Video walkthrough
Watch the route, then match the frames
Video references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Base storage workflow reference
Watch for: Locker labels, route cleanup, vehicle cargo, and recipe-first base storage.
Cargo cleanup frame review
Watch for: Start with Storage optimization guide / Base storage workflow at 01:52. Compare the screenshot cue, route note, and player action before following the guide in-game.
Recipe locker frame review
Watch for: Start with Storage optimization guide / Base storage workflow at 03:34. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Label plan and identify the landmark, depth band, or objective state before following the next step.
Use Cargo cleanup to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Recipe locker as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Label plan
Storage works best when the locker label explains the next craft or route.
Action: Create separate spaces for common materials, rare blockers, and active recipes.

Cargo cleanup
Vehicle cargo should be cleared before another objective starts.
Action: Empty vehicle cargo after each route before starting another objective.

Recipe locker
Rare blockers need a separate place so common reserves do not hide them.
Action: Craft or mark the item that caused the route.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
00:24Checkpoint 1: Create separate spaces for common materials, rare blockers, and active recipes.Storage works best when the locker label explains the next craft or route.Expand

Label plan
Storage works best when the locker label explains the next craft or route.
Player action
Create separate spaces for common materials, rare blockers, and active recipes.
Proof before moving on
Storage works best when the locker label explains the next craft or route.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
01:52Checkpoint 2: Empty vehicle cargo after each route before starting another objective.Vehicle cargo should be cleared before another objective starts.Expand

Cargo cleanup
Vehicle cargo should be cleared before another objective starts.
Player action
Empty vehicle cargo after each route before starting another objective.
Proof before moving on
Vehicle cargo should be cleared before another objective starts.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
03:34Checkpoint 3: Craft or mark the item that caused the route.Rare blockers need a separate place so common reserves do not hide them.Expand

Recipe locker
Rare blockers need a separate place so common reserves do not hide them.
Player action
Craft or mark the item that caused the route.
Proof before moving on
Rare blockers need a separate place so common reserves do not hide them.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
00:24Checkpoint 4: Keep overflow from hiding materials needed for the next upgrade.Storage works best when the locker label explains the next craft or route.Expand

Label plan
Storage works best when the locker label explains the next craft or route.
Player action
Keep overflow from hiding materials needed for the next upgrade.
Proof before moving on
Storage works best when the locker label explains the next craft or route.
Watch this timestampIf this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Label plan
Storage works best when the locker label explains the next craft or route.

Cargo cleanup
Vehicle cargo should be cleared before another objective starts.

Recipe locker
Rare blockers need a separate place so common reserves do not hide them.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Organize storage by route job, not by random inventory dumps. Keep common reserves small, rare blockers labeled, and vehicle cargo cleared after every route.
Visual checkpoint
Storage works best when the locker label explains the next craft or route.
Map anchor
Base Storage Workflow Anchor in Starter base storage row. Use it for use this when materials are available but the next craft is still hard to find.
Abort rule
Dumping every route into one locker.
Field manual translation
Organize storage by route job, not by random inventory dumps. Keep common reserves small, rare blockers labeled, and vehicle cargo cleared after every route. Use this progression route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Storage - Create separate spaces for common materials, rare blockers, and active recipes.
Best entry habit
Starter base - Empty vehicle cargo after each route before starting another objective.
Stop condition
Dumping every route into one locker. - Craft or mark the item that caused the route.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Starter base
- Locker labels
- Recipe queue
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Create separate spaces for common materials, rare blockers, and active recipes.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Storage works best when the locker label explains the next craft or route.
Empty vehicle cargo after each route before starting another objective.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Vehicle cargo should be cleared before another objective starts.
Craft or mark the item that caused the route.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Rare blockers need a separate place so common reserves do not hide them.
Keep overflow from hiding materials needed for the next upgrade.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Storage works best when the locker label explains the next craft or route.
After-action plan
What to do after the guide works
Bank the result
Keep overflow from hiding materials needed for the next upgrade.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
A practical storage guide for labeled lockers, route-based reserves, vehicle cargo, and avoiding clutter after farming runs.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upStorage Optimization Guide
A practical storage guide for labeled lockers, route-based reserves, vehicle cargo, and avoiding clutter after farming runs.
Use if the route branchesBase Building Tips Guide
A compact base-building tips guide covering first rooms, power, storage, fabrication flow, expansion, and route-based design.
Save for the next diveDay One Material Order Guide
A day-one material order guide for Copper, Titanium, Quartz, Silver, Lead, Sulfur, storage, and avoiding early hoarding traps.
Detailed notes
base storage workflow route plan
Base Storage Workflow Guide is useful when the route is treated as a focused job instead of a full-map sweep. Start by naming the blocker, checking the loadout, and matching the first landmark before copying the video. The player goal is not to memorize every second of movement; it is to understand why the route begins there, what proves progress, and when the route should stop.
Route type: base storage workflow
Proof to confirm: recipe blocker visible and ready to craft
Primary blocker: Starter base
Best follow-up: Keep overflow from hiding materials needed for the next upgrade.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How to use the video evidence
Watch for the entry frame, the proof frame, and the exit frame. The entry frame tells you whether you are in the right terrain band. The proof frame tells you whether the scan, pickup, blueprint, puzzle state, or build decision actually happened. The exit frame protects the run from turning into a panic search after the objective is already solved.
Entry frame: match terrain before diving deeper
Proof frame: confirm recipe blocker visible and ready to craft
Exit frame: return before adding side goals
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule
Stop sorting when the next craft is obvious and the next route has empty cargo space. If the route fails, change one variable before trying again: bring the missing tool, empty inventory, approach from a clearer landmark, or wait until oxygen, vehicle depth, or defensive options match the route. That makes the next attempt safer and gives the page useful field notes instead of repeated guesswork.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Base Storage Workflow Guide should be followed as a progression route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Create separate spaces for common materials, rare blockers, and active recipes. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Empty vehicle cargo after each route before starting another objective. If the route starts to feel different in your build, keep the same player goal: turn the video into a safe repeatable session plan.
Entry check: Starter base
Route action: Create separate spaces for common materials, rare blockers, and active recipes.
Proof to look for: objective proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Craft or mark the item that caused the route. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm objective proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Locker labels
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Dumping every route into one locker. Leaving vehicle cargo unsorted until the next dive. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed progression route into better field knowledge instead of another overextended dive.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Dumping every route into one locker.
Leaving vehicle cargo unsorted until the next dive.
Keeping large common reserves while rare blockers disappear.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.