting, and vehicle support do that better than decoration.

Future module fields

Each module can later store scan source, fragment count, power need, build materials, and why it matters.

Risk controls

Common mistakes

These are the actions most likely to waste oxygen, lose the route, or turn a clean scan into a failed attempt.

Overbuilding before the base has stable power.

Ignoring storage layout until inventory becomes painful.

Scanning modules but never crafting the ones that reduce travel time.

FAQ

Fast answers before you dive

Is this guide for the current Subnautica 2 build?

This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.

Does this page use official screenshots?

Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.

Community notes

Add a field report

Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.

Local fallbackApproved public notes onlyLoading reports
Route checkEarly AccessApproved

Near starter shallows

Approx. 70-120m from pod

Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.

Patch watchHotfix 3+Approved

Guide-wide

N/A

Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.

Item dossier

database

Collectibles

DifficultyBeginner
Reading time5 min
VersionEarly Access
Statustracking
Updated2026-06-12
Videos3
Cards4
base moduleshabitatblueprints

Route signals

Landmark first

Scanner

Route focus

Scan utility modules before decorative modules.

Player updates

Community notes ready

Source links

Official Steam store pageScreenshots, co-op, Tadpole, Leviathan, Early Access, and store description.Unknown Worlds Hotfix 3Creature behavior tuning for Hammerheads, Marrowbreaches, Nibblers, flares, and Survival Tool response.GameSpot Leviathan locationsLeviathan names and route reporting for Collector, Shiver, Great Jaw, and Deepwing Brooder.GamesRadar Silver routeEarly Silver route reporting north of the Lifepod and cave search guidance.PC Gamer Lead routeLead route reporting around the northeast ravine and early cave nodes.PC Gamer Sulfur routeSulfur route reporting around early thermal terrain and the Welcome Center direction.

Related guides

Best First Base LocationHow to choose a first base site with safe oxygen routes, repeatable resources, visibility, and room to expand.Blueprint CollectiblesA blueprint collection framework for scanner unlocks, crafting progression, base modules, and vehicle upgrades.Crafting Progression GuideA practical crafting priority list for tools, storage, mobility, base modules, and safer exploration.Collectibles OverviewA completion-focused overview for lore logs, PDA entries, blueprints, rare materials, and base module finds.

Media source policy

This page uses attributed official media, original atlas art, local gameplay frames, and embedded references. Future captures should keep source labels, timestamps, and route context.