Video walkthrough
Watch the route, then match the frames
Video references
Watch or inspect the route before you dive
Click YouTube cards to load the player. Open frame cards to compare local screenshot notes. Use the evidence to confirm landmarks, movement, and encounter pacing, then follow the written checklist below.
Base power planning reference
Watch for: Base power storage, workflow placement, scanner uptime, and full-cycle testing.
Workflow drain frame review
Watch for: Start with Power Storage guide / Base power planning at 04:19. Compare the screenshot cue, route note, and player action before following the guide in-game.
Cycle test frame review
Watch for: Start with Power Storage guide / Base power planning at 07:24. Compare the screenshot cue, route note, and player action before following the guide in-game.
Video watch notes
What to pause, compare, and write down
Do not watch the video like entertainment only. Use these notes as a second-screen checklist: pause on landmarks, confirm the player action, then return to the written route.
Watchlist
Pause on Power source and identify the landmark, depth band, or objective state before following the next step.
Use Workflow drain to confirm what changed; if the video only shows a close-up, rebuild the route from the previous landmark.
Treat Cycle test as the exit rule: finish the objective, return, and update storage or crafting before adding side goals.

Power source
Power belongs near the base job that actually drains it.
Action: Decide whether the base supports crafting, scanning, storage, or route staging.

Workflow drain
Fabricator, storage, and scanner loops should stay stable before expansion.
Action: Place power near the workflow that actually drains it.

Cycle test
Test a full usage cycle before adding more rooms or devices.
Action: Test a full craft, storage, and scanner cycle before expanding.
Video route timeline
Turn the video into playable checkpoints
Use this section like a second-screen route sheet. Open each checkpoint, compare the frame, do the action, then stop if your route no longer matches the video evidence. It keeps the guide useful even when Early Access shifts small placements or creature behavior.
02:28Checkpoint 1: Decide whether the base supports crafting, scanning, storage, or route staging.Power belongs near the base job that actually drains it.Expand

Power source
Power belongs near the base job that actually drains it.
Player action
Decide whether the base supports crafting, scanning, storage, or route staging.
If this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
04:19Checkpoint 2: Place power near the workflow that actually drains it.Fabricator, storage, and scanner loops should stay stable before expansion.Expand

Workflow drain
Fabricator, storage, and scanner loops should stay stable before expansion.
Player action
Place power near the workflow that actually drains it.
Proof before moving on
Fabricator, storage, and scanner loops should stay stable before expansion.
Watch this timestampIf this fails
Use the video frame as evidence, but record entry, proof, and exit as separate notes.
07:24Checkpoint 3: Test a full craft, storage, and scanner cycle before expanding.Test a full usage cycle before adding more rooms or devices.Expand

Cycle test
Test a full usage cycle before adding more rooms or devices.
Player action
Test a full craft, storage, and scanner cycle before expanding.
Proof before moving on
Test a full usage cycle before adding more rooms or devices.
Watch this timestampIf this fails
Return, craft, sort storage, or retest the route before turning this page into a longer objective chain.
02:28Checkpoint 4: Add backup only when the route proves the base needs it.Power belongs near the base job that actually drains it.Expand

Power source
Power belongs near the base job that actually drains it.
Player action
Add backup only when the route proves the base needs it.
If this fails
Reset to the last confirmed landmark or objective state, then repeat only the route-critical step.
Gameplay evidence
Screenshots to match before you keep swimming
Use these frames as visual checkpoints. If the terrain, lighting, or landmark does not match, slow down and re-check the route instead of forcing the next step.

Power source
Power belongs near the base job that actually drains it.

Workflow drain
Fabricator, storage, and scanner loops should stay stable before expansion.

Cycle test
Test a full usage cycle before adding more rooms or devices.
Route decision lab
Decide if this route is worth running now
This section turns the video into a practical in-game decision. Use it before leaving base, after the first landmark, and again before entering a deeper or darker area.
Route purpose
Plan power around the job the base performs. Keep fabricator, storage, scanner, and route staging stable before adding decorative rooms or long expansions.
Visual checkpoint
Power belongs near the base job that actually drains it.
Map anchor
Base Power Planning Anchor in Starter base power shelf. Use it for use this when the base works sometimes but loses reliability during longer route loops.
Abort rule
Building large rooms before power and storage are stable.
Field manual translation
Plan power around the job the base performs. Keep fabricator, storage, scanner, and route staging stable before adding decorative rooms or long expansions. Use this progression route manual as a second-screen checklist: identify the entry condition, confirm the objective with a visual proof point, then stop when the return rule is met. This keeps the article practical for Early Access patches without pretending every coordinate or state is final.
Primary job
Power - Decide whether the base supports crafting, scanning, storage, or route staging.
Best entry habit
Base job - Place power near the workflow that actually drains it.
Stop condition
Building large rooms before power and storage are stable. - Test a full craft, storage, and scanner cycle before expanding.
Patch-safe reading
Exact item positions can shift during Early Access. The useful part of this page is the route logic: what to prepare, what visual cue to confirm, what objective to finish, and when to turn back.
Updated
2026-06-12 / tracking / Early Access
What this guide covers
Requirements
- Base job
- Power source
- Fabricator workflow
Use this if
You want a route you can follow from video evidence without needing exact official coordinates. The screenshots and steps are written to help you recognize areas, landmarks, and decisions while playing.
Early Access can move details. Treat this as a video-based walkthrough and verify landmarks in your own build.
Step-by-step walkthrough
Follow the video route without guessing
Decide whether the base supports crafting, scanning, storage, or route staging.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Power belongs near the base job that actually drains it.
Place power near the workflow that actually drains it.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Fabricator, storage, and scanner loops should stay stable before expansion.
Test a full craft, storage, and scanner cycle before expanding.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Test a full usage cycle before adding more rooms or devices.
Add backup only when the route proves the base needs it.
Use this step as a route checkpoint, not as a promise that every object spawns in one exact coordinate. Match the landmark, compare the screenshot, then continue only if the return path is still clear.
If your game build looks different, stay with the same decision: keep oxygen safe, scan or collect the current blocker, and return before pushing into the next unknown area.

