Video walkthrough
Watch the route, then follow the written steps
Video chapters
Video references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
All Blackbox route reference
Watch for: Blackbox route order, log pickup confirmation, completion checks, and cleanup sweep discipline.
Completion check frame review
Watch for: Start with All black boxes guide / Blackbox completion route at 02:40. Compare the screenshot cue, route note, and player action before following the guide in-game.
Blackbox route frame review
Watch for: Start with All black boxes guide / Blackbox completion route at 00:18. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Log pickup and identify the landmark, depth band, or objective state before following the next step.
Use Completion check to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Blackbox route as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Log pickup
Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.
Action: Split Blackboxes into short route clusters instead of one full-map sweep.

Completion check
A completion check turns the route from a vague collectible hunt into a reliable checklist.
Action: Confirm each pickup or log state before leaving the room or wreck.

Blackbox route
Blackbox routes should be grouped into short clusters with clear exits.
Action: Mark completed clusters so later cleanup does not repeat the same dive.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
01:14Checkpoint 1: Split Blackboxes into short route clusters instead of one full-map sweep.Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.Expand

Log pickup
Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.
Player action
Split Blackboxes into short route clusters instead of one full-map sweep.
Proof before moving on
Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
02:40Checkpoint 2: Confirm each pickup or log state before leaving the room or wreck.A completion check turns the route from a vague collectible hunt into a reliable checklist.Expand

Completion check
A completion check turns the route from a vague collectible hunt into a reliable checklist.
Player action
Confirm each pickup or log state before leaving the room or wreck.
Proof before moving on
A completion check turns the route from a vague collectible hunt into a reliable checklist.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
00:18Checkpoint 3: Mark completed clusters so later cleanup does not repeat the same dive.Blackbox routes should be grouped into short clusters with clear exits.Expand

Blackbox route
Blackbox routes should be grouped into short clusters with clear exits.
Player action
Mark completed clusters so later cleanup does not repeat the same dive.
Proof before moving on
Blackbox routes should be grouped into short clusters with clear exits.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
01:14Checkpoint 4: Return when the next Blackbox needs a new tool, depth band, or route plan.Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.Expand

Log pickup
Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.
Player action
Return when the next Blackbox needs a new tool, depth band, or route plan.
Proof before moving on
Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Log pickup
Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.

Completion check
A completion check turns the route from a vague collectible hunt into a reliable checklist.

Blackbox route
Blackbox routes should be grouped into short clusters with clear exits.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Clear Blackboxes as a checklist route: group nearby pickups, confirm each log on screen, mark the route as complete, and stop when the next Blackbox would require a separate dive plan.
Visual checkpoint
Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.
Map anchor
Blackbox Completion Sweep in Log and wreck cleanup route. Use it for use this when cleanup starts repeating old rooms and the route needs a confirmed checklist.
Abort rule
Trying to clear every Blackbox in one oxygen or vehicle route.
Field manual translation
Clear Blackboxes as a checklist route: group nearby pickups, confirm each log on screen, mark the route as complete, and stop when the next Blackbox would require a separate dive plan. Use this completion route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Blackboxes - Split Blackboxes into short route clusters instead of one full-map sweep.
Best entry habit
Scanner habit - Confirm each pickup or log state before leaving the room or wreck.
Stop condition
Trying to clear every Blackbox in one oxygen or vehicle route. - Mark completed clusters so later cleanup does not repeat the same dive.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Scanner habit
- Route checklist
- Return marker
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Split Blackboxes into short route clusters instead of one full-map sweep.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.
Confirm each pickup or log state before leaving the room or wreck.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

A completion check turns the route from a vague collectible hunt into a reliable checklist.
Mark completed clusters so later cleanup does not repeat the same dive.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Blackbox routes should be grouped into short clusters with clear exits.
Return when the next Blackbox needs a new tool, depth band, or route plan.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Confirm the log pickup before leaving so cleanup sweeps do not repeat the same room.
After-action plan
What to do after the guide works
Bank the result
Return when the next Blackbox needs a new tool, depth band, or route plan.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
A completion-focused overview for lore logs, PDA entries, blueprints, rare materials, and base module finds.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upCollectibles Overview
A completion-focused overview for lore logs, PDA entries, blueprints, rare materials, and base module finds.
Use if the route branchesPDA and Lore Logs
How to track PDA entries, environmental storytelling, lore logs, and missed narrative clues without over-spoiling the route.
Save for the next diveOld Habitat Walkthrough
A spoiler-aware Old Habitat walkthrough focused on approach safety, entrance checks, scanning order, and progression blockers.
Detailed notes
Completion route rhythm
Blackbox routes are easiest when each pickup has three proofs: entry landmark, pickup confirmation, and completion check. Without those, cleanup becomes a repeated search of already-cleared rooms.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
When to split the route
Split the checklist whenever depth, oxygen, threat pressure, or room complexity changes. A clean second dive is better than a confused completion push.
Entry
Pickup
Check off
Return
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
All Blackbox Locations should be followed as a completion route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Split Blackboxes into short route clusters instead of one full-map sweep. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Confirm each pickup or log state before leaving the room or wreck. If the route starts to feel different in your build, keep the same player goal: finish the unlock cleanly and know whether a return trip is needed.
Entry check: Scanner habit
Route action: Split Blackboxes into short route clusters instead of one full-map sweep.
Proof to look for: scan or pickup proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Mark completed clusters so later cleanup does not repeat the same dive. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm scan or pickup proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Route checklist
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Trying to clear every Blackbox in one oxygen or vehicle route. Forgetting to confirm the log state after the pickup. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed completion route into better field knowledge instead of another untracked cleanup sweep.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Trying to clear every Blackbox in one oxygen or vehicle route.
Forgetting to confirm the log state after the pickup.
Repeating completed rooms because the route was not checked off.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.