Power belongs near the base job that actually drains it.
After-action plan
What to do after the guide works
Bank the result
Add backup only when the route proves the base needs it.
Clean the inventory
Move route-critical materials into labeled storage so the next dive starts with empty space and a clear job.
Pick the next guide
A base power storage guide for nighttime reliability, battery planning, and avoiding power rebuilds that do not solve the route problem.
Next route queue
Use these as the next blockers to solve after this route. Each queue card keeps the same evidence style: source video, gameplay frames, and a written checklist.
Best immediate follow-upPower Storage Guide
A base power storage guide for nighttime reliability, battery planning, and avoiding power rebuilds that do not solve the route problem.
Use if the route branchesBase Building Route Planner
A practical base-building planner for Habitat Builder timing, Square Room unlocks, storage, power, fabricator workflow, and first expansion decisions.
Save for the next diveBase Storage Workflow Guide
A base storage workflow guide for labeled lockers, recipe blockers, vehicle cargo, common reserves, and clean post-route sorting.
Detailed notes
base power plan route plan
Base Power Planning Guide is useful when the route is treated as a focused job instead of a full-map sweep. Start by naming the blocker, checking the loadout, and matching the first landmark before copying the video. The player goal is not to memorize every second of movement; it is to understand why the route begins there, what proves progress, and when the route should stop.
Route type: base power plan
Proof to confirm: stable craft, scan, and storage cycle
Primary blocker: Base job
Best follow-up: Add backup only when the route proves the base needs it.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
How to use the video evidence
Watch for the entry frame, the proof frame, and the exit frame. The entry frame tells you whether you are in the right terrain band. The proof frame tells you whether the scan, pickup, blueprint, puzzle state, or build decision actually happened. The exit frame protects the run from turning into a panic search after the objective is already solved.
Entry frame: match terrain before diving deeper
Proof frame: confirm stable craft, scan, and storage cycle
Exit frame: return before adding side goals
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule
Stop building when the base performs its current job reliably; expand only after a route proves the need. If the route fails, change one variable before trying again: bring the missing tool, empty inventory, approach from a clearer landmark, or wait until oxygen, vehicle depth, or defensive options match the route. That makes the next attempt safer and gives the page useful field notes instead of repeated guesswork.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Video route notes
Base Power Planning Guide should be followed as a progression route, not as a memory test. Start by watching the first route movement and naming the entry condition before copying the path in-game. Decide whether the base supports crafting, scanning, storage, or route staging. Then pause again when the video reaches the first visible proof point, because that is where the guide changes from general advice into an action you can repeat. Place power near the workflow that actually drains it. If the route starts to feel different in your build, keep the same player goal: turn the video into a safe repeatable session plan.
Entry check: Base job
Route action: Decide whether the base supports crafting, scanning, storage, or route staging.
Proof to look for: objective proof
Version note: Early Access / tracking
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Screenshot checkpoints
Use screenshots as checkpoints instead of decoration. The first image should answer where the route begins, the second should show what confirms progress, and the third should explain what to do after the scan, pickup, puzzle state, or threat read is visible. Test a full craft, storage, and scanner cycle before expanding. This is especially important in Early Access because exact positions can drift while landmarks, depth bands, room states, and player decisions stay useful. A good screenshot lets you say, "I am at the right kind of place," before you risk oxygen, storage space, or vehicle safety.
Entry frame: match the landmark before moving deeper
Proof frame: confirm objective proof
Exit frame: know the return direction before adding side goals
Loadout frame: check Power source
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Stop rule and next dive
The most useful part of this page is the stop rule. Building large rooms before power and storage are stable. Treating power pieces as decoration instead of workflow support. When the objective is confirmed, return and convert it into progress: craft the upgrade, sort the material, save the route note, or mark the blocker as solved. If the route fails, do not repeat the same swim blindly. Change one variable at a time: enter from a clearer landmark, reduce inventory clutter, bring the missing tool, or wait until oxygen and vehicle support match the route. That turns a failed progression route into better field knowledge instead of another overextended dive.
How to use this in-game
Turn this note into one action before leaving base: decide the objective, keep only the materials or tools that support it, then stop the route once the scan, pickup, or landmark is confirmed. This keeps the guide useful even when Early Access patches move small details.
Common mistakes
Building large rooms before power and storage are stable.
Treating power pieces as decoration instead of workflow support.
Expanding after one short test instead of a full usage cycle.
FAQ
Is this guide for the current Subnautica 2 build?
This page is written for Early Access and includes a visible update date. Treat exact values as tracking notes until the current build is field-tested.
Does this page use official screenshots?
Pages combine attributed official Steam / Unknown Worlds media, local gameplay frame captures, and source-video evidence cards. New player-submitted captures should keep the route, timestamp, and build context attached.
Community notes
Add a field report
Player reports enter a moderation queue. Approved notes can load from Supabase; pending drafts stay visible in this browser for follow-up.
Near starter shallows
Approx. 70-120m from pod
Confirm oxygen before leaving the first landmark. The route is much safer when you mark the return path before collecting side materials.
Guide-wide
N/A
Creature patrol ranges and fragment placement can shift between builds, so treat exact distances as field estimates until multiple players confirm them.